| 套件 | mx.modules |
| 介面 | public interface IModuleInfo extends IEventDispatcher |
| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
| 屬性 | 定義自 | ||
|---|---|---|---|
| data : Object
User data that can be associated with the singleton IModuleInfo
for a given URL. | IModuleInfo | ||
| error : Boolean [唯讀]
A flag that is true if there was an error
during module loading. | IModuleInfo | ||
| factory : IFlexModuleFactory [唯讀]
The IFlexModuleFactory implementation defined in the module. | IModuleInfo | ||
| loaded : Boolean [唯讀]
A flag that is true if the load()
method has been called on this module. | IModuleInfo | ||
| ready : Boolean [唯讀]
A flag that is true if the module is sufficiently loaded
to get a handle to its associated IFlexModuleFactory implementation
and call its create() method. | IModuleInfo | ||
| setup : Boolean [唯讀]
A flag that is true if the module is sufficiently loaded
to get a handle to its associated IFlexModuleFactory implementation
and call its info() method. | IModuleInfo | ||
| url : String [唯讀]
The URL associated with this module (for example, "MyImageModule.swf" or
"http://somedomain.com/modules/MyImageModule.swf". | IModuleInfo | ||
| 方法 | 定義自 | ||
|---|---|---|---|
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
會在 EventDispatcher 物件註冊事件偵聽程式,以便讓偵聽程式收到事件的通知。 | IEventDispatcher | |
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會將事件傳送到事件流程。 | IEventDispatcher | |
![]() |
會檢查 EventDispatcher 物件是否有對特定的事件類型註冊偵聽程式。 | IEventDispatcher | |
load(applicationDomain:ApplicationDomain = null, securityDomain:SecurityDomain = null, bytes:ByteArray = null, moduleFactory:IFlexModuleFactory = null):void
Requests that the module be loaded. | IModuleInfo | ||
Publishes an interface to the ModuleManager. | IModuleInfo | ||
Releases the current reference to the module. | IModuleInfo | ||
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會從 EventDispatcher 物件移除偵聽程式。 | IEventDispatcher | |
Unloads the module. | IModuleInfo | ||
![]() |
檢查此 EventDispatcher 物件是否已註冊事件偵聽程式,或者此物件的任何祖系已為特定事件類型註冊事件偵聽程式。 | IEventDispatcher | |
| 事件 | 摘要 | 定義自 | ||
|---|---|---|---|---|
| Dispatched by the backing ModuleInfo if there was an error during module loading. | IModuleInfo | |||
| Dispatched by the backing ModuleInfo at regular intervals while the module is being loaded. | IModuleInfo | |||
| Dispatched by the backing ModuleInfo once the module is sufficiently loaded to call the IModuleInfo.factory() method and the IFlexModuleFactory.create() method. | IModuleInfo | |||
| Dispatched by the backing ModuleInfo once the module is sufficiently loaded to call the IModuleInfo.factory() method and the IFlexModuleFactory.info() method. | IModuleInfo | |||
| Dispatched by the backing ModuleInfo when the module data is unloaded. | IModuleInfo | |||
data | 屬性 |
error | 屬性 |
factory | 屬性 |
factory:IFlexModuleFactory [唯讀] | 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
The IFlexModuleFactory implementation defined in the module.
This will only be non-null after the
ModuleEvent.SETUP event has been dispatched
(or the IModuleInfo.setup() method returns true).
At this point, the IFlexModuleFactory.info() method can be called.
Once a ModuleEvent.READY event is dispatched
(or the IModuleInfo.ready() method returns true),
it is possible to call the IFlexModuleFactory.create() method.
實作
public function get factory():IFlexModuleFactoryloaded | 屬性 |
ready | 屬性 |
ready:Boolean [唯讀] | 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
A flag that is true if the module is sufficiently loaded
to get a handle to its associated IFlexModuleFactory implementation
and call its create() method.
This flag is true when the ModuleManager dispatches the
ModuleEvent.READY event.
實作
public function get ready():Booleansetup | 屬性 |
setup:Boolean [唯讀] | 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
A flag that is true if the module is sufficiently loaded
to get a handle to its associated IFlexModuleFactory implementation
and call its info() method.
This flag is true when the ModuleManager dispatches the
ModuleEvent.SETUP event.
實作
public function get setup():Booleanurl | 屬性 |
url:String [唯讀] | 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
The URL associated with this module (for example, "MyImageModule.swf" or "http://somedomain.com/modules/MyImageModule.swf". The URL can be local or remote, but if it is remote, you must establish a trust between the module's domain and the application that loads it.
實作
public function get url():Stringload | () | 方法 |
public function load(applicationDomain:ApplicationDomain = null, securityDomain:SecurityDomain = null, bytes:ByteArray = null, moduleFactory:IFlexModuleFactory = null):void| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Requests that the module be loaded. If the module is already loaded,
the call does nothing. Otherwise, the module begins loading and dispatches
progress events as loading proceeds.
參數
applicationDomain:ApplicationDomain (default = null) — The current application domain in which your code is executing.
| |
securityDomain:SecurityDomain (default = null) — The current security "sandbox".
| |
bytes:ByteArray (default = null) — A ByteArray object. The ByteArray is expected to contain
the bytes of a SWF file that represents a compiled Module. The ByteArray
object can be obtained by using the URLLoader class. If this parameter
is specified the module will be loaded from the ByteArray. If this
parameter is null the module will be loaded from the url specified in
the url property.
| |
moduleFactory:IFlexModuleFactory (default = null) — The moduleFactory of the caller. One use of the
moduleFactory is to determine the parent style manager of the loaded
module.
|
publish | () | 方法 |
public function publish(factory:IFlexModuleFactory):void| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Publishes an interface to the ModuleManager. This allows late (or decoupled)
subscriptions to factories with a String handle. Use a URL that starts with
publish:// to reference factories that are published in this manner.
參數
factory:IFlexModuleFactory — The class that implements the module's IFlexModuleFactory interface.
|
相關 API 元素
release | () | 方法 |
public function release():void| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Releases the current reference to the module. This does not unload the module unless there are no other open references to it and the ModuleManager is set up to have only a limited number of loaded modules.
相關 API 元素
unload | () | 方法 |
public function unload():void| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Unloads the module. Flash Player and AIR will not fully unload and garbage collect this module if there are any outstanding references to definitions inside the module.
error | 事件 |
mx.events.ModuleEvent屬性 ModuleEvent.type =
mx.events.ModuleEvent.ERROR| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched by the backing ModuleInfo if there was an error during module loading.
Dispatched when there is an error downloading the module. TheModuleEvent.ERROR constant defines the value of the
type property of the event object for an error event.
The properties of the event object have the following values:
| Property | Value |
|---|---|
bubbles | false |
bytesLoaded | Empty |
bytesTotal | Empty |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget. |
errorText | The error message. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
progress | 事件 |
mx.events.ModuleEvent屬性 ModuleEvent.type =
mx.events.ModuleEvent.PROGRESS| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched by the backing ModuleInfo at regular intervals while the module is being loaded.
Dispatched when the module is in the process of downloading. This module is dispatched at regular intervals during the download process. TheModuleEvent.PROGRESS constant defines the value of the
type property of the event object for a progress event.
The properties of the event object have the following values:
| Property | Value |
|---|---|
bubbles | false |
bytesLoaded | The number of bytes loaded. |
bytesTotal | The total number of bytes to load. |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget. |
errorText | Empty |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
ready | 事件 |
mx.events.ModuleEvent屬性 ModuleEvent.type =
mx.events.ModuleEvent.READY| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched by the backing ModuleInfo once the module is sufficiently
loaded to call the IModuleInfo.factory() method and the
IFlexModuleFactory.create() method.
ModuleEvent.READY constant defines the value of the
type property of the event object for a complete event.
The properties of the event object have the following values:
| Property | Value |
|---|---|
bubbles | false |
bytesLoaded | The number of bytes loaded. |
bytesTotal | The total number of bytes to load. |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget. |
errorText | Empty |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
setup | 事件 |
mx.events.ModuleEvent屬性 ModuleEvent.type =
mx.events.ModuleEvent.SETUP| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched by the backing ModuleInfo once the module is sufficiently
loaded to call the IModuleInfo.factory() method and
the IFlexModuleFactory.info() method.
IFlexModuleFactory.info()
method on the module.
The ModuleEvent.SETUP constant defines the value of the
type property of the event object for a setup event.
The properties of the event object have the following values:
| Property | Value |
|---|---|
bubbles | false |
bytesLoaded | Empty |
bytesTotal | Empty |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget. |
errorText | An error message. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
unload | 事件 |
mx.events.ModuleEvent屬性 ModuleEvent.type =
mx.events.ModuleEvent.UNLOAD| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Dispatched by the backing ModuleInfo when the module data is unloaded.
Dispatched when the module is unloaded. TheModuleEvent.UNLOAD constant defines the value of the
type property of the event object for an unload event.
The properties of the event object have the following values:
| Property | Value |
|---|---|
bubbles | false |
bytesLoaded | Empty |
bytesTotal | Empty |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget. |
errorText | An error message. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
Tue Jun 12 2018, 03:47 PM Z
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