패키지 | mx.utils |
클래스 | public class ObjectUtil |
상속 | ObjectUtil Object |
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
ObjectUtil.isSimple()
method.
메서드 | 정의 주체 | ||
---|---|---|---|
[정적]
Clones the specified Object and returns a reference to the clone. | ObjectUtil | ||
[정적]
Compares the Objects and returns an integer value
indicating if the first item is less than greater than or equal to
the second item. | ObjectUtil | ||
[정적]
Copies the specified Object and returns a reference to the copy. | ObjectUtil | ||
[정적]
Compares the two Date objects and returns an integer value
indicating if the first Date object is before, equal to,
or after the second item. | ObjectUtil | ||
[정적]
Returns information about the class, and properties of the class, for
the specified Object. | ObjectUtil | ||
hasMetadata(obj:Object, propName:String, metadataName:String, excludes:Array = null, options:Object = null):Boolean [정적]
Uses getClassInfo and examines the metadata information to
determine whether a property on a given object has the specified
metadata. | ObjectUtil | ||
지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | ||
[정적]
Returns true if the object is an instance of a dynamic class. | ObjectUtil | ||
Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | ||
[정적]
Returns true if the object reference specified
is a simple data type. | ObjectUtil | ||
[정적]
Compares two numeric values. | ObjectUtil | ||
지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | ||
루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | ||
[정적]
Compares two String values. | ObjectUtil | ||
로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | ||
[정적]
Pretty-prints the specified Object into a String. | ObjectUtil | ||
지정된 객체의 프리미티브 값을 반환합니다. | Object |
clone | () | 메서드 |
public static function clone(value:Object):Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Clones the specified Object and returns a reference to the clone. The clone is made using a native serialization technique. This means that custom serialization will be respected during the cloning. clone() differs from copy() in that the uid property of each object instance is retained.
This method is designed for cloning data objects,
such as elements of a collection. It is not intended for cloning
a UIComponent object, such as a TextInput control. If you want to clone
specific UIComponent objects, you can create a subclass of the component
and implement a clone()
method.
매개 변수
value:Object — Object that should be cloned.
|
Object — Clone of the specified Object.
|
compare | () | 메서드 |
public static function compare(a:Object, b:Object, depth:int = -1):int
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Compares the Objects and returns an integer value
indicating if the first item is less than greater than or equal to
the second item.
This method will recursively compare properties on nested objects and
will return as soon as a non-zero result is found.
By default this method will recurse to the deepest level of any property.
To change the depth for comparison specify a non-negative value for
the depth
parameter.
매개 변수
a:Object — Object.
| |
b:Object — Object.
| |
depth:int (default = -1 ) — Indicates how many levels should be
recursed when performing the comparison.
Set this value to 0 for a shallow comparison of only the primitive
representation of each property.
For example:var a:Object = {name:"Bob", info:[1,2,3]}; var b:Object = {name:"Alice", info:[5,6,7]}; var c:int = ObjectUtil.compare(a, b, 0); In the above example the complex properties of |
int — Return 0 if a and b are null, NaN, or equal.
Return 1 if a is null or greater than b.
Return -1 if b is null or greater than a.
|
copy | () | 메서드 |
public static function copy(value:Object):Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Copies the specified Object and returns a reference to the copy. The copy is made using a native serialization technique. This means that custom serialization will be respected during the copy.
This method is designed for copying data objects,
such as elements of a collection. It is not intended for copying
a UIComponent object, such as a TextInput control. If you want to create copies
of specific UIComponent objects, you can create a subclass of the component and implement
a clone()
method, or other method to perform the copy.
매개 변수
value:Object — Object that should be copied.
|
Object — Copy of the specified Object.
|
dateCompare | () | 메서드 |
public static function dateCompare(a:Date, b:Date):int
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Compares the two Date objects and returns an integer value indicating if the first Date object is before, equal to, or after the second item.
매개 변수
a:Date — Date object.
| |
b:Date — Date object.
|
int — 0 if a and b are equal
(or both are null );
-1 if a is before b
(or b is null );
1 if a is after b
(or a is null ).
|
getClassInfo | () | 메서드 |
public static function getClassInfo(obj:Object, excludes:Array = null, options:Object = null):Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Returns information about the class, and properties of the class, for the specified Object.
매개 변수
obj:Object — The Object to inspect.
| |
excludes:Array (default = null ) — Array of Strings specifying the property names that should be
excluded from the returned result. For example, you could specify
["currentTarget", "target"] for an Event object since these properties
can cause the returned result to become large.
| |
options:Object (default = null ) — An Object containing one or more properties
that control the information returned by this method.
The properties include the following:
|
Object — An Object containing the following properties:
|
hasMetadata | () | 메서드 |
public static function hasMetadata(obj:Object, propName:String, metadataName:String, excludes:Array = null, options:Object = null):Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Uses getClassInfo
and examines the metadata information to
determine whether a property on a given object has the specified
metadata.
매개 변수
obj:Object — The object holding the property.
| |
propName:String — The property to check for metadata.
| |
metadataName:String — The name of the metadata to check on the property.
| |
excludes:Array (default = null ) — If any properties need to be excluded when generating class info. (Optional)
| |
options:Object (default = null ) — If any options flags need to changed when generating class info. (Optional)
|
Boolean — true if the property has the specified metadata.
|
isDynamicObject | () | 메서드 |
isSimple | () | 메서드 |
public static function isSimple(value:Object):Boolean
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Returns true
if the object reference specified
is a simple data type. The simple data types include the following:
String
Number
uint
int
Boolean
Date
Array
매개 변수
value:Object — Object inspected.
|
Boolean — true if the object specified
is one of the types above; false otherwise.
|
numericCompare | () | 메서드 |
public static function numericCompare(a:Number, b:Number):int
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Compares two numeric values.
매개 변수
a:Number — First number.
| |
b:Number — Second number.
|
int — 0 is both numbers are NaN.
1 if only a is a NaN.
-1 if only b is a NaN.
-1 if a is less than b .
1 if a is greater than b .
|
stringCompare | () | 메서드 |
public static function stringCompare(a:String, b:String, caseInsensitive:Boolean = false):int
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Compares two String values.
매개 변수
a:String — First String value.
| |
b:String — Second String value.
| |
caseInsensitive:Boolean (default = false ) — Specifies to perform a case insensitive compare,
true , or not, false .
|
int — 0 is both Strings are null.
1 if only a is null.
-1 if only b is null.
-1 if a precedes b .
1 if b precedes a .
|
toString | () | 메서드 |
public static function toString(value:Object, namespaceURIs:Array = null, exclude:Array = null):String
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Pretty-prints the specified Object into a String. All properties will be in alpha ordering. Each object will be assigned an id during printing; this value will be displayed next to the object type token preceded by a '#', for example:
(mx.messaging.messages::AsyncMessage)#2.
This id is used to indicate when a circular reference occurs.
Properties of an object that are of the Class
type will
appear only as the assigned type.
For example a custom definition like the following:
public class MyCustomClass { public var clazz:Class; }
With the clazz
property assigned to Date
will display as shown below:
(somepackage::MyCustomClass)#0 clazz = (Date)
매개 변수
value:Object — Object to be pretty printed.
| |
namespaceURIs:Array (default = null ) — Array of namespace URIs for properties
that should be included in the output.
By default only properties in the public namespace will be included in
the output.
To get all properties regardless of namespace pass an array with a
single element of ".
| |
exclude:Array (default = null ) — Array of the property names that should be
excluded from the output.
Use this to remove data from the formatted string.
|
String — String containing the formatted version
of the specified object.
|
예제
예제 사용 방법
// example 1 var obj:AsyncMessage = new AsyncMessage(); obj.body = []; obj.body.push(new AsyncMessage()); obj.headers["1"] = { name: "myName", num: 15.3}; obj.headers["2"] = { name: "myName", num: 15.3}; obj.headers["10"] = { name: "myName", num: 15.3}; obj.headers["11"] = { name: "myName", num: 15.3}; trace(ObjectUtil.toString(obj)); // will output to flashlog.txt (mx.messaging.messages::AsyncMessage)#0 body = (Array)#1 [0] (mx.messaging.messages::AsyncMessage)#2 body = (Object)#3 clientId = (Null) correlationId = "" destination = "" headers = (Object)#4 messageId = "378CE96A-68DB-BC1B-BCF7FFFFFFFFB525" sequenceId = (Null) sequencePosition = 0 sequenceSize = 0 timeToLive = 0 timestamp = 0 clientId = (Null) correlationId = "" destination = "" headers = (Object)#5 1 = (Object)#6 name = "myName" num = 15.3 10 = (Object)#7 name = "myName" num = 15.3 11 = (Object)#8 name = "myName" num = 15.3 2 = (Object)#9 name = "myName" num = 15.3 messageId = "1D3E6E96-AC2D-BD11-6A39FFFFFFFF517E" sequenceId = (Null) sequencePosition = 0 sequenceSize = 0 timeToLive = 0 timestamp = 0 // example 2 with circular references obj = {}; obj.prop1 = new Date(); obj.prop2 = []; obj.prop2.push(15.2); obj.prop2.push("testing"); obj.prop2.push(true); obj.prop3 = {}; obj.prop3.circular = obj; obj.prop3.deeper = new ErrorMessage(); obj.prop3.deeper.rootCause = obj.prop3.deeper; obj.prop3.deeper2 = {}; obj.prop3.deeper2.deeperStill = {}; obj.prop3.deeper2.deeperStill.yetDeeper = obj; trace(ObjectUtil.toString(obj)); // will output to flashlog.txt (Object)#0 prop1 = Tue Apr 26 13:59:17 GMT-0700 2005 prop2 = (Array)#1 [0] 15.2 [1] "testing" [2] true prop3 = (Object)#2 circular = (Object)#0 deeper = (mx.messaging.messages::ErrorMessage)#3 body = (Object)#4 clientId = (Null) code = (Null) correlationId = "" destination = "" details = (Null) headers = (Object)#5 level = (Null) message = (Null) messageId = "14039376-2BBA-0D0E-22A3FFFFFFFF140A" rootCause = (mx.messaging.messages::ErrorMessage)#3 sequenceId = (Null) sequencePosition = 0 sequenceSize = 0 timeToLive = 0 timestamp = 0 deeper2 = (Object)#6 deeperStill = (Object)#7 yetDeeper = (Object)#0 // example 3 with Dictionary var point:Point = new Point(100, 100); var point2:Point = new Point(100, 100); var obj:Dictionary = new Dictionary(); obj[point] = "point"; obj[point2] = "point2"; obj["1"] = { name: "one", num: 1}; obj["two"] = { name: "2", num: 2}; obj[3] = 3; trace(ObjectUtil.toString(obj)); // will output to flashlog.txt (flash.utils::Dictionary)#0 {(flash.geom::Point)#1 length = 141.4213562373095 x = 100 y = 100} = "point2" {(flash.geom::Point)#2 length = 141.4213562373095 x = 100 y = 100} = "point" {1} = (Object)#3 name = "one" num = 1 {3} = 3 {"two"} = (Object)#4 name = "2" num = 2
Tue Jun 12 2018, 03:17 PM Z