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spark.effects 

Fade  - AS3 Flex

Paketspark.effects
Sınıfpublic class Fade
Miras AlmaFade Inheritance Animate Inheritance Effect Inheritance EventDispatcher Inheritance Object

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 4
Çalışma Zamanı Sürümleri: Flash Player 10, AIR 1.5

The Fade effect animates the alpha property of a component. If played manually (outside of a transition) on an object whose visible property is set to false, and told to animate alpha from zero to a nonzero value, it will set visible to true as a side-effect of fading it in. When run as part of a transition, it will respect state-specified values, but may use the visible property as well as whether the object is parented in the before/after states to determine the values to animate alpha from and to if alphaFrom and alphaTo are not specified for the effect.

MXML SözdizimiexpandedMXML Sözdizimini Gizle

The <s:Fade> tag inherits the tag attributes of its superclass, and adds the following tag attributes:

  <s:Fade 
    id="ID"
    alphaFrom="val"
    alphaTo="val"
  />
  

Varsayılan MXML ÖzelliğimotionPaths

Örnekleri görüntüle

İlgili API Öğeleri



Genel Özellikler
 ÖzellikTanımlayan:
  alphaFrom : Number
Initial value of the alpha property, between 0.0 and 1.0, where 0.0 means transparent and 1.0 means fully opaque.
Fade
  alphaTo : Number
Final value of the alpha property, between 0.0 and 1.0, where 0.0 means transparent and 1.0 means fully opaque.
Fade
 InheritedclassName : String
[salt okunur] The name of the effect class, such as "Fade".
Effect
 Inheritedconstructor : Object
Belirli bir nesne örneği için sınıf nesnesine veya yapıcı işlevine bir başvuru.
Object
 InheritedcustomFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter, used by the effect to determine the targets on which to play the effect.
Effect
 InheriteddisableLayout : Boolean
If true, the effect disables layout on its targets' parent containers, setting the containers autoLayout property to false, and also disables any layout constraints on the target objects.
Animate
 Inheritedduration : Number
Duration of the effect in milliseconds.
Effect
 Inheritedeaser : IEaser
The easing behavior for this effect.
Animate
 InheritedeffectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control of a data effect.
Effect
 Inheritedfilter : String
Specifies an algorithm for filtering targets for an effect.
Effect
 InheritedhideFocusRing : Boolean
Determines whether the effect should hide the focus ring when starting the effect.
Effect
 InheritedinstanceClass : Class
An object of type Class that specifies the effect instance class class for this effect class.
Effect
 Inheritedinterpolator : IInterpolator
The interpolator used by this effect to calculate values between the start and end values of a property.
Animate
 InheritedisPlaying : Boolean
[salt okunur] A read-only flag which is true if any instances of the effect are currently playing, and false if none are.
Effect
 InheritedmotionPaths : Vector.<MotionPath>
A Vector of MotionPath objects, each of which holds the name of a property being animated and the values that the property takes during the animation.
Animate
 InheritedperElementOffset : Number
Additional delay, in milliseconds, for effect targets after the first target of the effect.
Effect
 InheritedplayheadTime : Number
Current time position of the effect.
Effect
 InheritedrelevantProperties : Array
An Array of property names to use when performing filtering.
Effect
 InheritedrelevantStyles : Array
An Array of style names to use when performing filtering.
Effect
 InheritedrepeatBehavior : String
The behavior of a repeating effect, which means an effect with repeatCount equal to either 0 or > 1.
Animate
 InheritedrepeatCount : int = 1
Number of times to repeat the effect.
Effect
 InheritedrepeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect.
Effect
 InheritedstartDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect.
Effect
 Inheritedtarget : Object
The object to which this effect is applied.
Effect
 Inheritedtargets : Array
An Array of objects that are targets for the effect.
Effect
 InheritedtriggerEvent : Event
The Event object passed to this Effect by the EffectManager when an effect is triggered, or null if the effect is not being played by the EffectManager.
Effect
Korunan Özellikler
 ÖzellikTanımlayan:
 InheritedapplyTransitionEndProperties : Boolean
This flag controls whether the effect, when run in a transition, automatically applies the property values according to the end state, as opposed to leaving values as set by the effect itself.
Effect
 InheritedendValuesCaptured : Boolean = false
A flag containing true if the end values of an effect have already been determined, or false if they should be acquired from the current properties of the effect targets when the effect runs.
Effect
Genel Yöntemler
 YöntemTanımlayan:
  
Fade(target:Object = null)
Constructor.
Fade
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
EventDispatcher nesnesi olan bir olay dinleyici nesnesini, dinleyicinin bir olayın bildirimini alması için kaydeder.
EventDispatcher
 Inherited
Captures the current values of the relevant properties on the effect's targets and saves them as end values.
Effect
 Inherited
Captures the current values of the relevant properties of an additional set of targets Flex uses this function when a data change effect is run.
Effect
 Inherited
Captures the current values of the relevant properties on the effect's targets.
Effect
 Inherited
Creates a single effect instance and initializes it.
Effect
 Inherited
createInstances(targets:Array = null):Array
Takes an Array of target objects and invokes the createInstance() method on each target.
Effect
 Inherited
Removes event listeners from an instance and removes it from the list of instances.
Effect
 Inherited
Olay akışına bir olay gönderir.
EventDispatcher
 Inherited
end(effectInstance:IEffectInstance = null):void
Interrupts an effect that is currently playing, and jumps immediately to the end of the effect.
Effect
 Inherited
Returns an Array of Strings, where each String is the name of a property changed by this effect.
Effect
 Inherited
EventDispatcher nesnesinin belirli bir olay türü için kayıtlı dinleyicisi olup olmadığını kontrol eder.
EventDispatcher
 Inherited
Bir nesnenin belirli bir özelliğinin tanımlı olup olmadığını gösterir.
Object
 Inherited
Object sınıfının bir örneğinin parametre olarak belirtilen nesnenin prototip zincirinde olup olmadığını gösterir.
Object
 Inherited
Pauses the effect until you call the resume() method.
Effect
 Inherited
play(targets:Array = null, playReversedFromEnd:Boolean = false):Array
Begins playing the effect.
Effect
 Inherited
Belirtilen özelliğin bulunup bulunmadığını ve numaralandırılabilir olup olmadığını gösterir.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
EventDispatcher nesnesinden bir dinleyiciyi kaldırır.
EventDispatcher
 Inherited
Resumes the effect after it has been paused by a call to the pause() method.
Effect
 Inherited
Plays the effect in reverse, if the effect is currently playing, starting from the current position of the effect.
Effect
 Inherited
Dinamik bir özelliğin döngü işlemlerinde kullanılabilirliğini ayarlar.
Object
 Inherited
Stops the effect, leaving the effect targets in their current state.
Effect
 Inherited
Bu nesnenin, yerel ayara özel kurallara göre biçimlendirilmiş dize temsilini döndürür.
Object
 Inherited
Belirtilen nesnenin dize olarak temsil edilen halini döndürür.
Object
 Inherited
Belirtilen nesnenin temel değerini döndürür.
Object
 Inherited
Bir olay dinleyicisinin bu EventDispatcher nesnesiyle mi, yoksa onun belirtilen olay türüne yönelik üst öğelerinden biriyle mi kayıtlı olduğunu kontrol eder.
EventDispatcher
Korunan Yöntemler
 YöntemTanımlayan:
 Inherited
applyValueToTarget(target:Object, property:String, value:*, props:Object):void
Used internally by the Effect infrastructure.
Effect
 Inherited
Called when an effect instance has finished playing.
Effect
 Inherited
This method is called when the effect instance starts playing.
Effect
 Inherited
Called when an effect instance has stopped by a call to the stop() method.
Effect
 Inherited
filterInstance(propChanges:Array, target:Object):Boolean
Determines the logic for filtering out an effect instance.
Effect
 Inherited
getValueFromTarget(target:Object, property:String):*
Called by the captureStartValues() method to get the value of a property from the target.
Effect
 Inherited
Copies properties of the effect to the effect instance.
Effect
Olaylar
 Olay Özet Tanımlayan:
 Inherited[broadcast olayı] Flash Player veya AIR uygulaması işletim sistemi odağına gelip etkin olduğunda gönderilir.EventDispatcher
 Inherited[broadcast olayı] Çalışan Flash Player veya AIR uygulaması sistem odağını kaybettiğinde ve etkin olmayan duruma geldiğinde gönderilir.EventDispatcher
 InheritedDispatched when one of the effect's instances finishes playing, either when the instance finishes playing or when the effect is interrupted by a call to the end() method.Effect
 InheritedDispatched when the effect begins a new repetition, for any effect that is repeated more than once.Animate
 InheritedDispatched when the effect starts playing.Effect
 InheritedDispatched when the effect has been stopped, which only occurs when the effect is interrupted by a call to the stop() method.Effect
 InheritedDispatched every time the effect updates the target.Animate
Özellik Ayrıntısı

alphaFrom

özellik
public var alphaFrom:Number

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 4
Çalışma Zamanı Sürümleri: Flash Player 10, AIR 1.5

Initial value of the alpha property, between 0.0 and 1.0, where 0.0 means transparent and 1.0 means fully opaque.

If the effect causes the target component to disappear, the default value is the current value of the target's alpha property. If the effect causes the target component to appear, the default value is 0.0.

alphaTo

özellik 
public var alphaTo:Number

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 4
Çalışma Zamanı Sürümleri: Flash Player 10, AIR 1.5

Final value of the alpha property, between 0.0 and 1.0, where 0.0 means transparent and 1.0 means fully opaque.

If the effect causes the target component to disappear, the default value is 0.0. If the effect causes the target component to appear, the default value is the current value of the target's alpha property.

Yapıcı Ayrıntı

Fade

()Yapıcı
public function Fade(target:Object = null)

Dil Sürümü: ActionScript 3.0
Ürün Sürümü: Flex 4
Çalışma Zamanı Sürümleri: Flash Player 10, AIR 1.5

Constructor.

Parametreler
target:Object (default = null) — The Object to animate with this effect.
FadeEffectExample.mxml
<?xml version="1.0"?>
<!-- Simple example to demonstrate the s:Fade class. -->
<s:Application
    xmlns:fx="http://ns.adobe.com/mxml/2009"
    xmlns:mx="library://ns.adobe.com/flex/mx"
    xmlns:s="library://ns.adobe.com/flex/spark">

    <fx:Declarations>
        <s:Fade id="fadeEffect" target="{targetBox}" alphaFrom="1" alphaTo="0"
            repeatCount="2" repeatBehavior="reverse" effectStart="playButton.enabled=false"
            effectEnd="playButton.enabled=true;"/>
    </fx:Declarations>

    <s:Panel title="Fade Effect Example"
        width="75%" height="75%">

        <mx:HBox width="100%" height="100%" paddingLeft="5" paddingTop="5">
            <!-- Our target to affect-->
            <mx:VBox id="targetBox" width="50%"  horizontalAlign="center">
                <mx:Label text="Nokia 9930"/>
                <mx:Image id="targetImg" source="@Embed(source='assets/Nokia_6630.png')"/>
            </mx:VBox>
            <mx:VBox id="detailsBox" width="50%" left="0">
                <mx:Text width="99%" color="blue"
                    text="The Fade effect changes the alpha of a target using the following parameters: alphaFrom, alphaTo. Click 'Fade' to watch the effect."/>
            </mx:VBox>
        </mx:HBox>

        <s:Rect left="0" right="0" bottom="0" height="30">
            <s:fill>
                <s:LinearGradient rotation="90">
                    <s:GradientEntry color="0xE2E2E2" />
                    <s:GradientEntry color="0xD9D9D9" />
                </s:LinearGradient>
            </s:fill>
        </s:Rect>
        <s:Button id="playButton"
            left="5" bottom="5"
            label="Fade" click="fadeEffect.play();"/>
    </s:Panel>
</s:Application>




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