| Pacchetto | spark.preloaders |
| Classe | public class SplashScreenImage |
| Ereditarietà | SplashScreenImage Object |
| Implementa | IMXMLObject |
| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 4.6 |
| Versioni runtime: | AIR 3 |
You typically define a SplashScreenImage class
in an MXML file.
Use the SplahsScreenImageSource class to define the different
image choices and corresponding device configurations.
You then set the application's splashScreenImage
property to the name of the SplashScreenImage MXML component.
The procedure for determining the best match of an SplahsScreenImageSource definition to a mobile device is as follows:
- Determine all of the SplashScreenImageSource definitions
that match the settings of the mobile device.
A match occurs when:
- The SplashScreenImageSource definition does not have that setting explicitly defined.
For example, no setting for the
dpiproperty matches any device's DPI. - For the
dpioraspectRatioproperty, the property must exactly match the corresponding setting of the mobile device. - For the
minResolutionproperty, the property matches a setting on the device when the larger of theStage.stageWidthandStage.stageHeightproperties is equal to or greater thanminResolution.
- The SplashScreenImageSource definition does not have that setting explicitly defined.
For example, no setting for the
- If there's more than one SplashScreenImageSource definition that matches the device then:
- Choose the one with largest number of explicit settings.
For example, a SplashScreenImageSource definition that specifies both the
dpiandaspectRatioproperties is a better match than one that only species thedpiproperty. - If there is still more than one match, choose the one with highest
minResolutionvalue. - If there is still more than one match, choose the first one defined in the component.
- Choose the one with largest number of explicit settings.
For example, a SplashScreenImageSource definition that specifies both the
Note: This class cannot be set inline in the MXML of the application.
You must define it in a separate MXML file and reference it by using the
application's splashScreenImage property.
Nascondi sintassi MXMLThe <s:SplashScreenImage> tag inherits all of the tag
attributes of its superclass and adds no new tag attributes:
<s:SplashScreenImage xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark">
<!-- Define one or more SplashScreenImageSource. -->
<s:SplashScreenImageSource
source="@Embed('assets/logoDefault.jpg')"/>
<s:SplashScreenImageSource
source="@Embed('assets/logo240Portrait.jpg')"
dpi="240"
aspectRatio="portrait"/>
</s:SplashScreenImage>
Proprietà MXML predefinitamxmlContent
Elementi API correlati
| Proprietà | Definito da | ||
|---|---|---|---|
![]() | constructor : Object
Un riferimento all'oggetto classe o alla funzione di costruzione per una determinata istanza di oggetto. | Object | |
| mxmlContent : Array
The SplashScreenImageSource sources for this
SplashScreenImage. | SplashScreenImage | ||
| Metodo | Definito da | ||
|---|---|---|---|
Constructor. | SplashScreenImage | ||
Returns the Class of the SplashScreenImageSource that best matches
the specified device parameters. | SplashScreenImage | ||
![]() |
Indica se per un oggetto è definita una proprietà specifica. | Object | |
Called after the implementing object has been created and all
component properties specified on the MXML tag have been initialized. | SplashScreenImage | ||
![]() |
Indica se un'istanza della classe Object si trova nella catena di prototipi dell'oggetto specificato come parametro. | Object | |
![]() |
Indica se la proprietà specificata esiste ed è enumerabile. | Object | |
![]() |
Imposta la disponibilità di una proprietà dinamica per le operazioni cicliche. | Object | |
![]() |
Restituisce la rappresentazione in formato stringa di questo oggetto, formattato in base alle convenzioni specifiche per le versioni localizzate. | Object | |
![]() |
Restituisce la rappresentazione in formato stringa dell'oggetto specificato. | Object | |
![]() |
Restituisce il valore di base dell'oggetto specificato. | Object | |
mxmlContent | proprietà |
mxmlContent:Array| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 4.6 |
| Versioni runtime: | AIR 3 |
The SplashScreenImageSource sources for this
SplashScreenImage.
Typically you do not call this method directly.
Instead, you add SplashScreenImageSource definitions
inline in the MXML file of the SplashScreenImage component.
Implementazione
public function get mxmlContent():Array public function set mxmlContent(value:Array):void SplashScreenImage | () | Funzione di costruzione |
public function SplashScreenImage()| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 4.6 |
| Versioni runtime: | AIR 3 |
Constructor.
getImageClass | () | metodo |
public function getImageClass(aspectRatio:String, dpi:Number, resolution:Number):Class| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 4.6 |
| Versioni runtime: | AIR 3 |
Returns the Class of the SplashScreenImageSource that best matches the specified device parameters.
You do not call this method directly; it is called internally by Flex.
Override this method in a SplashScreenImage component if you want to override the default Flex logic of picking the best matching SplashScreenImageSource instance.
Parametri
aspectRatio:String — Either flash.display.StageAspectRatio.PORTRAIT or
flash.display.StageAspectRatio.LANDSCAPE, whichever is greater.
| |
dpi:Number — The DPI of the mobile device.
| |
resolution:Number — The resolution of the mobile device's bigger dimension, in pixels.
|
Class — The Class for the image to be displayed as a splash screen image.
|
Elementi API correlati
initialized | () | metodo |
public function initialized(document:Object, id:String):void| Versione linguaggio: | ActionScript 3.0 |
| Versione prodotto: | Flex 4.6 |
| Versioni runtime: | AIR 3 |
Called after the implementing object has been created and all component properties specified on the MXML tag have been initialized.
Parametri
document:Object — The MXML document that created this object.
| |
id:String — The identifier used by document to refer
to this object.
If the object is a deep property on document,
id is null.
|
<?xml version="1.0" encoding="utf-8"?>
<s:ViewNavigatorApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
firstView="views.DynamicSplashScreenExample1HomeView"
splashScreenImage="SplashScreenImage1">
</s:ViewNavigatorApplication>
<?xml version="1.0" encoding="utf-8"?>
<s:View xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark" title="HomeView">
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
</s:View>
<?xml version="1.0" encoding="utf-8"?>
<s:SplashScreenImage xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark">
<fx:Script>
<![CDATA[
[Embed("soccer-ball.jpg")]
private var andImage:Class;
override public function getImageClass(aspectRatio:String, dpi:Number, resolution:Number):Class
{
// Are we running on IOS ?
if (Capabilities.version.indexOf("IOS") == 0)
return andImage;
return super.getImageClass(aspectRatio, dpi, resolution);
}
]]>
</fx:Script>
<!-- no settings, so this acts as default-->
<s:SplashScreenImageSource source="@Embed('image_not_found.jpg')"/>
<!-- specific settings -->
<s:SplashScreenImageSource source="@Embed('pinkball.jpg')"
dpi="160" minResolution="0"/>
<s:SplashScreenImageSource source="@Embed('yellowball.jpg')"
dpi="160" minResolution="500"/>
<s:SplashScreenImageSource source="@Embed('orangball.png')"
dpi="160" minResolution="1000"/>
<s:SplashScreenImageSource source="@Embed('yellowball.jpg')"
dpi="160" minResolution="1000" aspectRatio="portrait"/>
<s:SplashScreenImageSource source="@Embed('yellowball.jpg')"
dpi="240" aspectRatio="portrait"/>
<s:SplashScreenImageSource source="@Embed('pinkball.jpg')"
dpi="240" aspectRatio="landscape"/>
<s:SplashScreenImageSource source="@Embed('pinkball.jpg')"
dpi="320"/>
</s:SplashScreenImage>
Tue Jun 12 2018, 02:44 PM Z
Mostra sintassi MXML