Paket | spark.effects.animation |
Sınıf | public final class Animation |
Miras Alma | Animation Object |
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 4 |
Çalışma Zamanı Sürümleri: | Flash Player 10, AIR 1.5 |
This class defines the timing and value parts of the animation. Other code, either in effects or in application code, associates the animation with target objects and properties, such that the animated values produced by Animation class can then be applied to target objects and properties to actually cause these objects to animate.
When defining animation effects, you typically create an
instance of the Animate class, or of a subclass of Animate. This creates
an Animation instance in the play()
method. The Animation instance
accepts start and end values, a duration, and optional parameters such as
easer and interpolator objects.
The Animation object calls event listeners at the start and end of the animation, when the animation repeats, and at regular update intervals during the animation. These calls pass values which the Animation instance calculated from the start and end values and the easer and interpolator objects. These values can then be used to set property values on target objects.
Varsayılan MXML ÖzelliğimotionPaths
İlgili API Öğeleri
Özellik | Tanımlayan: | ||
---|---|---|---|
animationTarget : spark.effects.animation:IAnimationTarget
The IAnimationTarget object notified with all
start, end, repeat, and update events for this animation. | Animation | ||
constructor : Object
Belirli bir nesne örneği için sınıf nesnesine veya yapıcı işlevine bir başvuru. | Object | ||
currentValue : Object
An Object containing the calculated values as of the current frame
of the Animation. | Animation | ||
cycleFraction : Number [salt okunur]
The current fraction elapsed in the animation, after easing
has been applied. | Animation | ||
cycleTime : Number [salt okunur]
The current millisecond position in the current cycle animation. | Animation | ||
duration : Number = 500
The length of time, in milliseconds, of the animation,
not counting any repetitions defined by
the repeatCount property. | Animation | ||
easer : IEaser
The easing behavior for this effect. | Animation | ||
interpolator : IInterpolator = null
The interpolator used by the Animation instance
to calculate values between
the start and end values of the property. | Animation | ||
isPlaying : Boolean [salt okunur]
If true, the animation is currently playing. | Animation | ||
motionPaths : Vector.<MotionPath>
The set of MotionPath objects that define the properties and values
that the Animation will animate over time. | Animation | ||
playheadTime : Number
The total elapsed time of the animation, including any start delay
and repetitions. | Animation | ||
playReversed : Boolean
If true, play the animation in reverse. | Animation | ||
repeatBehavior : String
Sets the behavior of a repeating animation. | Animation | ||
repeatCount : int
The number of times that this animation repeats. | Animation | ||
repeatDelay : Number
The amount of time, in milliseconds, to delay before each repetition cycle
begins. | Animation | ||
startDelay : Number
The amount of time spent waiting before the animation
begins. | Animation |
Yöntem | Tanımlayan: | ||
---|---|---|---|
Animation(duration:Number = 500, property:String = null, startValue:Object = null, endValue:Object = null)
Constructor. | Animation | ||
Interrupts the animation, jumps immediately to the end of the animation,
and calls the animationEnd() function on the animationTarget. | Animation | ||
Bir nesnenin belirli bir özelliğinin tanımlı olup olmadığını gösterir. | Object | ||
Object sınıfının bir örneğinin parametre olarak belirtilen nesnenin prototip zincirinde olup olmadığını gösterir. | Object | ||
Pauses the effect until the resume() method is called. | Animation | ||
Start the animation. | Animation | ||
Belirtilen özelliğin bulunup bulunmadığını ve numaralandırılabilir olup olmadığını gösterir. | Object | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Animation | ||
Dinamik bir özelliğin döngü işlemlerinde kullanılabilirliğini ayarlar. | Object | ||
Stops the animation, ending it without calling the end()
method. | Animation | ||
Bu nesnenin, yerel ayara özel kurallara göre biçimlendirilmiş dize temsilini döndürür. | Object | ||
Belirtilen nesnenin dize olarak temsil edilen halini döndürür. | Object | ||
Belirtilen nesnenin temel değerini döndürür. | Object |
animationTarget | özellik |
animationTarget:spark.effects.animation:IAnimationTarget
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 4 |
Çalışma Zamanı Sürümleri: | Flash Player 10, AIR 1.5 |
The IAnimationTarget object notified with all
start, end, repeat, and update events for this animation.
A value of null
indicates that there is no target
to notify.
Varsayılan değer şudur null.
Uygulama
public function get animationTarget():spark.effects.animation:IAnimationTarget
public function set animationTarget(value:spark.effects.animation:IAnimationTarget):void
currentValue | özellik |
public var currentValue:Object
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 4 |
Çalışma Zamanı Sürümleri: | Flash Player 10, AIR 1.5 |
An Object containing the calculated values as of the current frame of the Animation. The values are stored as map values, using property names as the key.
cycleFraction | özellik |
cycleFraction:Number
[salt okunur] Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 4 |
Çalışma Zamanı Sürümleri: | Flash Player 10, AIR 1.5 |
The current fraction elapsed in the animation, after easing
has been applied. This value is between 0 and 1.
An animation 'cycle' is defined as a single repetition of the animation,
where the repeatCount
property defines the number of
cycles that will be played.
Uygulama
public function get cycleFraction():Number
cycleTime | özellik |
cycleTime:Number
[salt okunur] Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 4 |
Çalışma Zamanı Sürümleri: | Flash Player 10, AIR 1.5 |
The current millisecond position in the current cycle animation.
This value is between 0 and duration
.
An animation 'cycle' is defined as a single repetition of the animation,
where the repeatCount
property defines the number of
cycles that will be played.
Use the seek()
method to change the position of the animation.
Uygulama
public function get cycleTime():Number
duration | özellik |
public var duration:Number = 500
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 4 |
Çalışma Zamanı Sürümleri: | Flash Player 10, AIR 1.5 |
The length of time, in milliseconds, of the animation,
not counting any repetitions defined by
the repeatCount
property.
Varsayılan değer şudur 500.
easer | özellik |
easer:IEaser
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 4 |
Çalışma Zamanı Sürümleri: | Flash Player 10, AIR 1.5 |
The easing behavior for this effect. This IEaser object is used to convert the elapsed fraction of the animation into an eased fraction, which is then used to calculate the value at that eased elapsed fraction.
A value of null
means no easing is
used, which is equivalent to using a Linear ease, or
animation.easer = Linear.getInstance();
.
Varsayılan değer şudur Sine(.5).
Uygulama
public function get easer():IEaser
public function set easer(value:IEaser):void
interpolator | özellik |
public var interpolator:IInterpolator = null
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 4 |
Çalışma Zamanı Sürümleri: | Flash Player 10, AIR 1.5 |
The interpolator used by the Animation instance
to calculate values between
the start and end values of the property.
By default, the class uses the NumberInterpolator class or,
in the case of the start and end values being arrays or Vectors,
by the MultiValueInterpolator class.
Interpolation of other data types, or
of Numbers that should be interpolated
differently, such as uint
values that hold color
channel information, can be handled by supplying a different
interpolator.
İlgili API Öğeleri
isPlaying | özellik |
isPlaying:Boolean
[salt okunur] Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 4 |
Çalışma Zamanı Sürümleri: | Flash Player 10, AIR 1.5 |
If true
, the animation is currently playing.
The value is false
unless the animation
has been played and not yet stopped (either programmatically or
automatically) or paused.
Varsayılan değer şudur false.
Uygulama
public function get isPlaying():Boolean
motionPaths | özellik |
public var motionPaths:Vector.<MotionPath>
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 4 |
Çalışma Zamanı Sürümleri: | Flash Player 10, AIR 1.5 |
The set of MotionPath objects that define the properties and values that the Animation will animate over time.
İlgili API Öğeleri
playheadTime | özellik |
playheadTime:Number
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 4 |
Çalışma Zamanı Sürümleri: | Flash Player 10, AIR 1.5 |
The total elapsed time of the animation, including any start delay
and repetitions. For an animation playing through its first cycle,
this value will equal that of cycleTime
.
Uygulama
public function get playheadTime():Number
public function set playheadTime(value:Number):void
playReversed | özellik |
playReversed:Boolean
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 4 |
Çalışma Zamanı Sürümleri: | Flash Player 10, AIR 1.5 |
If true
, play the animation in reverse.
If the animation is currently playing in the opposite
direction to the specified value of playReversed
,
the animation will change direction dynamically.
Varsayılan değer şudur false.
Uygulama
public function get playReversed():Boolean
public function set playReversed(value:Boolean):void
repeatBehavior | özellik |
repeatBehavior:String
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 4 |
Çalışma Zamanı Sürümleri: | Flash Player 10, AIR 1.5 |
Sets the behavior of a repeating animation.
A repeating animation has the
repeatCount
property set to 0 or to a value greater than 1.
This value should be either RepeatBehavior.LOOP
,
meaning the animation repeats in the same order each time, or
RepeatBehavior.REVERSE
,
meaning the animation reverses direction for each iteration.
Varsayılan değer şudur RepeatBehavior.LOOP.
Uygulama
public function get repeatBehavior():String
public function set repeatBehavior(value:String):void
İlgili API Öğeleri
repeatCount | özellik |
repeatCount:int
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 4 |
Çalışma Zamanı Sürümleri: | Flash Player 10, AIR 1.5 |
The number of times that this animation repeats. A value of 0 means that it repeats indefinitely.
Varsayılan değer şudur 1.
Uygulama
public function get repeatCount():int
public function set repeatCount(value:int):void
repeatDelay | özellik |
repeatDelay:Number
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 4 |
Çalışma Zamanı Sürümleri: | Flash Player 10, AIR 1.5 |
The amount of time, in milliseconds, to delay before each repetition cycle begins. Setting this value to a non-zero number ends previous animation cycle exactly at its end value However, non-delayed repetitions may skip over that value completely as the animation transitions smoothly from being near the end of one cycle to being past the beginning of the next. This property must be a value >= 0.
This property is used for the first repetition
after the first animation cycle.
To delay the first cycle of the animation, use
the startDelay
property.
Varsayılan değer şudur 0.
Uygulama
public function get repeatDelay():Number
public function set repeatDelay(value:Number):void
İlgili API Öğeleri
startDelay | özellik |
startDelay:Number
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 4 |
Çalışma Zamanı Sürümleri: | Flash Player 10, AIR 1.5 |
The amount of time spent waiting before the animation begins. This property must be a value >= 0.
Varsayılan değer şudur 0.
Uygulama
public function get startDelay():Number
public function set startDelay(value:Number):void
Animation | () | Yapıcı |
public function Animation(duration:Number = 500, property:String = null, startValue:Object = null, endValue:Object = null)
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 4 |
Çalışma Zamanı Sürümleri: | Flash Player 10, AIR 1.5 |
Constructor.
The optional property
, startValue
, and
endValue
parameters define a simple
animation with a single MotionPath object with two Keyframes.
If either value is non-null,
startValue
becomes the value
of the
first keyframe, at time=0, and
endValue
becomes the value
of
the second keyframe, at the end of the animation.
duration:Number (default = 500 ) — The length of the animation, in milliseconds.
| |
property:String (default = null ) — The property to animate.
| |
startValue:Object (default = null ) — The initial value of the property.
| |
endValue:Object (default = null ) — The final value of the property.
|
end | () | yöntem |
public function end():void
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 4 |
Çalışma Zamanı Sürümleri: | Flash Player 10, AIR 1.5 |
Interrupts the animation, jumps immediately to the end of the animation,
and calls the animationEnd() function on the animationTarget
.
pause | () | yöntem |
public function pause():void
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 4 |
Çalışma Zamanı Sürümleri: | Flash Player 10, AIR 1.5 |
Pauses the effect until the resume()
method is called.
If stop()
is called before resume()
, then
the animation cannot be resumed.
play | () | yöntem |
public function play():void
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 4 |
Çalışma Zamanı Sürümleri: | Flash Player 10, AIR 1.5 |
Start the animation. If the animation is already playing, it is stopped first, then played.
resume | () | yöntem |
public function resume():void
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 4 |
Çalışma Zamanı Sürümleri: | Flash Player 10, AIR 1.5 |
Resumes the effect after it has been paused
by a call to the pause()
method.
stop | () | yöntem |
public function stop():void
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 4 |
Çalışma Zamanı Sürümleri: | Flash Player 10, AIR 1.5 |
Stops the animation, ending it without calling the end()
method. The animationStop() function on the animationTarget
will be called.
Tue Jun 12 2018, 01:09 PM Z