Справочник по ActionScript® 3.0 для платформы Adobe® Flash®
Домашняя страница  |  Скрыть список пакетов и классов |  Пакеты  |  Классы  |  Что нового  |  Указатель  |  Приложения  |  Почему по-английски?
Фильтры: Получение данных с сервера...
Получение данных с сервера...
com.adobe.icc.vo 

Variable  - AS3 Формирователь активов

Пакетcom.adobe.icc.vo
Классpublic class Variable
НаследованиеVariable Inheritance Object
Реализует IEventDispatcher

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 9.5
Версии среды выполнения: AIR (unsupported), Flash Player 9, Flash Player 10

A value object for a variable.



Общедоступные свойства
 СвойствоОпределено
 Inheritedconstructor : Object
Ссылка на объект класса или функцию конструктора для данного экземпляра объекта.
Object
  dataType : String
DATATYPE for the variable
Variable
  ddeReference : String
[только для чтения] The Data Dictionary Element reference if this variable's type is TYPE_DDE; null otherwise.
Variable
  id : String
Specifies the unique identifier for the variable.
Variable
  name : String
Specifies the unique name for the variable.
Variable
  occurence : int
Variable
  protect : Boolean
Specifies whether the variable is protected.
Variable
  subType : String
One of SUBTYPEconst value.
Variable
  type : String
One of TYPEconst value.
Variable
  valueSet : IList
ValueSet for the variable
Variable
Общедоступные методы
 МетодОпределено
  
Constructor.
Variable
  
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
Variable
  
Dispatches an event into the event flow.
Variable
  
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
Variable
 Inherited
Показывает, определено ли заданное свойство для объекта.
Object
 Inherited
Показывает, есть ли экземпляр класса Object в цепи прототипов объекта, заданного в качестве параметра.
Object
 Inherited
Показывает наличие заданного свойства и его перечисляемость.
Object
  
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
Variable
 Inherited
Задает доступность динамического свойства для операций цикла.
Object
 Inherited
Возвращает строковое представление этого объекта, отформатированного в соответствии со стандартами, принятыми для данной локали.
Object
  
Specifies a string representation of this object.
Variable
 Inherited
Возвращает элементарное значение заданного объекта.
Object
  
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
Variable
Общедоступные константы
 КонстантаОпределено
  DATATYPE_BOOLEAN : String = "BOOLEAN"
[статические] Data type: BOOLEAN - for boolean values.
Variable
  DATATYPE_DATE : String = "DATE"
[статические] Data type: DATE - for date/time values.
Variable
  DATATYPE_NUMBER : String = "NUMBER"
[статические] Data type: NUMBER - for numerical values.
Variable
  DATATYPE_STRING : String = "STRING"
[статические] Data type: STRING - for String values.
Variable
  DD_DELIMITER : String = "_"
[статические] The Data Dictionary name delimiting character.
Variable
  DD_PREFIX : String = "DD_"
[статические] Prefix for the Data Dictionary name in a Data Dictionary Element variable token ({DD_PREFIX}{DD name}.{DDE path}).
Variable
  SUBTYPE_ENUM : String = "ENUM"
[статические] Variable subType: ENUM
Variable
  TYPE_DDE : String = "DDE"
[статические] Variable type: Data Dictionary Element (reference).
Variable
  TYPE_PLACEHOLDER : String = "PLACEHOLDER"
[статические] Variable type: Placeholder.
Variable
Сведения о свойстве

dataType

свойство
dataType:String

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 9.5
Версии среды выполнения: AIR (unsupported), Flash Player 9, Flash Player 10

DATATYPE for the variable

Это свойство можно использовать в качестве источника для связывания данных. При изменении этого свойства отправляется событие propertyChange .



Реализация
    public function get dataType():String
    public function set dataType(value:String):void

ddeReference

свойство 
ddeReference:String  [только для чтения]

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 9.5
Версии среды выполнения: AIR (unsupported), Flash Player 9, Flash Player 10

The Data Dictionary Element reference if this variable's type is TYPE_DDE; null otherwise.



Реализация
    public function get ddeReference():String

id

свойство 
id:String

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 9.5
Версии среды выполнения: AIR (unsupported), Flash Player 9, Flash Player 10

Specifies the unique identifier for the variable.

Это свойство можно использовать в качестве источника для связывания данных. При изменении этого свойства отправляется событие propertyChange .



Реализация
    public function get id():String
    public function set id(value:String):void

name

свойство 
name:String

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 9.5
Версии среды выполнения: AIR (unsupported), Flash Player 9, Flash Player 10

Specifies the unique name for the variable.

Это свойство можно использовать в качестве источника для связывания данных. При изменении этого свойства отправляется событие propertyChange .



Реализация
    public function get name():String
    public function set name(value:String):void

occurence

свойство 
occurence:int



Реализация
    public function get occurence():int
    public function set occurence(value:int):void

protect

свойство 
protect:Boolean

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 9.5
Версии среды выполнения: AIR (unsupported), Flash Player 9, Flash Player 10

Specifies whether the variable is protected.

Это свойство можно использовать в качестве источника для связывания данных. При изменении этого свойства отправляется событие propertyChange .



Реализация
    public function get protect():Boolean
    public function set protect(value:Boolean):void

subType

свойство 
subType:String

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 10
Версии среды выполнения: AIR (unsupported), Flash Player 10.2

One of SUBTYPEconst value.

Это свойство можно использовать в качестве источника для связывания данных. При изменении этого свойства отправляется событие propertyChange .



Реализация
    public function get subType():String
    public function set subType(value:String):void

type

свойство 
type:String

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 9.5
Версии среды выполнения: AIR (unsupported), Flash Player 9, Flash Player 10

One of TYPEconst value.

Это свойство можно использовать в качестве источника для связывания данных. При изменении этого свойства отправляется событие propertyChange .



Реализация
    public function get type():String
    public function set type(value:String):void

valueSet

свойство 
valueSet:IList

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 10
Версии среды выполнения: AIR (unsupported), Flash Player 10.2

ValueSet for the variable

Это свойство можно использовать в качестве источника для связывания данных. При изменении этого свойства отправляется событие propertyChange .



Реализация
    public function get valueSet():IList
    public function set valueSet(value:IList):void
Сведения о конструкторе

Variable

()Конструктор
public function Variable()

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 9.5
Версии среды выполнения: AIR (unsupported), Flash Player 9, Flash Player 10

Constructor.

Сведения о методе

addEventListener

()метод
public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void

Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.

After you successfully register an event listener, you cannot change its priority through additional calls to addEventListener(). To change a listener's priority, you must first call removeEventListener(). Then you can register the listener again with the new priority level.

After the listener is registered, subsequent calls to addEventListener() with a different value for either type or useCapture result in the creation of a separate listener registration. For example, if you first register a listener with useCapture set to true, it listens only during the capture phase. If you call addEventListener() again using the same listener object, but with useCapture set to false, you have two separate listeners: one that listens during the capture phase, and another that listens during the target and bubbling phases.

You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.

When you no longer need an event listener, remove it by calling EventDispatcher.removeEventListener(); otherwise, memory problems might result. Objects with registered event listeners are not automatically removed from memory because the garbage collector does not remove objects that still have references.

Copying an EventDispatcher instance does not copy the event listeners attached to it. (If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.

If the event listener is being registered on a node while an event is also being processed on this node, the event listener is not triggered during the current phase but may be triggered during a later phase in the event flow, such as the bubbling phase.

If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again (unless it is registered again for future processing).

Параметры

type:String — The type of event.
 
listener:Function — The listener function that processes the event. This function must accept an event object as its only parameter and must return nothing, as this example shows:

function(evt:Event):void

The function can have any name.
 
useCapture:Boolean (default = false) — Determines whether the listener works in the capture phase or the target and bubbling phases. If useCapture is set to true, the listener processes the event only during the capture phase and not in the target or bubbling phase. If useCapture is false, the listener processes the event only during the target or bubbling phase. To listen for the event in all three phases, call addEventListener() twice, once with useCapture set to true, then again with useCapture set to false.
 
priority:int (default = 0) — The priority level of the event listener. Priorities are designated by a 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0.
 
weakRef:Boolean (default = false) — Determines whether the reference to the listener is strong or weak. A strong reference (the default) prevents your listener from being garbage-collected. A weak reference does not.

Class-level member functions are not subject to garbage collection, so you can set useWeakReference to true for class-level member functions without subjecting them to garbage collection. If you set useWeakReference to true for a listener that is a nested inner function, the function will be garbge-collected and no longer persistent. If you create references to the inner function (save it in another variable) then it is not garbage-collected and stays persistent.

dispatchEvent

()метод 
public function dispatchEvent(event:Event):Boolean

Dispatches an event into the event flow. The event target is the EventDispatcher object upon which dispatchEvent() is called.

Параметры

event:Event — The event object dispatched into the event flow.

Возвращает
Boolean — A value of true unless preventDefault() is called on the event, in which case it returns false.

hasEventListener

()метод 
public function hasEventListener(type:String):Boolean

Checks whether the EventDispatcher object has any listeners registered for a specific type of event. This allows you to determine where an EventDispatcher object has altered handling of an event type in the event flow hierarchy. To determine whether a specific event type will actually trigger an event listener, use IEventDispatcher.willTrigger().

The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.

Параметры

type:String — The type of event.

Возвращает
Boolean — A value of true if a listener of the specified type is registered; false otherwise.

removeEventListener

()метод 
public function removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void

Removes a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.

Параметры

type:String — The type of event.
 
listener:Function — The listener object to remove.
 
useCapture:Boolean (default = false) — Specifies whether the listener was registered for the capture phase or the target and bubbling phases. If the listener was registered for both the capture phase and the target and bubbling phases, two calls to removeEventListener() are required to remove both: one call with useCapture set to true, and another call with useCapture set to false.

toString

()метод 
public function toString():String

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 9.5
Версии среды выполнения: AIR (unsupported), Flash Player 9, Flash Player 10

Specifies a string representation of this object.

Возвращает
String — The string representation of this object.

willTrigger

()метод 
public function willTrigger(type:String):Boolean

Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. This method returns true if an event listener is triggered during any phase of the event flow when an event of the specified type is dispatched to this EventDispatcher object or any of its descendants.

The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.

Параметры

type:String — The type of event.

Возвращает
Boolean — A value of true if a listener of the specified type will be triggered; false otherwise.
Сведения о константе

DATATYPE_BOOLEAN

Константа
public static const DATATYPE_BOOLEAN:String = "BOOLEAN"

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 9.5
Версии среды выполнения: AIR (unsupported), Flash Player 9, Flash Player 10

Data type: BOOLEAN - for boolean values.

DATATYPE_DATE

Константа 
public static const DATATYPE_DATE:String = "DATE"

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 9.5
Версии среды выполнения: AIR (unsupported), Flash Player 9, Flash Player 10

Data type: DATE - for date/time values.

DATATYPE_NUMBER

Константа 
public static const DATATYPE_NUMBER:String = "NUMBER"

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 9.5
Версии среды выполнения: AIR (unsupported), Flash Player 9, Flash Player 10

Data type: NUMBER - for numerical values.

DATATYPE_STRING

Константа 
public static const DATATYPE_STRING:String = "STRING"

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 9.5
Версии среды выполнения: AIR (unsupported), Flash Player 9, Flash Player 10

Data type: STRING - for String values.

DD_DELIMITER

Константа 
public static const DD_DELIMITER:String = "_"

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 9.5
Версии среды выполнения: AIR (unsupported), Flash Player 9, Flash Player 10

The Data Dictionary name delimiting character.

DD_PREFIX

Константа 
public static const DD_PREFIX:String = "DD_"

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 9.5
Версии среды выполнения: AIR (unsupported), Flash Player 9, Flash Player 10

Prefix for the Data Dictionary name in a Data Dictionary Element variable token ({DD_PREFIX}{DD name}.{DDE path}).

SUBTYPE_ENUM

Константа 
public static const SUBTYPE_ENUM:String = "ENUM"

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 10
Версии среды выполнения: AIR (unsupported), Flash Player 10.2

Variable subType: ENUM

TYPE_DDE

Константа 
public static const TYPE_DDE:String = "DDE"

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 9.5
Версии среды выполнения: AIR (unsupported), Flash Player 9, Flash Player 10

Variable type: Data Dictionary Element (reference). In this case, the name property is the DDE reference.

TYPE_PLACEHOLDER

Константа 
public static const TYPE_PLACEHOLDER:String = "PLACEHOLDER"

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 9.5
Версии среды выполнения: AIR (unsupported), Flash Player 9, Flash Player 10

Variable type: Placeholder.





[ X ]Почему по-английски?
Содержимое Справочника ActionScript 3.0 отображается на английском языке

Не все части Справочника ActionScript 3.0 переводятся на все языки. Если какой-то текстовый элемент не переведен, он отображается на английском языке. Например, компонент ga.controls.HelpBox не переведен ни на один из языков. Это значит, что в русской версии справки компонент ga.controls.HelpBox будет отображаться на английском языке.