Pacote | spark.effects |
Classe | public class Wipe |
Herança | Wipe AnimateTransitionShader Animate Effect EventDispatcher Object |
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Flex 4 |
Versões de runtime: | Flash Player 10, AIR 1.5 |
The Wipe effect uses Pixel Bender, which is not supported for AIR mobile applications. |
The Wipe effect performs a bitmap transition effect by running a directional wipe between the first and second bitmaps. This wipe exposes the second bitmap over the course of the animation in a direction indicated by the
direction
property.
A pixel-shader program loaded by the effect
runs the underlying bitmap effect.
If you want to use
a different Wipe behavior, you can specify a custom pixel-shader program.
The pixel-shader program must adhere to the constraints
specified for the shaderByteCode
property of AnimateTransitionShader class, and supply three additional
parameters.
The extra parameters required by the Wipe shader
are:
- An int
direction
parameter, whose value means the same as the related String property in the Wipe class. - Two floating point parameters:
imageWidth
andimageHeight
.
All of these parameters are set on the shader when the effect starts playing, so the parameters need to exist and do something appropriate in order for the effect to function correctly.
Sintaxe MXMLOcultar sintaxe MXMLThe <s:Wipe>
tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:
<s:Wipe Properties id="ID" direction="right" />
Propriedade MXML padrãomotionPaths
Mais exemplos
Using a pixel-shader effect in a transition
Applying a pixel-shader effect
Creating a custom pixel shader
Elementos da API relacionados
spark.effects.AnimateTransitionShader
spark.effects.AnimateTransitionShader.shaderByteCode
Propriedade | Definido por | ||
---|---|---|---|
bitmapFrom : BitmapData
The bitmap data representing the start state of this effect. | AnimateTransitionShader | ||
bitmapTo : BitmapData
The bitmap data representing the end state of this effect. | AnimateTransitionShader | ||
className : String [somente leitura]
The name of the effect class, such as "Fade". | Effect | ||
constructor : Object
Uma referência ao objeto de classe ou à função de construtor de uma determinada ocorrência de objeto. | Object | ||
customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | ||
direction : String = "right"
The direction that the wipe moves during the animation:
WipeDirection.RIGHT, WipeDirection.LEFT,
WipeDirection.UP, or WipeDirection.DOWN. | Wipe | ||
disableLayout : Boolean
If true, the effect disables layout on its
targets' parent containers, setting the containers autoLayout
property to false, and also disables any layout constraints on the
target objects. | Animate | ||
duration : Number
Duration of the effect in milliseconds. | Effect | ||
easer : IEaser
The easing behavior for this effect. | Animate | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | ||
instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | ||
interpolator : IInterpolator
The interpolator used by this effect to calculate values between
the start and end values of a property. | Animate | ||
isPlaying : Boolean [somente leitura]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | ||
motionPaths : Vector.<MotionPath>
A Vector of MotionPath objects, each of which holds the
name of a property being animated and the values that the property
takes during the animation. | Animate | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | ||
playheadTime : Number
Current time position of the effect. | Effect | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | ||
relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | ||
repeatBehavior : String
The behavior of a repeating effect, which means an effect
with repeatCount equal to either 0 or > 1. | Animate | ||
repeatCount : int = 1
Number of times to repeat the effect. | Effect | ||
repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | ||
shaderByteCode : Object
The bytecode for the pixel-shader program that the effect uses
to animate between the two bitmaps. | AnimateTransitionShader | ||
shaderProperties : Object
A map of parameter name/value pairs passed to the pixel-shader program
before playing. | AnimateTransitionShader | ||
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | ||
target : Object
The object to which this effect is applied. | Effect | ||
targets : Array
An Array of objects that are targets for the effect. | Effect | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect |
Método | Definido por | ||
---|---|---|---|
Constructor. | Wipe | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registra um objeto de ouvinte de evento em um objeto EventDispatcher, de forma que o ouvinte receba a notificação de um evento. | EventDispatcher | ||
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
Creates a single effect instance and initializes it. | Effect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
Envia um evento para o fluxo de eventos. | EventDispatcher | ||
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
Verifica se o objeto EventDispatcher tem ouvintes registrados para um tipo específico de evento. | EventDispatcher | ||
Indica se um objeto tem uma propriedade especificada definida. | Object | ||
Indica se uma ocorrência da classe Object está na cadeia de protótipos do objeto especificado como o parâmetro. | Object | ||
Pauses the effect until you call the resume() method. | Effect | ||
Begins playing the effect. | Effect | ||
Indica se a propriedade especificada existe e é enumerável. | Object | ||
Remove um ouvinte do objeto EventDispatcher. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
Define a disponibilidade de uma propriedade dinâmica para operações de repetição. | Object | ||
Stops the effect, leaving the effect targets in their current state. | Effect | ||
Retorna a representação da string deste objeto, formatado segundo as convenções específicas para a localidade. | Object | ||
Retorna a representação de string do objeto especificado. | Object | ||
Retorna o valor primitivo do objeto especificado. | Object | ||
Verifica se um ouvinte de evento está registrado nesse objeto EventDispatcher ou em qualquer um de seus ancestrais para o tipo de evento especificado. | EventDispatcher |
direction | propriedade |
public var direction:String = "right"
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Flex 4 |
Versões de runtime: | Flash Player 10, AIR 1.5 |
The direction that the wipe moves during the animation:
WipeDirection.RIGHT
, WipeDirection.LEFT
,
WipeDirection.UP
, or WipeDirection.DOWN
.
O valor padrão é WipeDirection.RIGHT.
Elementos da API relacionados
Wipe | () | Construtor |
<?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark"> <s:states> <s:State name="default"/> <s:State name="flipped"/> </s:states> <s:transitions> <s:Transition id="t1"> <s:Wipe id="wipe" direction="right" target="{holder}" duration="1000" /> </s:Transition> </s:transitions> <s:Panel title="Wipe Example" width="75%" height="75%"> <s:HGroup width="100%" height="100%" left="5" top="5" horizontalCenter="0" verticalCenter="0"> <s:Group id="holder"> <s:BitmapImage source="@Embed('assets/back2.png')" visible="true" visible.flipped="false"/> <s:BitmapImage source="@Embed('assets/c2.png')" visible="false" visible.flipped="true"/> </s:Group> <!-- Directions --> <s:VGroup id="detailsBox" width="50%" left="0"> <s:Label width="99%" color="blue" text="Wipe wipes from bitmapFrom to the bitmapTo image in the given direction. Click the 'Wipe Right' button to see the effect."/> </s:VGroup> </s:HGroup> <s:Rect left="0" right="0" bottom="0" height="30"> <s:fill> <s:LinearGradient rotation="90"> <s:GradientEntry color="0xE2E2E2" /> <s:GradientEntry color="0xD9D9D9" /> </s:LinearGradient> </s:fill> </s:Rect> <s:Button left="5" bottom="5" label="Wipe Right" click="currentState = (currentState == 'flipped') ? 'default' : 'flipped';"/> </s:Panel> </s:Application>
Wed Jun 13 2018, 11:10 AM Z