Overview of tasks in developing AIR for TV extensions

When you develop a native extension for an AIR for TV device, do the following iterative tasks:

  1. Write the native implementation.

    For more information, see Coding the native side with C .

  2. Write the real ActionScript implementation.

    For more information, see Coding the ActionScript side . Be sure to consider Native extension backward compatibility .

  3. Write the stub ActionScript implementation, and optionally write a simulator ActionScript implementation.

    For more information, see The device-bundled extension and the stub extension and Check for extension support .

  4. Create a certificate for signing your native extension. This step is optional.

    For more information, see Creating a signed certificate for a native extension .

  5. Build the device-bundled extension and the stub extension by using the AIR for TV make utility. This process creates a ZIP file to install the device-bundled extension on the device. It also creates an ANE file of the stub extension for an AIR application to build and test with.

    For more information, see Building an AIR for TV native extension .

  6. If a simulator ActionScript implementation is available, build the simulator extension by using the AIR for TV make utility. This process creates an ANE file for an AIR application to build and test with.

    For more information, see Building an AIR for TV native extension .

  7. Add any required resources, such as images, to the ZIP file and ANE file.

    For more information, see Adding resources to your AIR for TV native extension .

  8. Test the simulator extension on a desktop computer.

    For more information, see Debugging AIR for TV applications .

  9. Install the device-bundled extension on the device.

    For more information, see Installing the device-bundled extension on the AIR for TV device .

  10. Test the device-bundled extension on the device.

    For more information, see Running an AIR application on an AIR for TV device and Debugging AIR for TV applications .

  11. Deliver the stub or simulator ANE files, or both, to application developers.

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