| 패키지 | com.adobe.icc.vo | 
| 클래스 | public class VariableAssignment | 
| 상속 | VariableAssignment    Object | 
| 구현 | IManaged | 
| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Asset Composer Building Block 9.5 | 
| 런타임 버전: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
| 속성 | 정의 주체 | ||
|---|---|---|---|
| caption : String  
		 Specifies the caption text for the assignment.  | VariableAssignment | ||
![]()  | constructor : Object 
	 지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다.  | Object | |
| dataModule : DataModule | VariableAssignment | ||
| description : String  
		 Specifies the description text for the assignment.  | VariableAssignment | ||
| editable : Boolean  
		 Specifies whether the assignment can be edited when correspondence is being generated.  | VariableAssignment | ||
| id : String  
		 Specifies the unique identifier for the assignment.  | VariableAssignment | ||
| optional : Boolean  
		 Specifies whether the assignment is optional when correspondence is being generated.  | VariableAssignment | ||
| source : String  
		 One of SOURCE const value.  | VariableAssignment | ||
| sourceContainerLayoutAssignment : String 
		 If the source is field in a container layout, reference of corresponding container layout assignment object will be kept here.  | VariableAssignment | ||
| sourceReference : String 
		 Identification of the referenced value.  | VariableAssignment | ||
| toolTip : String  
		 Specifies the tooltip text for this assignment.  | VariableAssignment | ||
| variable : Variable  
		 Specifies the variable associated with this assignment.  | VariableAssignment | ||
| 메서드 | 정의 주체 | ||
|---|---|---|---|
		 Constructor
		 
		   | VariableAssignment | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void 
	 
	Registers an event listener object with an EventDispatcher object so that the listener
	receives notification of an event.  | VariableAssignment | ||
	 
	Dispatches an event into the event flow.  | VariableAssignment | ||
	 
	Checks whether the EventDispatcher object has any listeners registered for a specific type 
	of event.  | VariableAssignment | ||
![]()  | 
	 지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다.  | Object | |
![]()  | 
	 Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다.  | Object | |
![]()  | 
	 지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다.  | Object | |
	 
	Removes a listener from the EventDispatcher object.  | VariableAssignment | ||
![]()  | 
     루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다.  | Object | |
![]()  | 
	 로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다.  | Object | |
 
		 Specifies the string representation of this object.  | VariableAssignment | ||
![]()  | 
	 지정된 객체의 프리미티브 값을 반환합니다.  | Object | |
	 
	Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.  | VariableAssignment | ||
| 상수 | 정의 주체 | ||
|---|---|---|---|
| SOURCE_CALCULATION : String = "CALCULATION" [정적]  
		 Not used.  | VariableAssignment | ||
| SOURCE_CONST : String = "CONST" [정적]  
		 Specifies the source type when the source is a string value specified by the user.  | VariableAssignment | ||
| SOURCE_DATAMODULE : String = "DATAMODULE" [정적]  
		 Specifies the source type when the source is a module.  | VariableAssignment | ||
| SOURCE_DDE : String = "DDE" [정적]  
		 Specifies the source type when the source is a data dictionary element.  | VariableAssignment | ||
| SOURCE_FIELD : String = "FIELD" [정적]  
		 Specifies the source type when the source is a field.  | VariableAssignment | ||
| SOURCE_SYSTEM : String = "SYSTEM" [정적]  
		 Not used.  | VariableAssignment | ||
| SOURCE_USER : String = "USER" [정적]  
		 Specifies the source type when the source is a string value specified by the user.  | VariableAssignment | ||
| SOURCE_VARIABLE : String = "VARIABLE" [정적]  
		 Specifies the source type when the source is a variable.  | VariableAssignment | ||
caption | 속성 | 
caption:String| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Asset Composer Building Block 9.5 | 
| 런타임 버전: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
Specifies the caption text for the assignment.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면  propertyChange                 이벤트를 전달합니다.
구현
    public function get caption():String    public function set caption(value:String):voiddataModule | 속성 | 
dataModule:DataModule구현
    public function get dataModule():DataModule    public function set dataModule(value:DataModule):voiddescription | 속성 | 
description:String| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Asset Composer Building Block 9.5 | 
| 런타임 버전: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
Specifies the description text for the assignment.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면  propertyChange                 이벤트를 전달합니다.
구현
    public function get description():String    public function set description(value:String):voideditable | 속성 | 
editable:Boolean| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Asset Composer Building Block 9.5 | 
| 런타임 버전: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
Specifies whether the assignment can be edited when correspondence is being generated.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면  propertyChange                 이벤트를 전달합니다.
구현
    public function get editable():Boolean    public function set editable(value:Boolean):voidid | 속성 | 
id:String| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Asset Composer Building Block 9.5 | 
| 런타임 버전: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
Specifies the unique identifier for the assignment.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면  propertyChange                 이벤트를 전달합니다.
구현
    public function get id():String    public function set id(value:String):voidoptional | 속성 | 
optional:Boolean| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Asset Composer Building Block 9.5 | 
| 런타임 버전: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
Specifies whether the assignment is optional when correspondence is being generated.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면  propertyChange                 이벤트를 전달합니다.
구현
    public function get optional():Boolean    public function set optional(value:Boolean):voidsource | 속성 | 
source:String| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Asset Composer Building Block 9.5 | 
| 런타임 버전: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
One of SOURCE const value.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면  propertyChange                 이벤트를 전달합니다.
구현
    public function get source():String    public function set source(value:String):voidsourceContainerLayoutAssignment | 속성 | 
sourceContainerLayoutAssignment:String| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Asset Composer Building Block 10 | 
| 런타임 버전: | AIR (unsupported), Flash Player 10.2 | 
If the source is field in a container layout, reference of corresponding container layout assignment object will be kept here.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면  propertyChange                 이벤트를 전달합니다.
구현
    public function get sourceContainerLayoutAssignment():String    public function set sourceContainerLayoutAssignment(value:String):voidsourceReference | 속성 | 
sourceReference:String| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Asset Composer Building Block 9.5 | 
| 런타임 버전: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
		 Identification of the referenced value. What is stored here depends on the source:
		 
- USER: A string value specified by the user which can be overridden during letter filling. This value is used literally.
 - CONST: A string value specified by the user. This value is used literally.
 - DDE: The DDE reference syntax, e.g. 
movie.titlefor a DD that has 'movie' as its root which contains a 'title' element. The letter, which stores this assignment holds the DD Instance reference to use in order to resolve the DDE reference specified here. - DATAMODULE: The GUID of the referenced module whose content is to be used as the value of the assigned variable.
 - VARIABLE: The name of the referenced variable. The assigned variable's value, at letter filling time, will reflect the referenced variable's value.
 - FIELD: The GUID of the referenced field. The assigned variable's value, at letter filling time, will reflect the referenced field's value.
 - SYSTEM: Not used at this time.
 - CALCULATION: Not used at this time.
 
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면  propertyChange                 이벤트를 전달합니다.
구현
    public function get sourceReference():String    public function set sourceReference(value:String):voidtoolTip | 속성 | 
toolTip:String| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Asset Composer Building Block 9.5 | 
| 런타임 버전: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
Specifies the tooltip text for this assignment.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면  propertyChange                 이벤트를 전달합니다.
구현
    public function get toolTip():String    public function set toolTip(value:String):voidvariable | 속성 | 
variable:Variable| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Asset Composer Building Block 9.5 | 
| 런타임 버전: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
Specifies the variable associated with this assignment.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면  propertyChange                 이벤트를 전달합니다.
구현
    public function get variable():Variable    public function set variable(value:Variable):voidVariableAssignment | () | 생성자 | 
public function VariableAssignment()| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Asset Composer Building Block 9.5 | 
| 런타임 버전: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
Constructor
addEventListener | () | 메서드 | 
 public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):voidRegisters an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.
After you successfully register an event listener, you cannot change its priority
	through additional calls to addEventListener(). To change a listener's priority, you
	must first call removeEventListener(). Then you can register the listener again with the new
	priority level.
After the listener is registered, subsequent calls to 
	addEventListener() with a different value for either type or useCapture result in the
	creation of a separate listener registration. For example, if you first register a
	listener with useCapture set to true, it listens only during the capture phase. If you
	call addEventListener() again using the same listener object, but with useCapture set to
	false, you have two separate listeners: one that listens during the capture phase, and
	another that listens during the target and bubbling phases.
You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.
When you no longer need an event listener, remove it by calling EventDispatcher.removeEventListener(); otherwise, memory problems might result. Objects
	with registered event listeners are not automatically removed from memory because the
	garbage collector does not remove objects that still have references.
Copying an EventDispatcher instance does not copy the event listeners attached to it. (If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.
If the event listener is being registered on a node while an event is also being processed on this node, the event listener is not triggered during the current phase but may be triggered during a later phase in the event flow, such as the bubbling phase.
If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again (unless it is registered again for future processing).
매개 변수
type:String — The type of event.
	 | |
listener:Function — The listener function that processes the event. This function must accept an event object 
	as its only parameter and must return nothing, as this example shows:
	
  | |
useCapture:Boolean (default = false) — Determines whether the listener works in the capture phase or the target 
	and bubbling phases. If useCapture is set to true, the  
	listener processes the event only during the capture phase and not in the target or 
	bubbling phase. If useCapture is false, the listener processes the event only
	during the target or bubbling phase. To listen for the event in all three phases, call 
	addEventListener() twice, once with useCapture set to true, 
	then again with useCapture set to false.
	 | |
priority:int (default = 0) — The priority level of the event listener. Priorities are designated by a 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0. 
	 | |
weakRef:Boolean (default = false) — Determines whether the reference to the listener is strong or weak. A strong 
    reference (the default) prevents your listener from being garbage-collected. A weak 
    reference does not. Class-level member functions are not subject to garbage 
    collection, so you can set   | 
dispatchEvent | () | 메서드 | 
 public function dispatchEvent(event:Event):Boolean
	 
	Dispatches an event into the event flow. The event target is the
	EventDispatcher object upon which dispatchEvent() is called.
	
	
매개 변수
event:Event — The event object dispatched into the event flow.
	 | 
Boolean — A value of true unless preventDefault() is called on the event, 
	in which case it returns false.
	 
	  | 
hasEventListener | () | 메서드 | 
 public function hasEventListener(type:String):Boolean
	 
	Checks whether the EventDispatcher object has any listeners registered for a specific type 
	of event. This allows you to determine where an EventDispatcher object has altered handling of an event type in the event flow hierarchy. To determine whether 
	a specific event type will actually trigger an event listener, use IEventDispatcher.willTrigger().
	
The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.
매개 변수
type:String — The type of event.
	 | 
Boolean — A value of true if a listener of the specified type is registered; false otherwise.
	 | 
removeEventListener | () | 메서드 | 
 public function removeEventListener(type:String, listener:Function, useCapture:Boolean = false):voidRemoves a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.
매개 변수
type:String — The type of event.
	 | |
listener:Function — The listener object to remove.
	 | |
useCapture:Boolean (default = false) — Specifies whether the listener was registered for the capture phase or the target and bubbling phases. If the listener was registered for both the capture phase and the target and bubbling phases, two calls to removeEventListener() are required to remove both: one call with useCapture set to true, and another call with useCapture set to false. 
	 
	  | 
toString | () | 메서드 | 
willTrigger | () | 메서드 | 
 public function willTrigger(type:String):Boolean
	 
	Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. This method returns true if an event listener is triggered during any phase of the event flow when an event of the specified type is dispatched to this EventDispatcher object or any of its descendants.
	
The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.
매개 변수
type:String — The type of event.
	 | 
Boolean — A value of true if a listener of the specified type will be triggered; false otherwise.
	 
	  | 
SOURCE_CALCULATION | 상수 | 
public static const SOURCE_CALCULATION:String = "CALCULATION"| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Asset Composer Building Block 9.5 | 
| 런타임 버전: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
Not used.
SOURCE_CONST | 상수 | 
public static const SOURCE_CONST:String = "CONST"| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Asset Composer Building Block 9.5 | 
| 런타임 버전: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
Specifies the source type when the source is a string value specified by the user.
SOURCE_DATAMODULE | 상수 | 
public static const SOURCE_DATAMODULE:String = "DATAMODULE"| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Asset Composer Building Block 9.5 | 
| 런타임 버전: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
Specifies the source type when the source is a module. The content of the module is used as the value of the assigned variable.
SOURCE_DDE | 상수 | 
public static const SOURCE_DDE:String = "DDE"| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Asset Composer Building Block 9.5 | 
| 런타임 버전: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
Specifies the source type when the source is a data dictionary element.
SOURCE_FIELD | 상수 | 
public static const SOURCE_FIELD:String = "FIELD"| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Asset Composer Building Block 9.5 | 
| 런타임 버전: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
Specifies the source type when the source is a field.
SOURCE_SYSTEM | 상수 | 
public static const SOURCE_SYSTEM:String = "SYSTEM"| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Asset Composer Building Block 9.5 | 
| 런타임 버전: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
Not used.
SOURCE_USER | 상수 | 
public static const SOURCE_USER:String = "USER"| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Asset Composer Building Block 9.5 | 
| 런타임 버전: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
Specifies the source type when the source is a string value specified by the user. This value can be overridden when a letter is being filled.
SOURCE_VARIABLE | 상수 | 
public static const SOURCE_VARIABLE:String = "VARIABLE"| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Asset Composer Building Block 9.5 | 
| 런타임 버전: | AIR (unsupported), Flash Player 9, Flash Player 10 | 
Specifies the source type when the source is a variable.
Tue Jun 12 2018, 03:17 PM Z
 
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