| 包 | com.adobe.solutions.prm.constant |
| 类 | public class ProjectState |
| 继承 | ProjectState Object |
| 子类 | LocalizedProjectState |
| 语言版本: | ActionScript 3.0 |
| 产品版本: | Project Management Building Block 10.0 |
| 运行时版本: | Flash Player 10.2, AIR (unsupported) |
公共方法
| 方法 | 由以下参数定义 | ||
|---|---|---|---|
The constructor of ProjectState class. | ProjectState | ||
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表示对象是否已经定义了指定的属性。 | Object | |
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表示 Object 类的实例是否在指定为参数的对象的原型链中。 | Object | |
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表示指定的属性是否存在、是否可枚举。 | Object | |
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设置循环操作动态属性的可用性。 | Object | |
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返回此对象的字符串表示形式,其格式设置遵守区域设置特定的约定。 | Object | |
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返回指定对象的字符串表示形式。 | Object | |
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返回指定对象的原始值。 | Object | |
公共常量
| 常量 | 由以下参数定义 | ||
|---|---|---|---|
| COMPLETED : String = "COMPLETED" [静态]
A project or workitem moves to IN_progress state when it starts, as scheduled or as activated manually. | ProjectState | ||
| INACTIVE : String = "INACTIVE" [静态]
The initial state for a project or workitem is Inactive. | ProjectState | ||
| IN_PROGRESS : String = "IN_PROGRESS" [静态]
A project or workitem move to the Pending state before it starts. | ProjectState | ||
| PENDING : String = "PENDING" [静态]
Pending state indicates a termination of a project or a workitem by the user. | ProjectState | ||
| TERMINATED : String = "TERMINATED" [静态]
A project and a WorkItem move to a Completed state when all the children are in a Completed state and when the associated workflow has ended, respectively. | ProjectState | ||
| TYPES : Array [静态]
An array of all the states of a project or a workitem. | ProjectState | ||
构造函数详细信息
ProjectState | () | 构造函数 |
public function ProjectState()| 语言版本: | ActionScript 3.0 |
| 产品版本: | Project Management Building Block 10.0 |
| 运行时版本: | Flash Player 10.2, AIR (unsupported) |
The constructor of ProjectState class.
常量详细信息
COMPLETED | 常量 |
public static const COMPLETED:String = "COMPLETED"| 语言版本: | ActionScript 3.0 |
| 产品版本: | Project Management Building Block 10.0 |
| 运行时版本: | Flash Player 10.2, AIR (unsupported) |
A project or workitem moves to IN_progress state when it starts, as scheduled or as activated manually.
IN_PROGRESS | 常量 |
public static const IN_PROGRESS:String = "IN_PROGRESS"| 语言版本: | ActionScript 3.0 |
| 产品版本: | Project Management Building Block 10.0 |
| 运行时版本: | Flash Player 10.2, AIR (unsupported) |
A project or workitem move to the Pending state before it starts.
INACTIVE | 常量 |
public static const INACTIVE:String = "INACTIVE"| 语言版本: | ActionScript 3.0 |
| 产品版本: | Project Management Building Block 10.0 |
| 运行时版本: | Flash Player 10.2, AIR (unsupported) |
The initial state for a project or workitem is Inactive.
PENDING | 常量 |
public static const PENDING:String = "PENDING"| 语言版本: | ActionScript 3.0 |
| 产品版本: | Project Management Building Block 10.0 |
| 运行时版本: | Flash Player 10.2, AIR (unsupported) |
Pending state indicates a termination of a project or a workitem by the user.
TERMINATED | 常量 |
public static const TERMINATED:String = "TERMINATED"| 语言版本: | ActionScript 3.0 |
| 产品版本: | Project Management Building Block 10.0 |
| 运行时版本: | Flash Player 10.2, AIR (unsupported) |
A project and a WorkItem move to a Completed state when all the children are in a Completed state and when the associated workflow has ended, respectively.
TYPES | 常量 |
public static const TYPES:Array| 语言版本: | ActionScript 3.0 |
| 产品版本: | Project Management Building Block 10.0 |
| 运行时版本: | Flash Player 10.2, AIR (unsupported) |
An array of all the states of a project or a workitem.
Tue Jun 12 2018, 11:04 AM Z
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