套件 | com.adobe.icc.vo |
類別 | public class LDMAssignment |
繼承 | LDMAssignment Object |
實作 | IEventDispatcher |
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
屬性 | 定義自 | ||
---|---|---|---|
compound : Boolean
Only applicable if the 'target' is a List Module. | LDMAssignment | ||
constructor : Object
類別物件的參照或是特定物件實體的建構函數。 | Object | ||
editable : Boolean
Specifies whether the item's value can be edited at runtime. | LDMAssignment | ||
ID : String
Specifies the globally unique identifier, that is, the GUID. | LDMAssignment | ||
ignoreListStyle : Boolean
Only applicable if the 'target' is a List Module. | LDMAssignment | ||
indentationLevel : Number
Specifies The indentation level for the target data module. | LDMAssignment | ||
optional : Boolean
Specifies whether the item is not mandatory for the list. | LDMAssignment | ||
position : int
Specifies a zero-based position of the item within the list. | LDMAssignment | ||
preSelected : Boolean
Specifies whether the item is pre-selected in the list at runtime. | LDMAssignment | ||
skipStyle : Boolean
True if the item is to be skipped from being numbered/bulleted, false otherwise. | LDMAssignment | ||
target : DataModule
Specifies the data module that is the item in the list. | LDMAssignment |
方法 | 定義自 | ||
---|---|---|---|
Constructor. | LDMAssignment | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | LDMAssignment | ||
Dispatches an event into the event flow. | LDMAssignment | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | LDMAssignment | ||
指出物件是否有已定義的指定屬性。 | Object | ||
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。 | Object | ||
指出指定的屬性是否存在,以及是否可列舉。 | Object | ||
Removes a listener from the EventDispatcher object. | LDMAssignment | ||
為迴圈作業設定動態屬性的可用性。 | Object | ||
傳回代表此物件的字串,根據地區特定慣例進行格式化。 | Object | ||
Specifies the string representation of this object. | LDMAssignment | ||
會傳回指定之物件的基本值。 | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. | LDMAssignment |
compound | 屬性 |
compound:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Only applicable if the 'target' is a List Module. If true, the numbering across the modules of the target List module would be compounded (i.e. of the format '1.1., 1.2.,...' or '1.a., 1.b.,...', etc.) When including a (nested) 'Plain/Bulleted' List as a target with the Compound Numbering option checked, the compound numbering style is applied as per the outer List's style. For instance, if the outer List has a style of '1, 2, 3..', the numbering on the nested List would be '1.1., 1.2...'; if the outer List has a style of 'A, B, C..', the numbering on the nested List would be 'A.A.., A.B....'; and so on.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get compound():Boolean
public function set compound(value:Boolean):void
editable | 屬性 |
editable:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies whether the item's value can be edited at runtime. If the value is true, the item can be edited.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get editable():Boolean
public function set editable(value:Boolean):void
ID | 屬性 |
ID:String
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies the globally unique identifier, that is, the GUID. Do not set on client.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get ID():String
public function set ID(value:String):void
ignoreListStyle | 屬性 |
ignoreListStyle:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Only applicable if the 'target' is a List Module. If true, the List's own style is ignored, and the numbering would continue from the outer List (as if the modules of the nested list were part of the outer list itself), disregarding any styles specified on the nested List.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get ignoreListStyle():Boolean
public function set ignoreListStyle(value:Boolean):void
indentationLevel | 屬性 |
indentationLevel:Number
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies The indentation level for the target data module.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get indentationLevel():Number
public function set indentationLevel(value:Number):void
optional | 屬性 |
optional:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies whether the item is not mandatory for the list. If the value is true, the item is optional.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get optional():Boolean
public function set optional(value:Boolean):void
position | 屬性 |
position:int
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies a zero-based position of the item within the list.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get position():int
public function set position(value:int):void
preSelected | 屬性 |
preSelected:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies whether the item is pre-selected in the list at runtime. If the value is true, the item is pre-selected.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get preSelected():Boolean
public function set preSelected(value:Boolean):void
skipStyle | 屬性 |
skipStyle:Boolean
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
True if the item is to be skipped from being numbered/bulleted, false otherwise. Indentation may still be applied.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get skipStyle():Boolean
public function set skipStyle(value:Boolean):void
target | 屬性 |
target:DataModule
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Specifies the data module that is the item in the list.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get target():DataModule
public function set target(value:DataModule):void
LDMAssignment | () | 建構函式 |
public function LDMAssignment()
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 9.5 |
執行階段版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Constructor.
addEventListener | () | 方法 |
public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.
After you successfully register an event listener, you cannot change its priority
through additional calls to addEventListener()
. To change a listener's priority, you
must first call removeEventListener()
. Then you can register the listener again with the new
priority level.
After the listener is registered, subsequent calls to
addEventListener()
with a different value for either type
or useCapture
result in the
creation of a separate listener registration. For example, if you first register a
listener with useCapture
set to true
, it listens only during the capture phase. If you
call addEventListener()
again using the same listener object, but with useCapture
set to
false
, you have two separate listeners: one that listens during the capture phase, and
another that listens during the target and bubbling phases.
You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.
When you no longer need an event listener, remove it by calling EventDispatcher.removeEventListener()
; otherwise, memory problems might result. Objects
with registered event listeners are not automatically removed from memory because the
garbage collector does not remove objects that still have references.
Copying an EventDispatcher instance does not copy the event listeners attached to it. (If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.
If the event listener is being registered on a node while an event is also being processed on this node, the event listener is not triggered during the current phase but may be triggered during a later phase in the event flow, such as the bubbling phase.
If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again (unless it is registered again for future processing).
參數
type:String — The type of event.
| |
listener:Function — The listener function that processes the event. This function must accept an event object
as its only parameter and must return nothing, as this example shows:
| |
useCapture:Boolean (default = false ) — Determines whether the listener works in the capture phase or the target
and bubbling phases. If useCapture is set to true , the
listener processes the event only during the capture phase and not in the target or
bubbling phase. If useCapture is false , the listener processes the event only
during the target or bubbling phase. To listen for the event in all three phases, call
addEventListener() twice, once with useCapture set to true ,
then again with useCapture set to false .
| |
priority:int (default = 0 ) — The priority level of the event listener. Priorities are designated by a 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0.
| |
weakRef:Boolean (default = false ) — Determines whether the reference to the listener is strong or weak. A strong
reference (the default) prevents your listener from being garbage-collected. A weak
reference does not. Class-level member functions are not subject to garbage
collection, so you can set |
dispatchEvent | () | 方法 |
public function dispatchEvent(event:Event):Boolean
Dispatches an event into the event flow. The event target is the
EventDispatcher object upon which dispatchEvent()
is called.
參數
event:Event — The event object dispatched into the event flow.
|
Boolean — A value of true unless preventDefault() is called on the event,
in which case it returns false .
|
hasEventListener | () | 方法 |
public function hasEventListener(type:String):Boolean
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. This allows you to determine where an EventDispatcher object has altered handling of an event type in the event flow hierarchy. To determine whether
a specific event type will actually trigger an event listener, use IEventDispatcher.willTrigger()
.
The difference between hasEventListener()
and willTrigger()
is that hasEventListener()
examines only the object to which it belongs, whereas willTrigger()
examines the entire event flow for the event specified by the type
parameter.
參數
type:String — The type of event.
|
Boolean — A value of true if a listener of the specified type is registered; false otherwise.
|
removeEventListener | () | 方法 |
public function removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.
參數
type:String — The type of event.
| |
listener:Function — The listener object to remove.
| |
useCapture:Boolean (default = false ) — Specifies whether the listener was registered for the capture phase or the target and bubbling phases. If the listener was registered for both the capture phase and the target and bubbling phases, two calls to removeEventListener() are required to remove both: one call with useCapture set to true , and another call with useCapture set to false .
|
toString | () | 方法 |
willTrigger | () | 方法 |
public function willTrigger(type:String):Boolean
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. This method returns true
if an event listener is triggered during any phase of the event flow when an event of the specified type is dispatched to this EventDispatcher object or any of its descendants.
The difference between hasEventListener()
and willTrigger()
is that hasEventListener()
examines only the object to which it belongs, whereas willTrigger()
examines the entire event flow for the event specified by the type
parameter.
參數
type:String — The type of event.
|
Boolean — A value of true if a listener of the specified type will be triggered; false otherwise.
|
Tue Jun 12 2018, 03:47 PM Z