Paquete | mx.messaging.events |
Clase | public class ChannelEvent |
Herencia | ChannelEvent Event Object |
Subclases | ChannelFaultEvent |
Versión del lenguaje: | ActionScript 3.0 |
Versiones de producto: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Propiedad | Definido por | ||
---|---|---|---|
bubbles : Boolean [solo lectura]
Indica si un evento es un evento de propagación. | Event | ||
cancelable : Boolean [solo lectura]
Indica si se puede evitar el comportamiento asociado al evento. | Event | ||
channel : Channel
The Channel that generated this event. | ChannelEvent | ||
connected : Boolean
Indicates whether the Channel that generated this event is already connected. | ChannelEvent | ||
constructor : Object
Una referencia a la clase de objeto o función constructora para una instancia de objeto determinada. | Object | ||
currentTarget : Object [solo lectura]
Objeto que procesa de forma activa el objeto de evento con un detector de eventos. | Event | ||
eventPhase : uint [solo lectura]
La fase actual en el flujo del evento. | Event | ||
reconnecting : Boolean
Indicates whether the Channel that generated this event is reconnecting. | ChannelEvent | ||
rejected : Boolean
Indicates whether the Channel that generated this event was rejected. | ChannelEvent | ||
target : Object [solo lectura]
El destino del evento. | Event | ||
type : String [solo lectura]
El tipo de evento. | Event |
Método | Definido por | ||
---|---|---|---|
ChannelEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, channel:Channel = null, reconnecting:Boolean = false, rejected:Boolean = false, connected:Boolean = false)
Constructs an instance of this event with the specified type and Channel
instance. | ChannelEvent | ||
[override]
Clones the ChannelEvent. | ChannelEvent | ||
createEvent(type:String, channel:Channel = null, reconnecting:Boolean = false, rejected:Boolean = false, connected:Boolean = false):ChannelEvent [estática]
Utility method to create a new ChannelEvent that doesn't bubble and
is not cancelable. | ChannelEvent | ||
Una función de utilidad para implementar el método toString() en las clases Event personalizadas de ActionScript 3.0. | Event | ||
Indica si un objeto tiene definida una propiedad especificada. | Object | ||
Comprueba si se ha llamado a preventDefault() en el evento. | Event | ||
Indica si hay una instancia de la clase Object en la cadena de prototipo del objeto especificado como parámetro. | Object | ||
Cancela el comportamiento predeterminado de un evento si es posible cancelarlo. | Event | ||
Indica si existe la propiedad especificada y si es enumerable. | Object | ||
Establece la disponibilidad de una propiedad dinámica para operaciones de bucle. | Object | ||
Impide el proceso de cualquier detector de eventos en el nodo actual y los nodos siguientes en el flujo del evento. | Event | ||
Impide el proceso de cualquier detector de eventos en nodos siguientes al nodo actual. | Event | ||
Devuelve la representación de cadena de este objeto, con formato según las convenciones específicas de configuración regional. | Object | ||
[override]
Returns a string representation of the ChannelEvent. | ChannelEvent | ||
Devuelve el valor simple del objeto especificado. | Object |
Constante | Definido por | ||
---|---|---|---|
CONNECT : String = "channelConnect" [estática]
The CONNECT event type; indicates that the Channel connected to its
endpoint. | ChannelEvent | ||
DISCONNECT : String = "channelDisconnect" [estática]
The DISCONNECT event type; indicates that the Channel disconnected from its
endpoint. | ChannelEvent |
channel | propiedad |
public var channel:Channel
Versión del lenguaje: | ActionScript 3.0 |
Versiones de producto: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
The Channel that generated this event.
connected | propiedad |
public var connected:Boolean
Versión del lenguaje: | ActionScript 3.0 |
Versiones de producto: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Indicates whether the Channel that generated this event is already connected.
reconnecting | propiedad |
public var reconnecting:Boolean
Versión del lenguaje: | ActionScript 3.0 |
Versiones de producto: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Indicates whether the Channel that generated this event is reconnecting.
rejected | propiedad |
public var rejected:Boolean
Versión del lenguaje: | ActionScript 3.0 |
Versiones de producto: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Indicates whether the Channel that generated this event was rejected. This would be true in the event that the channel has been disconnected due to inactivity and should not attempt to failover or connect on an alternate channel.
ChannelEvent | () | Información sobre |
public function ChannelEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, channel:Channel = null, reconnecting:Boolean = false, rejected:Boolean = false, connected:Boolean = false)
Versión del lenguaje: | ActionScript 3.0 |
Versiones de producto: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Constructs an instance of this event with the specified type and Channel instance.
Parámetrostype:String — The ChannelEvent type.
| |
bubbles:Boolean (default = false ) — Specifies whether the event can bubble up the display
list hierarchy.
| |
cancelable:Boolean (default = false ) — Indicates whether the behavior associated with the
event can be prevented; used by the RPC subclasses.
| |
channel:Channel (default = null ) — The Channel generating the event.
| |
reconnecting:Boolean (default = false ) — Indicates whether the Channel is in the process of
reconnecting or not.
| |
rejected:Boolean (default = false ) — Indicates whether the Channel's connection has been rejected,
which suppresses automatic reconnection.
| |
connected:Boolean (default = false ) — Indicates whether the Channel that generated this event
is already connected.
|
clone | () | método |
override public function clone():Event
Versión del lenguaje: | ActionScript 3.0 |
Versiones de producto: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Clones the ChannelEvent.
Valor devueltoEvent — Copy of this ChannelEvent.
|
createEvent | () | método |
public static function createEvent(type:String, channel:Channel = null, reconnecting:Boolean = false, rejected:Boolean = false, connected:Boolean = false):ChannelEvent
Versión del lenguaje: | ActionScript 3.0 |
Versiones de producto: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Utility method to create a new ChannelEvent that doesn't bubble and is not cancelable.
Parámetros
type:String — The ChannelEvent type.
| |
channel:Channel (default = null ) — The Channel generating the event.
| |
reconnecting:Boolean (default = false ) — Indicates whether the Channel is in the process of
reconnecting or not.
| |
rejected:Boolean (default = false ) — Indicates whether the Channel's connection has been rejected,
which suppresses automatic reconnection.
| |
connected:Boolean (default = false ) — Indicates whether the Channel that generated this event
is already connected.
|
ChannelEvent — New ChannelEvent.
|
toString | () | método |
override public function toString():String
Versión del lenguaje: | ActionScript 3.0 |
Versiones de producto: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Returns a string representation of the ChannelEvent.
Valor devueltoString — String representation of the ChannelEvent.
|
CONNECT | Constante |
public static const CONNECT:String = "channelConnect"
Versión del lenguaje: | ActionScript 3.0 |
Versiones de producto: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
The CONNECT event type; indicates that the Channel connected to its endpoint.
The value of this constant is "channelConnect"
.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
channel | The channel that generated this event. |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
reconnecting | Indicates whether the channel that generated this event is reconnecting. |
rejected | Indicates whether the channel that generated this event was rejected. This would be true in the event that the channel has been disconnected due to inactivity and should not attempt to failover or connect on an alternate channel. |
DISCONNECT | Constante |
public static const DISCONNECT:String = "channelDisconnect"
Versión del lenguaje: | ActionScript 3.0 |
Versiones de producto: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
The DISCONNECT event type; indicates that the Channel disconnected from its endpoint.
The value of this constant is "channelDisconnect"
.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
channel | The channel that generated this event. |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
reconnecting | Indicates whether the channel that generated this event is reconnecting. |
rejected | Indicates whether the channel that generated this event was rejected. This would be true in the event that the channel has been disconnected due to inactivity and should not attempt to failover or connect on an alternate channel. |
Tue Jun 12 2018, 02:12 PM Z