| 패키지 | spark.effects |
| 클래스 | public class SetAction |
| 상속 | SetAction Effect EventDispatcher Object |
| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | Flex 4 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
MXML 구문 숨기기The <s:SetAction> tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:
<s:SetAction
Properties
id="ID"
property=""
value=""
/>
관련 API 요소
공용 속성
| 속성 | 정의 주체 | ||
|---|---|---|---|
![]() | className : String [읽기 전용]
The name of the effect class, such as "Fade". | Effect | |
![]() | constructor : Object
지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다. | Object | |
![]() | customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | |
![]() | effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | |
![]() | filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | |
![]() | hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | |
![]() | instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | |
![]() | isPlaying : Boolean [읽기 전용]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | |
![]() | perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | |
![]() | playheadTime : Number
Current time position of the effect. | Effect | |
| property : String
The name of the property being changed. | SetAction | ||
![]() | relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | |
![]() | relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | |
![]() | repeatCount : int = 1
Number of times to repeat the effect. | Effect | |
![]() | repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | |
![]() | startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | |
![]() | suspendBackgroundProcessing : Boolean = false
If true, blocks all background processing
while the effect is playing. | Effect | |
![]() | target : Object
The object to which this effect is applied. | Effect | |
![]() | targets : Array
An Array of objects that are targets for the effect. | Effect | |
![]() | triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect | |
| value : *
The new value for the property. | SetAction | ||
보호 속성
공용 메서드
| 메서드 | 정의 주체 | ||
|---|---|---|---|
Constructor. | SetAction | ||
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
리스너에서 이벤트 알림을 받을 수 있도록 EventDispatcher 객체에 이벤트 리스너 객체를 등록합니다. | EventDispatcher | |
![]() |
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | |
![]() |
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | |
![]() |
Captures the current values of the relevant properties
on the effect's targets. | Effect | |
![]() |
Creates a single effect instance and initializes it. | Effect | |
![]() |
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | |
![]() |
Removes event listeners from an instance
and removes it from the list of instances. | Effect | |
![]() |
이벤트를 이벤트 흐름으로 전달합니다. | EventDispatcher | |
![]() |
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | |
![]() |
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | |
![]() |
EventDispatcher 객체에 특정 유형의 이벤트에 대한 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher | |
![]() |
지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | |
![]() |
Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | |
![]() |
Pauses the effect until you call the resume() method. | Effect | |
![]() |
Begins playing the effect. | Effect | |
![]() |
지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | |
![]() |
EventDispatcher 객체에서 리스너를 제거합니다. | EventDispatcher | |
![]() |
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | |
![]() |
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | |
![]() |
루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | |
![]() |
Stops the effect, leaving the effect targets in their current state. | Effect | |
![]() |
로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | |
![]() |
지정된 객체의 문자열 표현을 반환합니다. | Object | |
![]() |
지정된 객체의 프리미티브 값을 반환합니다. | Object | |
![]() |
이 EventDispatcher 객체 또는 조상 객체에 지정한 이벤트 유형에 대한 이벤트 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher | |
보호 메서드
속성 세부 정보
property | 속성 |
public var property:String| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | Flex 4 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
The name of the property being changed.
value | 속성 |
public var value:*| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | Flex 4 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
The new value for the property. When run within a transition and value is not specified, Flex determines the value based on that set by the new view state.
생성자 세부 정보
SetAction | () | 생성자 |
예제 예제 사용 방법
SetActionEffectExample.mxml
<?xml version="1.0"?>
<!-- Simple example to demonstrate the s:SetAction class. -->
<s:Application
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:mx="library://ns.adobe.com/flex/mx"
xmlns:s="library://ns.adobe.com/flex/spark">
<!-- Define one view state, in addition to the base state.-->
<s:states>
<s:State name="default"/>
<s:State name="OneOnly"/>
</s:states>
<!-- Define Transition array with one Transition object.-->
<s:transitions>
<s:Transition id="toOneOnly" fromState="*" toState="OneOnly">
<s:Sequence id="t1" targets="{[p2]}">
<s:Wipe direction="left" duration="350"/>
<s:SetAction property="visible"/>
<s:SetAction property="includeInLayout"/>
</s:Sequence>
</s:Transition>
<s:Transition id="toAnyFromAny" fromState="*" toState="*">
<s:Sequence id="t2" targets="{[p2]}">
<s:SetAction property="includeInLayout"/>
<s:SetAction property="visible"/>
<s:Wipe direction="right" duration="350"/>
</s:Sequence>
</s:Transition>
</s:transitions>
<s:Panel title="SetAction Effect Example"
width="75%" height="75%">
<s:layout>
<s:VerticalLayout paddingTop="10" paddingLeft="10"/>
</s:layout>
<s:Panel id="p1" title="One"
width="100" height="100">
<s:Label fontSize="24" text="One"/>
</s:Panel>
<s:Panel id="p2" title="Two"
width="100" height="100"
visible="true" visible.OneOnly="false"
includeInLayout="true" includeInLayout.OneOnly="false">
<s:Label fontSize="24" text="Two"/>
</s:Panel>
<s:Button id="b1" label="Change state"
click="currentState = currentState == 'OneOnly' ? '' : 'OneOnly';"/>
</s:Panel>
</s:Application>
Tue Jun 12 2018, 03:17 PM Z
MXML 구문 표시