| 套件 | spark.effects |
| 類別 | public class Rotate |
| 繼承 | Rotate AnimateTransform Animate Effect EventDispatcher Object |
| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 4 |
| 執行階段版本: | Flash Player 10, AIR 1.5 |
If you specify any two of the angle values (angleFrom, angleTo,
or angleBy), Flex calculates the third.
If you specify all three, Flex ignores the angleBy value.
Like all AnimateTransform-based effects, this effect will only work on subclasses of UIComponent and GraphicElement, as these effects depend on specific transform functions in those classes.
MXML 語法
隱藏 MXML 語法The <s:Rotate> tag
inherits all of the tag attributes of its of its superclass,
and adds the following tag attributes:
<s:Rotate
id="ID"
angleBy="val"
angleFrom="val"
angleTo="val"
/>
預設 MXML 屬性motionPaths
更多範例
| 屬性 | 定義自 | ||
|---|---|---|---|
| angleBy : Number
Degrees by which to rotate the target object. | Rotate | ||
| angleFrom : Number
The starting angle of rotation of the target object,
in degrees. | Rotate | ||
| angleTo : Number
The ending angle of rotation of the target object,
in degrees. | Rotate | ||
![]() | applyChangesPostLayout : Boolean
Subclasses of AnimateTransform use this flag to specify
whether the effect changes transform values used by the layout
manager, or whether it changes values used after layout is run. | AnimateTransform | |
![]() | autoCenterTransform : Boolean = false
Specifies whether the transform effect occurs
around the center of the target, (width/2, height/2)
when the effect begins playing. | AnimateTransform | |
![]() | className : String [唯讀]
The name of the effect class, such as "Fade". | Effect | |
![]() | constructor : Object
類別物件的參照或是特定物件實體的建構函數。 | Object | |
![]() | customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | |
![]() | disableLayout : Boolean
If true, the effect disables layout on its
targets' parent containers, setting the containers autoLayout
property to false, and also disables any layout constraints on the
target objects. | Animate | |
![]() | duration : Number
Duration of the effect in milliseconds. | Effect | |
![]() | easer : IEaser
The easing behavior for this effect. | Animate | |
![]() | effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | |
![]() | filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | |
![]() | hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | |
![]() | instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | |
![]() | interpolator : IInterpolator
The interpolator used by this effect to calculate values between
the start and end values of a property. | Animate | |
![]() | isPlaying : Boolean [唯讀]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | |
![]() | perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | |
![]() | playheadTime : Number
Current time position of the effect. | Effect | |
![]() | relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | |
![]() | relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | |
![]() | startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | |
![]() | target : Object
The object to which this effect is applied. | Effect | |
![]() | targets : Array
An Array of objects that are targets for the effect. | Effect | |
![]() | transformX : Number
Sets the x coordinate for the transform center, unless overridden
by the autoCenterTransform property. | AnimateTransform | |
![]() | transformY : Number
Sets the y coordinate for the transform center, unless overridden
by the autoCenterTransform property. | AnimateTransform | |
![]() | transformZ : Number
Sets the z coordinate for the transform center, unless overridden
by the autoCenterTransform property. | AnimateTransform | |
![]() | triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect | |
| 方法 | 定義自 | ||
|---|---|---|---|
Constructor. | Rotate | ||
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
會在 EventDispatcher 物件註冊事件偵聽程式,以便讓偵聽程式收到事件的通知。 | EventDispatcher | |
![]() |
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | |
![]() |
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | |
![]() |
Captures the current values of the relevant properties
on the effect's targets. | Effect | |
![]() |
Creates a single effect instance and initializes it. | Effect | |
![]() |
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | |
![]() |
Removes event listeners from an instance
and removes it from the list of instances. | Effect | |
![]() |
會將事件傳送到事件流程。 | EventDispatcher | |
![]() |
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | |
![]() |
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | |
![]() |
會檢查 EventDispatcher 物件是否有對特定的事件類型註冊偵聽程式。 | EventDispatcher | |
![]() |
指出物件是否有已定義的指定屬性。 | Object | |
![]() |
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。 | Object | |
![]() |
Pauses the effect until you call the resume() method. | Effect | |
![]() |
Begins playing the effect. | Effect | |
![]() |
指出指定的屬性是否存在,以及是否可列舉。 | Object | |
![]() |
會從 EventDispatcher 物件移除偵聽程式。 | EventDispatcher | |
![]() |
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | |
![]() |
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | |
![]() |
為迴圈作業設定動態屬性的可用性。 | Object | |
![]() |
Stops the effect, leaving the effect targets in their current state. | Effect | |
![]() |
傳回代表此物件的字串,根據地區特定慣例進行格式化。 | Object | |
![]() |
會傳回指定之物件的字串形式。 | Object | |
![]() |
會傳回指定之物件的基本值。 | Object | |
![]() |
檢查此 EventDispatcher 物件是否已註冊事件偵聽程式,或者此物件的任何祖系已為特定事件類型註冊事件偵聽程式。 | EventDispatcher | |
angleBy | 屬性 |
public var angleBy:Number| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 4 |
| 執行階段版本: | Flash Player 10, AIR 1.5 |
Degrees by which to rotate the target object. Value may be negative.
If the value of angleBy is negative,
the target rotates in a counterclockwise direction.
Otherwise, it rotates in clockwise direction.
If you want the target to rotate multiple times,
set this value to a large positive or small negative number.
angleFrom | 屬性 |
public var angleFrom:Number| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 4 |
| 執行階段版本: | Flash Player 10, AIR 1.5 |
The starting angle of rotation of the target object, in degrees. Valid values range from 0 to 360.
angleTo | 屬性 |
public var angleTo:Number| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 4 |
| 執行階段版本: | Flash Player 10, AIR 1.5 |
The ending angle of rotation of the target object, in degrees. Values can be either positive or negative.
If the value of angleTo is less
than the value of angleFrom,
the target rotates in a counterclockwise direction.
Otherwise, it rotates in clockwise direction.
If you want the target to rotate multiple times,
set this value to a large positive or small negative number.
Rotate | () | 建構函式 |
<?xml version="1.0" encoding="utf-8"?>
<!-- Simple example to demonstrate the s:Rotate class. -->
<s:Application
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:mx="library://ns.adobe.com/flex/mx"
xmlns:s="library://ns.adobe.com/flex/spark">
<!-- Standalone effects must be declared in the "Declarations" tag in Flex 4 -->
<fx:Declarations>
<s:Rotate id="rotateEffect" target="{myImage}" angleBy="360" duration="1000"
autoCenterTransform="true"
effectStart="playButton.enabled=false" effectEnd="playButton.enabled=true;"/>
</fx:Declarations>
<s:Panel title="Rotate Effect Example"
width="75%" height="75%">
<s:HGroup width="100%" height="100%">
<!-- Our target to affect -->
<s:VGroup id="targetBox" width="50%" horizontalAlign="center">
<s:Label text="Nokia 9930"/>
<mx:Image id="myImage" source="@Embed(source='assets/Nokia_6630.png')"/>
</s:VGroup>
<!-- Directions -->
<s:VGroup id="detailsBox" width="50%" left="0">
<s:Label width="99%" color="blue"
text="The Rotate effect rotates a target using the following parameters: angleFrom, angleTo, angleBy. Click 'Rotate' to watch the effect."/>
</s:VGroup>
</s:HGroup>
<s:Rect left="0" right="0" bottom="0" height="30">
<s:fill>
<s:LinearGradient rotation="90">
<s:GradientEntry color="0xE2E2E2" />
<s:GradientEntry color="0xD9D9D9" />
</s:LinearGradient>
</s:fill>
</s:Rect>
<s:Button id="playButton"
left="5" bottom="5"
label="Rotate" click="rotateEffect.play();"/>
</s:Panel>
</s:Application>
Tue Jun 12 2018, 03:47 PM Z
顯示 MXML 語法