Pacchetto | spark.effects.easing |
Classe | public class Linear |
Ereditarietà | Linear ![]() |
Implementa | IEaser |
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
easeInFraction
property, it
then uses uniform (linear) motion through the next phase, and
finally decelerates until the end during the period specified
by the easeOutFraction
property.
The easing values for the three phases are calculated such that the behavior of constant acceleration, linear motion, and constant deceleration all occur within the specified duration of the animation.
Strict linear motion can be achieved by setting
easeInFraction
and easeOutFraction
to 0.0.
Note that if acceleration or
deceleration are not 0.0, then the motion during the middle
phase is not at the same speed as that of pure
linear motion. The middle phase consists of
uniform motion, but the speed of that motion is determined by
the size of that phase relative to the overall animation.

The <s:Linear>
tag
inherits all of the tag attributes of its of its superclass,
and adds the following tag attributes:
<s:Linear id="ID" easeInFraction="0" easeOutFraction="0" />
Proprietà | Definito da | ||
---|---|---|---|
![]() | constructor : Object
Un riferimento all'oggetto classe o alla funzione di costruzione per una determinata istanza di oggetto. | Object | |
easeInFraction : Number
The fraction an animation spent accelerating,
between 0.0 and 1.0. | Linear | ||
easeOutFraction : Number
The percentage an animation will spend decelerating,
between 0.0 and 1.0. | Linear |
Metodo | Definito da | ||
---|---|---|---|
Constructor. | Linear | ||
Calculates the eased fraction value based on the
easeInFraction and easeOutFraction
properties. | Linear | ||
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Indica se per un oggetto è definita una proprietà specifica. | Object | |
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Indica se un'istanza della classe Object si trova nella catena di prototipi dell'oggetto specificato come parametro. | Object | |
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Indica se la proprietà specificata esiste ed è enumerabile. | Object | |
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Imposta la disponibilità di una proprietà dinamica per le operazioni cicliche. | Object | |
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Restituisce la rappresentazione in formato stringa di questo oggetto, formattato in base alle convenzioni specifiche per le versioni localizzate. | Object | |
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Restituisce la rappresentazione in formato stringa dell'oggetto specificato. | Object | |
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Restituisce il valore di base dell'oggetto specificato. | Object |
easeInFraction | proprietà |
easeInFraction:Number
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
The fraction an animation spent accelerating,
between 0.0 and 1.0.
The values of the easeOutFraction
property
and easeInFraction
property must satisfy the
equation easeOutFraction + easeInFraction <= 1
where any remaining time is spent in the linear motion phase.
Il valore predefinito è 0.
Implementazione
public function get easeInFraction():Number
public function set easeInFraction(value:Number):void
easeOutFraction | proprietà |
easeOutFraction:Number
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
The percentage an animation will spend decelerating,
between 0.0 and 1.0.
The values of the easeOutFraction
property
and easeInFraction
property must satisfy the
equation easeOutFraction + easeInFraction <= 1
where any remaining time is spent in the linear motion phase.
Il valore predefinito è 0.
Implementazione
public function get easeOutFraction():Number
public function set easeOutFraction(value:Number):void
Linear | () | Funzione di costruzione |
public function Linear(easeInFraction:Number = 0, easeOutFraction:Number = 0)
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Constructor.
ParametrieaseInFraction:Number (default = 0 ) — The fraction of the overall duration
in the acceleration phase, between 0.0 and 1.0.
| |
easeOutFraction:Number (default = 0 ) — The fraction of the overall duration
in the deceleration phase, between 0.0 and 1.0.
|
ease | () | metodo |
public function ease(fraction:Number):Number
Versione linguaggio: | ActionScript 3.0 |
Versione prodotto: | Flex 4 |
Versioni runtime: | Flash Player 10, AIR 1.5 |
Calculates the eased fraction value based on the
easeInFraction
and easeOutFraction
properties.
If fraction
is less than easeInFraction
, it calculates a value
based on accelerating up to the linear motion phase.
If fraction
is greater than easeInFraction
and less than
(1-easeOutFraction)
, it calculates a value based
on the linear motion phase between the easing in and easing out phases.
Otherwise, it calculates a value based on constant deceleration
between the linear motion phase and 0.0.
Parametri
fraction:Number — The elapsed fraction of the animation,
between 0.0 and 1.0..
|
Number — The eased fraction of the animation.
|
<?xml version="1.0"?> <!-- Simple example to demonstrate the s:Linear class. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark"> <fx:Declarations> <s:Linear id="linearEasing" easeInFraction="0.3"/> <s:Elastic id="elasticEasing"/> <s:Move id="moveRight" target="{myImage}" xBy="500" duration="2000" easer="{elasticEasing}"/> <s:Move id="moveLeft" target="{myImage}" xBy="-500" duration="2000" easer="{linearEasing}"/> </fx:Declarations> <s:Panel id="examplePanel" title="Linear Effect Example" width="75%" height="75%"> <!-- Directions --> <s:VGroup id="detailsBox" width="50%" top="5" left="5"> <s:Label width="99%" color="blue" text="Click the buttons to watch the effect."/> </s:VGroup> <mx:Image id="myImage" top="20" source="@Embed(source='assets/logo.jpg')"/> <s:Button label="Move Right" bottom="10" left="5" click="moveRight.end();moveRight.play();"/> <s:Button label="Move Left" bottom="10" left="100" click="moveLeft.end();moveLeft.play();"/> </s:Panel> </s:Application>
Tue Jun 12 2018, 02:44 PM Z