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Konstanten für die Implementierung von Eingabehilfen  

AccessibilityImplementation-Konstanten werden mit der flash.accessibility.AccessibilityImplementation-Klasse verwendet.

Fehlercodes
Objektrollenkonstanten
Objektstatuskonstanten
Auswahl-Flags
Ereigniskonstanten

Fehlercodes

Weisen Sie diese der AccessibilityImplementation.errno-Eigenschaft zu, um Fehler anzuzeigen.

E_NOERROR         =  0x00000000;  // No error 
E_FAIL            =  0x80004005;  // Generic or unexpected failure 
E_MEMBERNOTFOUND  =  0x80020003;  // This property is inapplicable to this object 
E_INVALIDARG      =  0x80070057;  // One or more arguments were invalid

Objektrollenkonstanten

Eine Dokumentation finden Sie unter Microsoft's Accessibility Object Roles.

ROLE_SYSTEM_ALERT               =  0x08; 
ROLE_SYSTEM_ANIMATION           =  0x36; 
ROLE_SYSTEM_APPLICATION         =  0x0e; 
ROLE_SYSTEM_BORDER              =  0x13; 
ROLE_SYSTEM_BUTTONDROPDOWN      =  0x38; 
ROLE_SYSTEM_BUTTONDROPDOWNGRID  =  0x3a; 
ROLE_SYSTEM_BUTTONMENU          =  0x39; 
ROLE_SYSTEM_CARET               =  0x07; 
ROLE_SYSTEM_CELL                =  0x1d; 
ROLE_SYSTEM_CHARACTER           =  0x20; 
ROLE_SYSTEM_CHART               =  0x11; 
ROLE_SYSTEM_CHECKBUTTON         =  0x2c; 
ROLE_SYSTEM_CLIENT              =  0x0a; 
ROLE_SYSTEM_CLOCK               =  0x3d; 
ROLE_SYSTEM_COLUMN              =  0x1b; 
ROLE_SYSTEM_COLUMNHEADER        =  0x19; 
ROLE_SYSTEM_COMBOBOX            =  0x2e; 
ROLE_SYSTEM_CURSOR              =  0x06; 
ROLE_SYSTEM_DIAGRAM             =  0x35; 
ROLE_SYSTEM_DIAL                =  0x31; 
ROLE_SYSTEM_DIALOG              =  0x12; 
ROLE_SYSTEM_DOCUMENT            =  0x0f; 
ROLE_SYSTEM_DROPLIST            =  0x2f; 
ROLE_SYSTEM_EQUATION            =  0x37; 
ROLE_SYSTEM_GRAPHIC             =  0x28; 
ROLE_SYSTEM_GRIP                =  0x04; 
ROLE_SYSTEM_GROUPING            =  0x14; 
ROLE_SYSTEM_HELPBALLOON         =  0x1f; 
ROLE_SYSTEM_HOTKEYFIELD         =  0x32; 
ROLE_SYSTEM_INDICATOR           =  0x27; 
ROLE_SYSTEM_LINK                =  0x1e; 
ROLE_SYSTEM_LIST                =  0x21; 
ROLE_SYSTEM_LISTITEM            =  0x22; 
ROLE_SYSTEM_MENUBAR             =  0x02; 
ROLE_SYSTEM_MENUITEM            =  0x0c; 
ROLE_SYSTEM_MENUPOPUP           =  0x0b; 
ROLE_SYSTEM_OUTLINE             =  0x23; 
ROLE_SYSTEM_OUTLINEITEM         =  0x24; 
ROLE_SYSTEM_PAGETAB             =  0x25; 
ROLE_SYSTEM_PAGETABLIST         =  0x3c; 
ROLE_SYSTEM_PANE                =  0x10; 
ROLE_SYSTEM_PROGRESSBAR         =  0x30; 
ROLE_SYSTEM_PROPERTYPAGE        =  0x26; 
ROLE_SYSTEM_PUSHBUTTON          =  0x2b; 
ROLE_SYSTEM_RADIOBUTTON         =  0x2d; 
ROLE_SYSTEM_ROW                 =  0x1c; 
ROLE_SYSTEM_ROWHEADER           =  0x1a; 
ROLE_SYSTEM_SCROLLBAR           =  0x03; 
ROLE_SYSTEM_SEPARATOR           =  0x15; 
ROLE_SYSTEM_SLIDER              =  0x33; 
ROLE_SYSTEM_SOUND               =  0x05; 
ROLE_SYSTEM_SPINBUTTON          =  0x34; 
ROLE_SYSTEM_SPLITBUTTON =  0x3e; 
ROLE_SYSTEM_STATICTEXT          =  0x29; 
ROLE_SYSTEM_STATUSBAR           =  0x17; 
ROLE_SYSTEM_TABLE               =  0x18; 
ROLE_SYSTEM_TEXT                =  0x2a; 
ROLE_SYSTEM_TITLEBAR            =  0x01; 
ROLE_SYSTEM_TOOLBAR             =  0x16; 
ROLE_SYSTEM_TOOLTIP             =  0x0d; 
ROLE_SYSTEM_WHITESPACE          =  0x3b; 
ROLE_SYSTEM_WINDOW              =  0x09;

Objektstatuskonstanten

Eine Dokumentation finden Sie unter Microsoft's Accessibility Object State Constants.

STATE_SYSTEM_ALERT_HIGH       =  0x10000000; 
STATE_SYSTEM_ALERT_LOW        =  0x04000000; 
STATE_SYSTEM_ALERT_MEDIUM     =  0x08000000; 
STATE_SYSTEM_ANIMATED         =  0x00004000; 
STATE_SYSTEM_BUSY             =  0x00000800; 
STATE_SYSTEM_CHECKED          =  0x00000010; 
STATE_SYSTEM_COLLAPSED        =  0x00000400; 
STATE_SYSTEM_DEFAULT          =  0x00000100; 
STATE_SYSTEM_EXPANDED         =  0x00000200; 
STATE_SYSTEM_EXTSELECTABLE    =  0x02000000; 
STATE_SYSTEM_FLOATING         =  0x00001000; 
STATE_SYSTEM_FOCUSABLE        =  0x00100000; 
STATE_SYSTEM_FOCUSED          =  0x00000004; 
STATE_SYSTEM_HOTTRACKED       =  0x00000080; 
STATE_SYSTEM_INDETERMINATE    =  0x00000020; 
STATE_SYSTEM_INVISIBLE        =  0x00008000; 
STATE_SYSTEM_LINKED           =  0x00400000; 
STATE_SYSTEM_MARQUEED         =  0x00002000; 
STATE_SYSTEM_MIXED            =  0x00000020; 
STATE_SYSTEM_MOVEABLE         =  0x00040000; 
STATE_SYSTEM_MULTISELECTABLE  =  0x01000000; 
STATE_SYSTEM_NORMAL           =  0x00000000; 
STATE_SYSTEM_OFFSCREEN        =  0x00010000; 
STATE_SYSTEM_PRESSED          =  0x00000008; 
STATE_SYSTEM_PROTECTED        =  0x20000000; 
STATE_SYSTEM_READONLY         =  0x00000040; 
STATE_SYSTEM_SELECTABLE       =  0x00200000; 
STATE_SYSTEM_SELECTED         =  0x00000002; 
STATE_SYSTEM_SELFVOICING      =  0x00080000; 
STATE_SYSTEM_SIZEABLE         =  0x00020000; 
STATE_SYSTEM_TRAVERSED        =  0x00800000; 
STATE_SYSTEM_UNAVAILABLE      =  0x00000001;

Auswahl-Flags

Die folgenden Konstanten sind in der Dokumentation der AccessibilityImplementation-Klasse unter der accSelect()-Methode beschrieben.

SELFLAG_TAKESELECTION    =  0x02; 
SELFLAG_EXTENDSELECTION  =  0x04; 
SELFLAG_ADDSELECTION     =  0x08; 
SELFLAG_REMOVESELECTION  =  0x10;

Ereigniskonstanten

Eine Dokumentation finden Sie unter Microsoft's Accessibility Event Constants.

EVENT_OBJECT_CREATE               =  0x8000; 
EVENT_OBJECT_DESTROY              =  0x8001; 
EVENT_OBJECT_SHOW                 =  0x8002; 
EVENT_OBJECT_HIDE                 =  0x8003; 
EVENT_OBJECT_REORDER              =  0x8004; 
EVENT_OBJECT_FOCUS                =  0x8005; 
EVENT_OBJECT_SELECTION            =  0x8006; 
EVENT_OBJECT_SELECTIONADD         =  0x8007; 
EVENT_OBJECT_SELECTIONREMOVE      =  0x8008; 
EVENT_OBJECT_SELECTIONWITHIN      =  0x8009; 
EVENT_OBJECT_STATECHANGE          =  0x800a; 
EVENT_OBJECT_LOCATIONCHANGE       =  0x800b; 
EVENT_OBJECT_NAMECHANGE           =  0x800c; 
EVENT_OBJECT_DESCRIPTIONCHANGE    =  0x800d; 
EVENT_OBJECT_VALUECHANGE          =  0x800e; 
EVENT_OBJECT_PARENTCHANGE         =  0x800f; 
EVENT_OBJECT_HELPCHANGE           =  0x8010; 
EVENT_OBJECT_DEFACTIONCHANGE      =  0x8011; 
EVENT_OBJECT_ACCELERATORCHANGE    =  0x8012;

[ X ]Warum auf Englisch?
Inhalt des ActionScript 3.0-Referenzhandbuchs wird in englischer Sprache angezeigt

Nicht alle Teile des ActionScript 3.0-Referenzhandbuchs wurden in alle Sprachen übersetzt. Wenn der Text zu einem Sprachelement nicht übersetzt wurde, wird er auf Englisch angezeigt. Zum Beispiel wurden die Informationen zur ga.controls.HelpBox-Klasse nicht in andere Sprachen übersetzt. In der deutschen Version des Referenzhandbuchs erscheint der Abschnitt zur ga.controls.HelpBox-Klasse deshalb auf Englisch.