適用於 Adobe® Flash® Platform 的 ActionScript® 3.0 參考
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Flex 4.6 和更早版本, Flash Pro CS6 和更早版本
隱藏篩選
spark.effects.animation 

Animation  - AS3 Flex

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adobe.utils
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com.adobe.acm.solutions.authoring.domain.extensions
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com.adobe.consulting.pst.vo
com.adobe.dct.component
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com.adobe.ep.taskmanagement.domain
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com.adobe.icomm.assetplacement.controller
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com.adobe.icomm.assetplacement.data
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com.adobe.livecycle.rca.model.stage
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com.adobe.livecycle.ria.security.api
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com.adobe.mosaic.layouts
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com.adobe.mosaic.mxml
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com.adobe.solutions.acm.authoring.presentation
com.adobe.solutions.acm.authoring.presentation.actionbar
com.adobe.solutions.acm.authoring.presentation.common
com.adobe.solutions.acm.authoring.presentation.events
com.adobe.solutions.acm.authoring.presentation.fragment
com.adobe.solutions.acm.authoring.presentation.letter
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com.adobe.solutions.exm.authoring.components.toolbars
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com.adobe.solutions.exm.authoring.domain.variable
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com.adobe.solutions.exm.authoring.model
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com.adobe.solutions.exm.expression
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com.adobe.solutions.exm.runtime.impl
com.adobe.solutions.exm.variable
com.adobe.solutions.prm.constant
com.adobe.solutions.prm.domain
com.adobe.solutions.prm.domain.factory
com.adobe.solutions.prm.domain.impl
com.adobe.solutions.prm.domain.manager
com.adobe.solutions.prm.presentation.asset
com.adobe.solutions.prm.presentation.constant
com.adobe.solutions.prm.presentation.document
com.adobe.solutions.prm.presentation.event
com.adobe.solutions.prm.presentation.file
com.adobe.solutions.prm.presentation.project
com.adobe.solutions.prm.presentation.team
com.adobe.solutions.prm.presentation.util
com.adobe.solutions.prm.service
com.adobe.solutions.prm.services.impl
com.adobe.solutions.prm.vo
com.adobe.solutions.rca.constant
com.adobe.solutions.rca.domain
com.adobe.solutions.rca.domain.common
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com.adobe.solutions.rca.presentation
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com.adobe.solutions.rca.presentation.gantt
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com.adobe.viewsource
fl.accessibility
fl.containers
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fl.core
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flash.globalization
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flash.net.dns
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flash.notifications
flash.permissions
flash.printing
flash.profiler
flash.sampler
flash.security
flash.sensors
flash.system
flash.text
flash.text.engine
flash.text.ime
flash.ui
flash.utils
flash.xml
flashx.textLayout
flashx.textLayout.compose
flashx.textLayout.container
flashx.textLayout.conversion
flashx.textLayout.edit
flashx.textLayout.elements
flashx.textLayout.events
flashx.textLayout.factory
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flashx.textLayout.operations
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flashx.undo
ga.controls
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ga.uiComponents
ga.util
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lc.foundation
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lc.preloader
lc.procmgmt
lc.procmgmt.commands
lc.procmgmt.domain
lc.procmgmt.events
lc.procmgmt.formbridge
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lc.procmgmt.ui.controls
lc.procmgmt.ui.controls.card
lc.procmgmt.ui.controls.renderer
lc.procmgmt.ui.help
lc.procmgmt.ui.layout
lc.procmgmt.ui.presentationmodel
lc.procmgmt.ui.process
lc.procmgmt.ui.search
lc.procmgmt.ui.startpoint
lc.procmgmt.ui.task
lc.procmgmt.ui.task.form
lc.procmgmt.ui.task.form.commands
lc.procmgmt.ui.tracking
mx.accessibility
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mx.controls
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mx.core
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mx.data.mxml
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mx.events
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mx.logging
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mx.modules
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mx.preloaders
mx.printing
mx.resources
mx.rpc
mx.rpc.events
mx.rpc.http
mx.rpc.http.mxml
mx.rpc.livecycle
mx.rpc.mxml
mx.rpc.remoting
mx.rpc.remoting.mxml
mx.rpc.soap
mx.rpc.soap.mxml
mx.rpc.wsdl
mx.rpc.xml
mx.skins
mx.skins.halo
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mx.states
mx.styles
mx.utils
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org.osmf.containers
org.osmf.display
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org.osmf.events
org.osmf.layout
org.osmf.logging
org.osmf.media
org.osmf.metadata
org.osmf.net
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org.osmf.net.httpstreaming
org.osmf.net.metrics
org.osmf.net.qos
org.osmf.net.rtmpstreaming
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spark.components.windowClasses
spark.core
spark.effects
spark.effects.animation
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spark.effects.interpolation
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xd.core.axm.enterprise.view.components
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語言元素

全域常數
全域函數
運算子
陳述式、關鍵字和指令
特殊類型

附錄

新增內容
編譯器錯誤
編譯器警告
執行階段錯誤
移轉至 ActionScript 3
支援的字元集
僅限 MXML 標籤
移動 XML 元素
Timed Text 標籤
不建議元素清單
AccessibilityImplementation 常數
如何使用 ActionScript 範例
法律聲明
套件spark.effects.animation
類別public final class Animation
繼承Animation Inheritance Object

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The Animation class defines an animation that happens between the start and end values of a property over a specified period of time. The animation can be a change in position, such as performed by the Move effect; a change in size, as performed by the Resize effect; a change in visibility, as performed by the Fade effect; or other types of animations used by effects or run directly with the Animation class.

This class defines the timing and value parts of the animation. Other code, either in effects or in application code, associates the animation with target objects and properties, such that the animated values produced by Animation class can then be applied to target objects and properties to actually cause these objects to animate.

When defining animation effects, you typically create an instance of the Animate class, or of a subclass of Animate. This creates an Animation instance in the play() method. The Animation instance accepts start and end values, a duration, and optional parameters such as easer and interpolator objects.

The Animation object calls event listeners at the start and end of the animation, when the animation repeats, and at regular update intervals during the animation. These calls pass values which the Animation instance calculated from the start and end values and the easer and interpolator objects. These values can then be used to set property values on target objects.

預設 MXML 屬性motionPaths

相關 API 元素



公用屬性
 屬性定義自
  animationTarget : spark.effects.animation:IAnimationTarget
The IAnimationTarget object notified with all start, end, repeat, and update events for this animation.
Animation
 Inheritedconstructor : Object
類別物件的參照或是特定物件實體的建構函數。
Object
  currentValue : Object
An Object containing the calculated values as of the current frame of the Animation.
Animation
  cycleFraction : Number
[唯讀] The current fraction elapsed in the animation, after easing has been applied.
Animation
  cycleTime : Number
[唯讀] The current millisecond position in the current cycle animation.
Animation
  duration : Number = 500
The length of time, in milliseconds, of the animation, not counting any repetitions defined by the repeatCount property.
Animation
  easer : IEaser
The easing behavior for this effect.
Animation
  interpolator : IInterpolator = null
The interpolator used by the Animation instance to calculate values between the start and end values of the property.
Animation
  isPlaying : Boolean
[唯讀] If true, the animation is currently playing.
Animation
  motionPaths : Vector.<MotionPath>
The set of MotionPath objects that define the properties and values that the Animation will animate over time.
Animation
  playheadTime : Number
The total elapsed time of the animation, including any start delay and repetitions.
Animation
  playReversed : Boolean
If true, play the animation in reverse.
Animation
  repeatBehavior : String
Sets the behavior of a repeating animation.
Animation
  repeatCount : int
The number of times that this animation repeats.
Animation
  repeatDelay : Number
The amount of time, in milliseconds, to delay before each repetition cycle begins.
Animation
  startDelay : Number
The amount of time spent waiting before the animation begins.
Animation
公用方法
 方法定義自
  
Animation(duration:Number = 500, property:String = null, startValue:Object = null, endValue:Object = null)
Constructor.
Animation
  
Interrupts the animation, jumps immediately to the end of the animation, and calls the animationEnd() function on the animationTarget.
Animation
 Inherited
指出物件是否有已定義的指定屬性。
Object
 Inherited
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。
Object
  
Pauses the effect until the resume() method is called.
Animation
  
Start the animation.
Animation
 Inherited
指出指定的屬性是否存在,以及是否可列舉。
Object
  
Resumes the effect after it has been paused by a call to the pause() method.
Animation
 Inherited
為迴圈作業設定動態屬性的可用性。
Object
  
Stops the animation, ending it without calling the end() method.
Animation
 Inherited
傳回代表此物件的字串,根據地區特定慣例進行格式化。
Object
 Inherited
會傳回指定之物件的字串形式。
Object
 Inherited
會傳回指定之物件的基本值。
Object
屬性詳細資訊

animationTarget

屬性
animationTarget:spark.effects.animation:IAnimationTarget

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The IAnimationTarget object notified with all start, end, repeat, and update events for this animation. A value of null indicates that there is no target to notify.

預設值為 null。



實作
    public function get animationTarget():spark.effects.animation:IAnimationTarget
    public function set animationTarget(value:spark.effects.animation:IAnimationTarget):void

currentValue

屬性 
public var currentValue:Object

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

An Object containing the calculated values as of the current frame of the Animation. The values are stored as map values, using property names as the key.

cycleFraction

屬性 
cycleFraction:Number  [唯讀]

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The current fraction elapsed in the animation, after easing has been applied. This value is between 0 and 1. An animation 'cycle' is defined as a single repetition of the animation, where the repeatCount property defines the number of cycles that will be played.



實作
    public function get cycleFraction():Number

cycleTime

屬性 
cycleTime:Number  [唯讀]

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The current millisecond position in the current cycle animation. This value is between 0 and duration. An animation 'cycle' is defined as a single repetition of the animation, where the repeatCount property defines the number of cycles that will be played. Use the seek() method to change the position of the animation.



實作
    public function get cycleTime():Number

duration

屬性 
public var duration:Number = 500

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The length of time, in milliseconds, of the animation, not counting any repetitions defined by the repeatCount property.

預設值為 500。

easer

屬性 
easer:IEaser

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The easing behavior for this effect. This IEaser object is used to convert the elapsed fraction of the animation into an eased fraction, which is then used to calculate the value at that eased elapsed fraction.

A value of null means no easing is used, which is equivalent to using a Linear ease, or animation.easer = Linear.getInstance();.

預設值為 Sine(.5)。



實作
    public function get easer():IEaser
    public function set easer(value:IEaser):void

interpolator

屬性 
public var interpolator:IInterpolator = null

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The interpolator used by the Animation instance to calculate values between the start and end values of the property. By default, the class uses the NumberInterpolator class or, in the case of the start and end values being arrays or Vectors, by the MultiValueInterpolator class. Interpolation of other data types, or of Numbers that should be interpolated differently, such as uint values that hold color channel information, can be handled by supplying a different interpolator.

相關 API 元素

isPlaying

屬性 
isPlaying:Boolean  [唯讀]

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

If true, the animation is currently playing. The value is false unless the animation has been played and not yet stopped (either programmatically or automatically) or paused.

預設值為 false。



實作
    public function get isPlaying():Boolean

motionPaths

屬性 
public var motionPaths:Vector.<MotionPath>

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The set of MotionPath objects that define the properties and values that the Animation will animate over time.

相關 API 元素

playheadTime

屬性 
playheadTime:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The total elapsed time of the animation, including any start delay and repetitions. For an animation playing through its first cycle, this value will equal that of cycleTime.



實作
    public function get playheadTime():Number
    public function set playheadTime(value:Number):void

playReversed

屬性 
playReversed:Boolean

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

If true, play the animation in reverse. If the animation is currently playing in the opposite direction to the specified value of playReversed, the animation will change direction dynamically.

預設值為 false。



實作
    public function get playReversed():Boolean
    public function set playReversed(value:Boolean):void

repeatBehavior

屬性 
repeatBehavior:String

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Sets the behavior of a repeating animation. A repeating animation has the repeatCount property set to 0 or to a value greater than 1. This value should be either RepeatBehavior.LOOP, meaning the animation repeats in the same order each time, or RepeatBehavior.REVERSE, meaning the animation reverses direction for each iteration.

預設值為 RepeatBehavior.LOOP。



實作
    public function get repeatBehavior():String
    public function set repeatBehavior(value:String):void

相關 API 元素

repeatCount

屬性 
repeatCount:int

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The number of times that this animation repeats. A value of 0 means that it repeats indefinitely.

預設值為 1。



實作
    public function get repeatCount():int
    public function set repeatCount(value:int):void

repeatDelay

屬性 
repeatDelay:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The amount of time, in milliseconds, to delay before each repetition cycle begins. Setting this value to a non-zero number ends previous animation cycle exactly at its end value However, non-delayed repetitions may skip over that value completely as the animation transitions smoothly from being near the end of one cycle to being past the beginning of the next. This property must be a value >= 0.

This property is used for the first repetition after the first animation cycle. To delay the first cycle of the animation, use the startDelay property.

預設值為 0。



實作
    public function get repeatDelay():Number
    public function set repeatDelay(value:Number):void

相關 API 元素

startDelay

屬性 
startDelay:Number

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

The amount of time spent waiting before the animation begins. This property must be a value >= 0.

預設值為 0。



實作
    public function get startDelay():Number
    public function set startDelay(value:Number):void
建構函式詳細資料

Animation

()建構函式
public function Animation(duration:Number = 500, property:String = null, startValue:Object = null, endValue:Object = null)

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Constructor. The optional property, startValue, and endValue parameters define a simple animation with a single MotionPath object with two Keyframes. If either value is non-null, startValue becomes the value of the first keyframe, at time=0, and endValue becomes the value of the second keyframe, at the end of the animation.

參數
duration:Number (default = 500) — The length of the animation, in milliseconds.
 
property:String (default = null) — The property to animate.
 
startValue:Object (default = null) — The initial value of the property.
 
endValue:Object (default = null) — The final value of the property.
方法詳細資訊

end

()方法
public function end():void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Interrupts the animation, jumps immediately to the end of the animation, and calls the animationEnd() function on the animationTarget.

pause

()方法 
public function pause():void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Pauses the effect until the resume() method is called. If stop() is called before resume(), then the animation cannot be resumed.

play

()方法 
public function play():void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Start the animation. If the animation is already playing, it is stopped first, then played.

resume

()方法 
public function resume():void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Resumes the effect after it has been paused by a call to the pause() method.

stop

()方法 
public function stop():void

語言版本: ActionScript 3.0
產品版本: Flex 4
執行階段版本: Flash Player 10, AIR 1.5

Stops the animation, ending it without calling the end() method. The animationStop() function on the animationTarget will be called.





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