Paket | spark.effects |
Sınıf | public class CrossFade |
Miras Alma | CrossFade AnimateTransitionShader Animate Effect EventDispatcher Object |
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümü: | Flex 4 |
Çalışma Zamanı Sürümleri: | Flash Player 10, AIR 1.5 |
The CrossFade effect uses Pixel Bender, which is not supported for AIR mobile applications. |
The CrossFade effect performs a bitmap transition effect by running a crossfade between the first and second bitmaps. The crossfade blends the two bitmaps over the duration of the animation.
At any point in the animation, where the
elapsed and eased fraction of the animation is f
and the pixel
values in the first and second bitmaps are v1
and v2
,
the resulting pixel value v
for any pixel in the image is:
v = v1 * (1 - f) + v2 * f
The bitmap effect is run by a pixel-shader program
that is loaded by the effect.
You can specify a different crossfade behavior by specifying
a pixel-shader program to the shaderByteCode
property.
That pixel-shader program must meet the requirements defined in the
AnimateTransitionShader effect.
Varsayılan MXML ÖzelliğimotionPaths
İlgili API Öğeleri
Korunan Özellikler
Genel Yöntemler
Yöntem | Tanımlayan: | ||
---|---|---|---|
Constructor. | CrossFade | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
EventDispatcher nesnesi olan bir olay dinleyici nesnesini, dinleyicinin bir olayın bildirimini alması için kaydeder. | EventDispatcher | ||
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
Creates a single effect instance and initializes it. | Effect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
Olay akışına bir olay gönderir. | EventDispatcher | ||
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
EventDispatcher nesnesinin belirli bir olay türü için kayıtlı dinleyicisi olup olmadığını kontrol eder. | EventDispatcher | ||
Bir nesnenin belirli bir özelliğinin tanımlı olup olmadığını gösterir. | Object | ||
Object sınıfının bir örneğinin parametre olarak belirtilen nesnenin prototip zincirinde olup olmadığını gösterir. | Object | ||
Pauses the effect until you call the resume() method. | Effect | ||
Begins playing the effect. | Effect | ||
Belirtilen özelliğin bulunup bulunmadığını ve numaralandırılabilir olup olmadığını gösterir. | Object | ||
EventDispatcher nesnesinden bir dinleyiciyi kaldırır. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
Dinamik bir özelliğin döngü işlemlerinde kullanılabilirliğini ayarlar. | Object | ||
Stops the effect, leaving the effect targets in their current state. | Effect | ||
Bu nesnenin, yerel ayara özel kurallara göre biçimlendirilmiş dize temsilini döndürür. | Object | ||
Belirtilen nesnenin dize olarak temsil edilen halini döndürür. | Object | ||
Belirtilen nesnenin temel değerini döndürür. | Object | ||
Bir olay dinleyicisinin bu EventDispatcher nesnesiyle mi, yoksa onun belirtilen olay türüne yönelik üst öğelerinden biriyle mi kayıtlı olduğunu kontrol eder. | EventDispatcher |
Korunan Yöntemler
Olaylar
Yapıcı Ayrıntı
CrossFade | () | Yapıcı |
Örnekler Bu örnek nasıl kullanılır?
CrossFadeExample.mxml
<?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark"> <s:states> <s:State name="default"/> <s:State name="flipped"/> </s:states> <s:transitions> <s:Transition id="t1" autoReverse="true"> <s:CrossFade target="{holder}" duration="1000" /> </s:Transition> </s:transitions> <s:Panel title="CrossFade Example" width="75%" height="75%" horizontalCenter="0" verticalCenter="0"> <s:HGroup width="100%" height="100%" top="5" left="5" right="5"> <s:Group id="holder"> <s:BitmapImage source="@Embed('assets/back2.png')" visible="true" visible.flipped="false"/> <s:BitmapImage source="@Embed('assets/c2.png')" visible="false" visible.flipped="true"/> </s:Group> <!-- Directions --> <s:VGroup id="detailsBox" width="50%" left="0"> <s:Label width="99%" color="blue" text="CrossFade fades from bitmapFrom to the bitmapTo image. This example cross-fades between two bitmapGraphics in a group via a state transition. Click the 'Play CrossFade' button to see the effect."/> </s:VGroup> </s:HGroup> <s:Rect left="0" right="0" bottom="0" height="30"> <s:fill> <s:LinearGradient rotation="90"> <s:GradientEntry color="0xE2E2E2" /> <s:GradientEntry color="0xD9D9D9" /> </s:LinearGradient> </s:fill> </s:Rect> <s:Button id="playButton" left="5" bottom="5" label="Play CrossFade" click="currentState = (currentState == 'flipped') ? 'default' : 'flipped';"/> </s:Panel> </s:Application>
Tue Jun 12 2018, 01:09 PM Z