| 包 | com.adobe.solutions.prm.constant | 
| 类 | public class ProjectState | 
| 继承 | ProjectState    Object | 
| 子类 | LocalizedProjectState | 
| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Project Management Building Block 10.0 | 
| 运行时版本: | Flash Player 10.2, AIR (unsupported) | 
公共方法 
| 方法 | 由以下参数定义 | ||
|---|---|---|---|
	 The constructor of ProjectState class.  | ProjectState | ||
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	 表示对象是否已经定义了指定的属性。  | Object | |
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	 表示 Object 类的实例是否在指定为参数的对象的原型链中。  | Object | |
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	 表示指定的属性是否存在、是否可枚举。  | Object | |
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     设置循环操作动态属性的可用性。  | Object | |
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	 返回此对象的字符串表示形式,其格式设置遵守区域设置特定的约定。  | Object | |
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	 返回指定对象的字符串表示形式。  | Object | |
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	 返回指定对象的原始值。  | Object | |
公共常量
| 常量 | 由以下参数定义 | ||
|---|---|---|---|
| COMPLETED : String = "COMPLETED" [静态]  
	 A project or workitem moves to IN_progress state when it starts, as scheduled or as activated manually.  | ProjectState | ||
| INACTIVE : String = "INACTIVE" [静态]  
	 The initial state for a project or workitem is Inactive.  | ProjectState | ||
| IN_PROGRESS : String = "IN_PROGRESS" [静态]  
	 A project or workitem move to the Pending state before it starts.  | ProjectState | ||
| PENDING : String = "PENDING" [静态]  
	 Pending state indicates a termination of a project or a workitem by the user.  | ProjectState | ||
| TERMINATED : String = "TERMINATED" [静态]  
	 A project and a WorkItem move to a Completed state when all the children are in a Completed state and when the associated workflow has ended, respectively.  | ProjectState | ||
| TYPES : Array [静态]  
	 An array of all the states of a project or a workitem.  | ProjectState | ||
构造函数详细信息
ProjectState | () | 构造函数 | 
public function ProjectState()| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Project Management Building Block 10.0 | 
| 运行时版本: | Flash Player 10.2, AIR (unsupported) | 
	 The constructor of ProjectState class.
	 
	 
常量详细信息
COMPLETED | 常量 | 
public static const COMPLETED:String = "COMPLETED"| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Project Management Building Block 10.0 | 
| 运行时版本: | Flash Player 10.2, AIR (unsupported) | 
 
	 A project or workitem moves to IN_progress state when it starts, as scheduled or as activated manually.
     
	 
IN_PROGRESS | 常量 | 
public static const IN_PROGRESS:String = "IN_PROGRESS"| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Project Management Building Block 10.0 | 
| 运行时版本: | Flash Player 10.2, AIR (unsupported) | 
 
	 A project or workitem move to the Pending state before it starts.
     
	 
INACTIVE | 常量 | 
public static const INACTIVE:String = "INACTIVE"| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Project Management Building Block 10.0 | 
| 运行时版本: | Flash Player 10.2, AIR (unsupported) | 
 
	 The initial state for a project or workitem is Inactive.
     
	 
PENDING | 常量 | 
public static const PENDING:String = "PENDING"| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Project Management Building Block 10.0 | 
| 运行时版本: | Flash Player 10.2, AIR (unsupported) | 
 
	 Pending state indicates a termination of a project or a workitem by the user.
     
	 
TERMINATED | 常量 | 
public static const TERMINATED:String = "TERMINATED"| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Project Management Building Block 10.0 | 
| 运行时版本: | Flash Player 10.2, AIR (unsupported) | 
 
	 A project and a WorkItem move to a Completed state when all the children are in a Completed state and when the associated workflow has ended, respectively.
     
	 
TYPES | 常量 | 
public static const TYPES:Array| 语言版本: | ActionScript 3.0 | 
| 产品版本: | Project Management Building Block 10.0 | 
| 运行时版本: | Flash Player 10.2, AIR (unsupported) | 
An array of all the states of a project or a workitem.
Tue Jun 12 2018, 11:04 AM Z
 
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