套件 | com.adobe.icc.editors.handlers |
類別 | public class DataDictionaryHandler |
繼承 | DataDictionaryHandler EventDispatcher Object |
實作 | IAssetHandler |
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
屬性 | 定義自 | ||
---|---|---|---|
assetActions : IList
The list of AssetAction objects maintained by this handler. | DataDictionaryHandler | ||
constructor : Object
類別物件的參照或是特定物件實體的建構函數。 | Object | ||
currentAction : AssetAction
The action that the handler is currently executing. | DataDictionaryHandler | ||
selectedAssets : Array
The array of data dictionary value objects currently selected by the user. | DataDictionaryHandler | ||
service : DataDictionaryRegistryService [靜態]
The infrastructure service for handling transfer objects of type Data Dictionary. | DataDictionaryHandler |
方法 | 定義自 | ||
---|---|---|---|
Constructor. | DataDictionaryHandler | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
會在 EventDispatcher 物件註冊事件偵聽程式,以便讓偵聽程式收到事件的通知。 | EventDispatcher | ||
Called internally when this handler is handling an action of type Create. | DataDictionaryHandler | ||
會將事件傳送到事件流程。 | EventDispatcher | ||
Called internally when this handler is handling an action of type Edit. | DataDictionaryHandler | ||
Returns the asset type handled by this handler. | DataDictionaryHandler | ||
Called the Asset Action is delegated to the handler
| DataDictionaryHandler | ||
會檢查 EventDispatcher 物件是否有對特定的事件類型註冊偵聽程式。 | EventDispatcher | ||
指出物件是否有已定義的指定屬性。 | Object | ||
Called by the asset manager framework giving the handlers a chance to initialize themselves. | DataDictionaryHandler | ||
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。 | Object | ||
指出指定的屬性是否存在,以及是否可列舉。 | Object | ||
會從 EventDispatcher 物件移除偵聽程式。 | EventDispatcher | ||
為迴圈作業設定動態屬性的可用性。 | Object | ||
傳回代表此物件的字串,根據地區特定慣例進行格式化。 | Object | ||
會傳回指定之物件的字串形式。 | Object | ||
會傳回指定之物件的基本值。 | Object | ||
Called internally when this handler is handling an action of type View. | DataDictionaryHandler | ||
檢查此 EventDispatcher 物件是否已註冊事件偵聽程式,或者此物件的任何祖系已為特定事件類型註冊事件偵聽程式。 | EventDispatcher |
方法 | 定義自 | ||
---|---|---|---|
Called internally when this handler is handling an action of type Delete. | DataDictionaryHandler | ||
handles the default Action(AssetActionEvent.ACTIN_DEFAULT) such as Item double click on search results grid. | DataDictionaryHandler | ||
Redispatching the asset action event to show the import Asset Popup
| DataDictionaryHandler | ||
Called internally when this handler is handling an action of type RevertToLastPublish. | DataDictionaryHandler | ||
Called internally when this handler is handling an action of type ExportPackage. | DataDictionaryHandler | ||
Called internally when this handler is handling an action of type ImportPackage. | DataDictionaryHandler | ||
Called internally when this handler is handling action of type MarkForPublish
This method modifies the state of asset to Ready to Publish . | DataDictionaryHandler | ||
Called internally when this handler is handling an action of type Publish. | DataDictionaryHandler | ||
Called internally when the user selects the button on the Revert To Last Publish Pop up . | DataDictionaryHandler |
事件 | 摘要 | 定義自 | ||
---|---|---|---|---|
[廣播事件] 當 Flash Player 或 AIR 應用程式取得作業系統焦點並成為作用中時傳送。 | EventDispatcher | |||
assetActionsChanged event is thrown by the Handler when the selected item in results viewer change and it updates the correct handler selected assets. | DataDictionaryHandler | |||
[廣播事件] 當 Flash Player 或 AIR 應用程式失去作業系統焦點並成為非作用中時傳送。 | EventDispatcher | |||
Dispatched when an action handled by this handler requires an editor window to be launched. | DataDictionaryHandler |
常數 | 定義自 | ||
---|---|---|---|
ACTION_CREATE : String = "Create" [靜態]
Constant for the name of the action related to creation of an asset. | DataDictionaryHandler | ||
ACTION_DELETE : String = "Delete" [靜態]
Constant for the name of the action related to deletion of an asset. | DataDictionaryHandler | ||
ACTION_EDIT : String = "Edit" [靜態]
Constant for the name of the action related to editing of an asset. | DataDictionaryHandler | ||
ACTION_EXPORTPACKAGE : String = "ExportPackage" [靜態]
Constant for the name of the action related to exporting dependencies of an asset. | DataDictionaryHandler | ||
ACTION_IMPORTPACKAGE : String = "ImportPackage" [靜態]
Constant for the name of the action related to importing dependencies of an asset. | DataDictionaryHandler | ||
ACTION_MARKFORPUBLISH : String = "MarkForPublish" [靜態]
Constant for the name of the action related to activation of an asset. | DataDictionaryHandler | ||
ACTION_PUBLISH : String = "PublishDD" [靜態]
Constant for the name of the action related to markforpublish of an asset. | DataDictionaryHandler | ||
ACTION_REVERTTOLASTPUBLISH : String = "RevertToLastPublish" [靜態]
Constant for the name of the action related to revert to last publish of an asset. | DataDictionaryHandler | ||
ACTION_VIEW : String = "View" [靜態]
Constant for the name of the action related to viewing of an asset. | DataDictionaryHandler | ||
ASSET_TYPE : String = "DataDictionary" [靜態]
Constant for the Asset Type handled by this handler. | DataDictionaryHandler |
assetActions | 屬性 |
assetActions:IList
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
The list of AssetAction objects maintained by this handler. This list is used by the asset manager framework to determine which action to enable. The asset manager framework looks for the value of the enabled flag in the AssetAction object to determine the same and handler updates the flags everytime the list of selected assets changes.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get assetActions():IList
public function set assetActions(value:IList):void
currentAction | 屬性 |
currentAction:AssetAction
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
The action that the handler is currently executing. This is useful in cases when the editor needs to know the action that the working asset is being acted upon. For instance, the editor might need to disable some of the fields if it is a view action.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get currentAction():AssetAction
public function set currentAction(value:AssetAction):void
selectedAssets | 屬性 |
selectedAssets:Array
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
The array of data dictionary value objects currently selected by the user. This is set by the asset manager framework everytime a user selects or deselects an item of type DataDictionary.
此屬性可以做為資料繫結的來源。一旦修改此屬性,將傳送 propertyChange
事件。
實作
public function get selectedAssets():Array
public function set selectedAssets(value:Array):void
service | 屬性 |
public static var service:DataDictionaryRegistryService
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
The infrastructure service for handling transfer objects of type Data Dictionary.
DataDictionaryHandler | () | 建構函式 |
public function DataDictionaryHandler()
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Constructor.
createDataDictionary | () | 方法 |
public function createDataDictionary():void
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type Create. The default implementation creates a new data dictionary domain object, assigns it as the working asset and dispatches the launchEditor event so that the framework can display the editor window to the user. This method can be extended to override the creation behavior of this handler. For instance, if creation requires some preprocessing or some checks that need to be made, the same can be done by overriding this method.
deleteDataDictionary | () | 方法 |
protected function deleteDataDictionary(showWaring:Boolean = true):mx.rpc:AsyncToken
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type Delete. The default implementation deletes s single selected DataDictionary. A confirmation Alert dialog is shown to the user but can be curbed by setting the showWarning flag value to false. The launchEditor event is never dispatched while handling the delete action.
參數
showWaring:Boolean (default = true ) — Should the warning be shown before deletion
|
mx.rpc:AsyncToken — AsyncToken token
|
editDataDictionary | () | 方法 |
public function editDataDictionary():void
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type Edit. The default implementation creates a new data dictionary domain object from the selected data dictionary value object.
getAssetType | () | 方法 |
public function getAssetType():String
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Returns the asset type handled by this handler. This is used by the asset manager framework to route actions to appropriate handlers.
傳回值String — the asset type handled by this handler.
|
handleAction | () | 方法 |
public function handleAction(event:AssetActionEvent):void
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Called the Asset Action is delegated to the handler
參數
event:AssetActionEvent — AssetActionEvent containing information about the action
|
handleDefaultAction | () | 方法 |
protected function handleDefaultAction(event:AssetActionEvent):void
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
handles the default Action(AssetActionEvent.ACTIN_DEFAULT) such as Item double click on search results grid. If user has edit permission, then asset is opened in edit mode. otherwise if user has view peermission then asset is opened in view mode.
參數
event:AssetActionEvent — AssetActionEvent containing information about the action
|
handleImportManagerPopUp | () | 方法 |
protected function handleImportManagerPopUp(event:AssetActionEvent):void
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Redispatching the asset action event to show the import Asset Popup
參數
event:AssetActionEvent — AssetActionEvent containing information about the import action
|
handleRevertToLastPublish | () | 方法 |
protected function handleRevertToLastPublish():void
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type RevertToLastPublish. This method all the revert to last publish functionality and shows either alert or pop up of all the dependent assets.
initialize | () | 方法 |
public function initialize():void
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Called by the asset manager framework giving the handlers a chance to initialize themselves.
launchExportPopUp | () | 方法 |
protected function launchExportPopUp():void
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type ExportPackage. This method launches the export Pop up to display all the assets to be exported .
launchImportPopUp | () | 方法 |
protected function launchImportPopUp():void
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type ImportPackage. This method launches the import Pop up to display all the assets to be imported .
markForPublish | () | 方法 |
protected function markForPublish():void
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling action of type MarkForPublish This method modifies the state of asset to Ready to Publish .
publish | () | 方法 |
protected function publish():void
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type Publish. This method publishes the asset using id of that asset.
revertToLastPublish | () | 方法 |
protected function revertToLastPublish(event:CloseEvent):void
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when the user selects the button on the Revert To Last Publish Pop up .
參數
event:CloseEvent — CloseEvent
|
viewDataDictionary | () | 方法 |
public function viewDataDictionary():void
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Called internally when this handler is handling an action of type View. The default implementation creates a new data dictionary domain object from the selected data dictionary value object, assigns it as the working asset and dispatches the launchEditor event so that the framework can display the editor window to the user. This method can be extended to override the "view" behavior of this handler. For instance, if viewing action requires some preprocessing or some checks that need to be made, the same can be done by overriding this method.
assetActionsChanged | 事件 |
com.adobe.livecycle.assetmanager.client.event.AssetActionsChangeEvent
屬性 AssetActionsChangeEvent.type =
com.adobe.livecycle.assetmanager.client.event.AssetActionsChangeEvent
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
assetActionsChanged event is thrown by the Handler when the selected item in results viewer change and it updates the correct handler selected assets. It is redispatched by the AssetHandlerRegistry and finally handled by AssetManagerView
launchEditor | 事件 |
com.adobe.livecycle.assetmanager.client.event.AssetActionEvent
屬性 AssetActionEvent.type =
com.adobe.livecycle.assetmanager.client.event.AssetActionEvent
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Dispatched when an action handled by this handler requires an editor window to be launched. Create/View/Edit/Copy are the actions that require displaying the editor window to the user.
ACTION_CREATE | 常數 |
public static const ACTION_CREATE:String = "Create"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to creation of an asset.
ACTION_DELETE | 常數 |
public static const ACTION_DELETE:String = "Delete"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to deletion of an asset.
ACTION_EDIT | 常數 |
public static const ACTION_EDIT:String = "Edit"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to editing of an asset.
ACTION_EXPORTPACKAGE | 常數 |
public static const ACTION_EXPORTPACKAGE:String = "ExportPackage"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to exporting dependencies of an asset.
ACTION_IMPORTPACKAGE | 常數 |
public static const ACTION_IMPORTPACKAGE:String = "ImportPackage"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to importing dependencies of an asset.
ACTION_MARKFORPUBLISH | 常數 |
public static const ACTION_MARKFORPUBLISH:String = "MarkForPublish"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to activation of an asset.
ACTION_PUBLISH | 常數 |
public static const ACTION_PUBLISH:String = "PublishDD"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to markforpublish of an asset.
ACTION_REVERTTOLASTPUBLISH | 常數 |
public static const ACTION_REVERTTOLASTPUBLISH:String = "RevertToLastPublish"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to revert to last publish of an asset.
ACTION_VIEW | 常數 |
public static const ACTION_VIEW:String = "View"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the name of the action related to viewing of an asset.
ASSET_TYPE | 常數 |
public static const ASSET_TYPE:String = "DataDictionary"
語言版本: | ActionScript 3.0 |
產品版本: | Asset Composer Building Block 10.0 |
執行階段版本: | AIR (unsupported), Flash Player 10.2 |
Constant for the Asset Type handled by this handler.
Tue Jun 12 2018, 03:47 PM Z