Pakket | com.adobe.icc.services.user |
Klasse | public class UserEvent |
Overerving | UserEvent Event Object |
Taalversie: | ActionScript 3.0 |
Productversie: | Asset Composer Building Block 9.5 |
Runtimeversies: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Methode | Gedefinieerd door | ||
---|---|---|---|
Constructor. | UserEvent | ||
[overschrijven]
Duplicates an instance of an Event subclass. | UserEvent | ||
Een hulpprogrammafunctie voor de implementatie van de methode toString() in aangepaste ActionScript 3.0-Event-klassen. | Event | ||
Geeft aan of voor een object een opgegeven eigenschap is gedefinieerd. | Object | ||
Controleert of de methode preventDefault() is aangeroepen voor de gebeurtenis. | Event | ||
Geeft aan of een instantie van de klasse Object zich in de prototypeketen van het object bevindt dat als parameter is opgegeven. | Object | ||
Annuleert het standaardgedrag van een gebeurtenis wanneer dat gedrag kan worden geannuleerd. | Event | ||
Geeft aan of de opgegeven eigenschap bestaat en kan worden opgesomd. | Object | ||
Stelt de beschikbaarheid van een dynamische eigenschap voor lusbewerkingen in. | Object | ||
Voorkomt het verwerken van gebeurtenislisteners in het huidige knooppunt en volgende knooppunten in de gebeurtenisstroom. | Event | ||
Voorkomt het verwerken van gebeurtenislisteners in knooppunten die volgen op het huidige knooppunt in de gebeurtenisstroom. | Event | ||
Geeft de tekenreeksweergave van dit object weer, geformatteerd volgens de locatiespecifieke conventies. | Object | ||
Retourneert een tekenreeks die alle eigenschappen van het Event-object bevat. | Event | ||
Retourneert de primitieve waarde van het opgegeven object. | Object |
Constante | Gedefinieerd door | ||
---|---|---|---|
AUTHENTICATION_FAILED : String = "authenticationFailed" [statisch]
This type of event would be dispatched when authentication fails using the username, password. | UserEvent | ||
AUTHENTICATION_REQUIRED : String = "authenticationRequired" [statisch]
This type of event would be dispatched when authentication using SSO is not achieved. | UserEvent | ||
AUTHENTICATION_SUCCESS : String = "authenticationSuccess" [statisch]
This type of event would be dispatched when the Authentication process is successful. | UserEvent | ||
LOAD_USER_COMPLETE : String = "loadUserComplete" [statisch]
This type of event would be dispatched when load User is complete. | UserEvent | ||
LOGOUT_COMPLETE : String = "logoutComplete" [statisch]
This type of event would be dispatched when logout is complete. | UserEvent | ||
RENEW_SESSION_COMPLETE : String = "renewSessionComplete" [statisch]
This type of event would be dispatched when renew Session is complete. | UserEvent |
UserEvent | () | Constructor |
public function UserEvent(type:String)
Taalversie: | ActionScript 3.0 |
Productversie: | Asset Composer Building Block 9.5 |
Runtimeversies: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Constructor. Accepts an event type
and instantiates the corresponding UserEvent
.
type:String — One of the event type constants.
|
clone | () | methode |
override public function clone():Event
Taalversie: | ActionScript 3.0 |
Productversie: | Asset Composer Building Block 10 |
Runtimeversies: | AIR (unsupported), Flash Player 10.2 |
Duplicates an instance of an Event subclass.
Returns a new Event object that is a copy of the original instance of the Event object.
You do not normally call clone()
; the EventDispatcher class calls it automatically
when you redispatch an event—that is, when you call dispatchEvent(event)
from a handler
that is handling event
.
The new Event object includes all the properties of the original.
When creating your own custom Event class, you must override the
inherited Event.clone()
method in order for it to duplicate the
properties of your custom class. If you do not set all the properties that you add
in your event subclass, those properties will not have the correct values when listeners
handle the redispatched event.
In this example, PingEvent
is a subclass of Event
and therefore implements its own version of clone()
.
class PingEvent extends Event { var URL:String; public override function clone():Event { return new PingEvent(type, bubbles, cancelable, URL); } }
Event — A new Event object that is identical to the original.
|
AUTHENTICATION_FAILED | Constante |
public static const AUTHENTICATION_FAILED:String = "authenticationFailed"
Taalversie: | ActionScript 3.0 |
Productversie: | Asset Composer Building Block 9.5 |
Runtimeversies: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when authentication fails using the username, password. As a response to this type of event an application can show an error message to the user. This event would only happen when authentication is done using username and password and NOT in SSO case.
AUTHENTICATION_REQUIRED | Constante |
public static const AUTHENTICATION_REQUIRED:String = "authenticationRequired"
Taalversie: | ActionScript 3.0 |
Productversie: | Asset Composer Building Block 9.5 |
Runtimeversies: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when authentication using SSO is not achieved. And due to that we require the user's username and password for authentication. As a response to this event the application can show the login page to the user.
AUTHENTICATION_SUCCESS | Constante |
public static const AUTHENTICATION_SUCCESS:String = "authenticationSuccess"
Taalversie: | ActionScript 3.0 |
Productversie: | Asset Composer Building Block 9.5 |
Runtimeversies: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when the Authentication process is successful. Authentication might have been done with SSO or username and password. As a response to this event the application can show the welcome page to the user The application may want to perform specific check for permission/role so as to verify the user is allowed. So as a response to this event the application would do those checks and then only show the welcome page
LOAD_USER_COMPLETE | Constante |
public static const LOAD_USER_COMPLETE:String = "loadUserComplete"
Taalversie: | ActionScript 3.0 |
Productversie: | Asset Composer Building Block 9.5 |
Runtimeversies: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when load User is complete.
LOGOUT_COMPLETE | Constante |
public static const LOGOUT_COMPLETE:String = "logoutComplete"
Taalversie: | ActionScript 3.0 |
Productversie: | Asset Composer Building Block 9.5 |
Runtimeversies: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when logout is complete. As a response to this event the application may show a logout page informing the user that he has been logged out. Or the application can take the user back to login page
RENEW_SESSION_COMPLETE | Constante |
public static const RENEW_SESSION_COMPLETE:String = "renewSessionComplete"
Taalversie: | ActionScript 3.0 |
Productversie: | Asset Composer Building Block 9.5 |
Runtimeversies: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when renew Session is complete.
Wed Jun 13 2018, 11:42 AM Z