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com.adobe.icc.vo 

CDMAssignment  - AS3 Формирователь активов

Пакетcom.adobe.icc.vo
Классpublic class CDMAssignment
НаследованиеCDMAssignment Inheritance Object
Реализует IEventDispatcher

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 10
Версии среды выполнения: AIR (unsupported), Flash Player 10.2

Assignment Value Object for Condition Modules. Each expression of a Condition has an associated CDMAssignment, which contains the expression and the associated DataModule selected if the expression evaluates to true.



Общедоступные свойства
 СвойствоОпределено
  assignmentType : String
Default Assignment.
CDMAssignment
 Inheritedconstructor : Object
Ссылка на объект класса или функцию конструктора для данного экземпляра объекта.
Object
  editable : Boolean
For now, this is client side only, since items/modules assigned to a Condition cannot be marked as editable individually.
CDMAssignment
  expression : String
Expression for the case (in Spring EL syntax).
CDMAssignment
  ID : String
GUID.
CDMAssignment
  position : int
Specifies a zero-based position of the item within the list.
CDMAssignment
  target : DataModule
Data module that is the result of the case if the expression evaluates to true.
CDMAssignment
Общедоступные методы
 МетодОпределено
  
Constructor.
CDMAssignment
  
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
CDMAssignment
  
Dispatches an event into the event flow.
CDMAssignment
  
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
CDMAssignment
 Inherited
Показывает, определено ли заданное свойство для объекта.
Object
 Inherited
Показывает, есть ли экземпляр класса Object в цепи прототипов объекта, заданного в качестве параметра.
Object
 Inherited
Показывает наличие заданного свойства и его перечисляемость.
Object
  
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
CDMAssignment
 Inherited
Задает доступность динамического свойства для операций цикла.
Object
 Inherited
Возвращает строковое представление этого объекта, отформатированного в соответствии со стандартами, принятыми для данной локали.
Object
  
Specifies a string representation of this object.
CDMAssignment
 Inherited
Возвращает элементарное значение заданного объекта.
Object
  
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
CDMAssignment
Общедоступные константы
 КонстантаОпределено
  DEFAULT : String = "DEFAULT"
[статические] assignment type: Default.
CDMAssignment
  NON_DEFAULT : String = "NON_DEFAULT"
[статические] assignment type: Default.
CDMAssignment
Сведения о свойстве

assignmentType

свойство
assignmentType:String

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 10
Версии среды выполнения: AIR (unsupported), Flash Player 10.2

Default Assignment.

Это свойство можно использовать в качестве источника для связывания данных. При изменении этого свойства отправляется событие propertyChange .



Реализация
    public function get assignmentType():String
    public function set assignmentType(value:String):void

editable

свойство 
editable:Boolean

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 9.5
Версии среды выполнения: AIR (unsupported), Flash Player 9, Flash Player 10

For now, this is client side only, since items/modules assigned to a Condition cannot be marked as editable individually.

Это свойство можно использовать в качестве источника для связывания данных. При изменении этого свойства отправляется событие propertyChange .



Реализация
    public function get editable():Boolean
    public function set editable(value:Boolean):void

expression

свойство 
expression:String

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 10
Версии среды выполнения: AIR (unsupported), Flash Player 10.2

Expression for the case (in Spring EL syntax).

Это свойство можно использовать в качестве источника для связывания данных. При изменении этого свойства отправляется событие propertyChange .



Реализация
    public function get expression():String
    public function set expression(value:String):void

ID

свойство 
ID:String

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 10
Версии среды выполнения: AIR (unsupported), Flash Player 10.2

GUID. Do not set on client.

Это свойство можно использовать в качестве источника для связывания данных. При изменении этого свойства отправляется событие propertyChange .



Реализация
    public function get ID():String
    public function set ID(value:String):void

position

свойство 
position:int

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 10
Версии среды выполнения: AIR (unsupported), Flash Player 10.2

Specifies a zero-based position of the item within the list.

Это свойство можно использовать в качестве источника для связывания данных. При изменении этого свойства отправляется событие propertyChange .



Реализация
    public function get position():int
    public function set position(value:int):void

target

свойство 
target:DataModule

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 10
Версии среды выполнения: AIR (unsupported), Flash Player 10.2

Data module that is the result of the case if the expression evaluates to true.

Это свойство можно использовать в качестве источника для связывания данных. При изменении этого свойства отправляется событие propertyChange .



Реализация
    public function get target():DataModule
    public function set target(value:DataModule):void
Сведения о конструкторе

CDMAssignment

()Конструктор
public function CDMAssignment()

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 9.5
Версии среды выполнения: AIR (unsupported), Flash Player 9, Flash Player 10

Constructor.

Сведения о методе

addEventListener

()метод
public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void

Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.

After you successfully register an event listener, you cannot change its priority through additional calls to addEventListener(). To change a listener's priority, you must first call removeEventListener(). Then you can register the listener again with the new priority level.

After the listener is registered, subsequent calls to addEventListener() with a different value for either type or useCapture result in the creation of a separate listener registration. For example, if you first register a listener with useCapture set to true, it listens only during the capture phase. If you call addEventListener() again using the same listener object, but with useCapture set to false, you have two separate listeners: one that listens during the capture phase, and another that listens during the target and bubbling phases.

You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.

When you no longer need an event listener, remove it by calling EventDispatcher.removeEventListener(); otherwise, memory problems might result. Objects with registered event listeners are not automatically removed from memory because the garbage collector does not remove objects that still have references.

Copying an EventDispatcher instance does not copy the event listeners attached to it. (If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.

If the event listener is being registered on a node while an event is also being processed on this node, the event listener is not triggered during the current phase but may be triggered during a later phase in the event flow, such as the bubbling phase.

If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again (unless it is registered again for future processing).

Параметры

type:String — The type of event.
 
listener:Function — The listener function that processes the event. This function must accept an event object as its only parameter and must return nothing, as this example shows:

function(evt:Event):void

The function can have any name.
 
useCapture:Boolean (default = false) — Determines whether the listener works in the capture phase or the target and bubbling phases. If useCapture is set to true, the listener processes the event only during the capture phase and not in the target or bubbling phase. If useCapture is false, the listener processes the event only during the target or bubbling phase. To listen for the event in all three phases, call addEventListener() twice, once with useCapture set to true, then again with useCapture set to false.
 
priority:int (default = 0) — The priority level of the event listener. Priorities are designated by a 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0.
 
weakRef:Boolean (default = false) — Determines whether the reference to the listener is strong or weak. A strong reference (the default) prevents your listener from being garbage-collected. A weak reference does not.

Class-level member functions are not subject to garbage collection, so you can set useWeakReference to true for class-level member functions without subjecting them to garbage collection. If you set useWeakReference to true for a listener that is a nested inner function, the function will be garbge-collected and no longer persistent. If you create references to the inner function (save it in another variable) then it is not garbage-collected and stays persistent.

dispatchEvent

()метод 
public function dispatchEvent(event:Event):Boolean

Dispatches an event into the event flow. The event target is the EventDispatcher object upon which dispatchEvent() is called.

Параметры

event:Event — The event object dispatched into the event flow.

Возвращает
Boolean — A value of true unless preventDefault() is called on the event, in which case it returns false.

hasEventListener

()метод 
public function hasEventListener(type:String):Boolean

Checks whether the EventDispatcher object has any listeners registered for a specific type of event. This allows you to determine where an EventDispatcher object has altered handling of an event type in the event flow hierarchy. To determine whether a specific event type will actually trigger an event listener, use IEventDispatcher.willTrigger().

The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.

Параметры

type:String — The type of event.

Возвращает
Boolean — A value of true if a listener of the specified type is registered; false otherwise.

removeEventListener

()метод 
public function removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void

Removes a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.

Параметры

type:String — The type of event.
 
listener:Function — The listener object to remove.
 
useCapture:Boolean (default = false) — Specifies whether the listener was registered for the capture phase or the target and bubbling phases. If the listener was registered for both the capture phase and the target and bubbling phases, two calls to removeEventListener() are required to remove both: one call with useCapture set to true, and another call with useCapture set to false.

toString

()метод 
public function toString():String

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 9.5
Версии среды выполнения: AIR (unsupported), Flash Player 9, Flash Player 10

Specifies a string representation of this object.

Возвращает
String — A string representation of this object.

willTrigger

()метод 
public function willTrigger(type:String):Boolean

Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. This method returns true if an event listener is triggered during any phase of the event flow when an event of the specified type is dispatched to this EventDispatcher object or any of its descendants.

The difference between hasEventListener() and willTrigger() is that hasEventListener() examines only the object to which it belongs, whereas willTrigger() examines the entire event flow for the event specified by the type parameter.

Параметры

type:String — The type of event.

Возвращает
Boolean — A value of true if a listener of the specified type will be triggered; false otherwise.
Сведения о константе

DEFAULT

Константа
public static const DEFAULT:String = "DEFAULT"

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 10
Версии среды выполнения: AIR (unsupported), Flash Player 10.2

assignment type: Default.

NON_DEFAULT

Константа 
public static const NON_DEFAULT:String = "NON_DEFAULT"

Язык версии: ActionScript 3.0
Версия продукта: Asset Composer Building Block 10
Версии среды выполнения: AIR (unsupported), Flash Player 10.2

assignment type: Default.





[ X ]Почему по-английски?
Содержимое Справочника ActionScript 3.0 отображается на английском языке

Не все части Справочника ActionScript 3.0 переводятся на все языки. Если какой-то текстовый элемент не переведен, он отображается на английском языке. Например, компонент ga.controls.HelpBox не переведен ни на один из языков. Это значит, что в русской версии справки компонент ga.controls.HelpBox будет отображаться на английском языке.