| 패키지 | mx.effects.effectClasses | 
| 클래스 | public class ParallelInstance | 
| 상속 | ParallelInstance    CompositeEffectInstance   EffectInstance   EventDispatcher   Object | 
| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Flex 3 | 
| 런타임 버전: | Flash Player 9, AIR 1.1 | 
관련 API 요소
| 속성 | 정의 주체 | ||
|---|---|---|---|
![]()  | className : String [읽기 전용] 
      The name of the effect class, such as "FadeInstance".  | EffectInstance | |
![]()  | constructor : Object 
	 지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다.  | Object | |
![]()  | duration : Number  
      The duration of the effect, in milliseconds.  | EffectInstance | |
![]()  | effect : IEffect 
      The IEffect object that created this IEffectInstance object.  | EffectInstance | |
![]()  | effectTargetHost : mx.effects:IEffectTargetHost 
      A property that lets you access the target
      list-based control of a data effect.  | EffectInstance | |
![]()  | hideFocusRing : Boolean 
      Determines whether the effect should hide
      the focus ring when starting the effect.  | EffectInstance | |
| playheadTime : Number [재정의] 
     
      Current time position of the effect.  | ParallelInstance | ||
![]()  | propertyChanges : PropertyChanges 
      Specifies the PropertyChanges object containing
      the start and end values for the set of properties
      relevant to the effect's targets.  | EffectInstance | |
![]()  | repeatCount : int 
      Number of times to repeat the effect.  | EffectInstance | |
![]()  | repeatDelay : int 
      Amount of time, in milliseconds,
      to wait before repeating the effect.  | EffectInstance | |
![]()  | startDelay : int 
      Amount of time, in milliseconds,
      to wait before starting the effect.  | EffectInstance | |
![]()  | suspendBackgroundProcessing : Boolean 
      If true, blocks all background processing
      while the effect is playing.  | EffectInstance | |
![]()  | target : Object 
      The UIComponent object to which this effect is applied.  | EffectInstance | |
![]()  | triggerEvent : Event 
      The event, if any, which triggered the playing of the effect.  | EffectInstance | |
| 메서드 | 정의 주체 | ||
|---|---|---|---|
ParallelInstance(target:Object) 
	  Constructor.  | ParallelInstance | ||
![]()  | 
      Adds a new set of child effects to this Composite effect.  | CompositeEffectInstance | |
![]()  | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void 
	리스너에서 이벤트 알림을 받을 수 있도록 EventDispatcher 객체에 이벤트 리스너 객체를 등록합니다.  | EventDispatcher | |
![]()  | 
	이벤트를 이벤트 흐름으로 전달합니다.  | EventDispatcher | |
[재정의] 
	  Interrupts any effects that are currently playing, skips over
	  any effects that haven't started playing, and jumps immediately
	  to the end of the composite effect.  | ParallelInstance | ||
![]()  | 
      Called by the end() method when the effect
      finishes playing.  | EffectInstance | |
![]()  | 
      Called after each iteration of a repeated effect finishes playing.  | EffectInstance | |
![]()  | 
	EventDispatcher 객체에 특정 유형의 이벤트에 대한 리스너가 등록되어 있는지 여부를 확인합니다.  | EventDispatcher | |
![]()  | 
	 지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다.  | Object | |
![]()  | 
      This method is called if the effect was triggered by the EffectManager.  | EffectInstance | |
![]()  | 
	 Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다.  | Object | |
![]()  | 
      Pauses the effect until you call the resume() method.  | EffectInstance | |
![]()  | 
      Plays the effect instance on the target.  | EffectInstance | |
![]()  | 
	 지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다.  | Object | |
![]()  | 
	EventDispatcher 객체에서 리스너를 제거합니다.  | EventDispatcher | |
![]()  | 
      Resumes the effect after it has been paused 
      by a call to the pause() method.  | EffectInstance | |
![]()  | 
      Plays the effect in reverse, starting from
      the current position of the effect.  | EffectInstance | |
![]()  | 
     루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다.  | Object | |
![]()  | 
      Plays the effect instance on the target after the
      startDelay period has elapsed.  | EffectInstance | |
![]()  | 
      Stops the effect, leaving the target in its current state.  | EffectInstance | |
![]()  | 
	 로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다.  | Object | |
![]()  | 
	 지정된 객체의 문자열 표현을 반환합니다.  | Object | |
![]()  | 
	 지정된 객체의 프리미티브 값을 반환합니다.  | Object | |
![]()  | 
	이 EventDispatcher 객체 또는 조상 객체에 지정한 이벤트 유형에 대한 이벤트 리스너가 등록되어 있는지 여부를 확인합니다.  | EventDispatcher | |
| 메서드 | 정의 주체 | ||
|---|---|---|---|
[재정의] 
	  Each time a child effect of SequenceInstance or ParallelInstance
	  finishes, Flex calls the onEffectEnd() method.  | ParallelInstance | ||
playheadTime | 속성 | 
playheadTime:Number[재정의] | 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Flex 3 | 
| 런타임 버전: | Flash Player 9, AIR 1.1 | 
     
      Current time position of the effect.
      This property has a value between 0 and the total duration, 
      which includes the Effect's startDelay, 
      repeatCount, and repeatDelay.
      
      
구현
    override public function get playheadTime():Number    override public function set playheadTime(value:Number):voidParallelInstance | () | 생성자 | 
end | () | 메서드 | 
override public function end():void| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Flex 3 | 
| 런타임 버전: | Flash Player 9, AIR 1.1 | 
Interrupts any effects that are currently playing, skips over any effects that haven't started playing, and jumps immediately to the end of the composite effect.
onEffectEnd | () | 메서드 | 
override protected function onEffectEnd(childEffect:IEffectInstance):void| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Flex 3 | 
| 런타임 버전: | Flash Player 9, AIR 1.1 | 
	  Each time a child effect of SequenceInstance or ParallelInstance
	  finishes, Flex calls the onEffectEnd() method.
	  For SequenceInstance, it plays the next effect.
	  In ParallelInstance, it keeps track of all the 
	  effects until all of them have finished playing. 
	  If you create a subclass of CompositeEffect, you must implement this method.
         
         
매개 변수
childEffect:IEffectInstance — A child effect that has finished. 
	  
	   | 
Tue Jun 12 2018, 03:17 PM Z
 
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