Pacote | spark.effects |
Classe | public class Rotate3D |
Herança | Rotate3D AnimateTransform3D AnimateTransform Animate Effect EventDispatcher Object |
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Flex 4 |
Versões de runtime: | Flash Player 10, AIR 1.5 |
Like all AnimateTransform-based effects, this effect only works on subclasses of UIComponent and GraphicElement, as these effects depend on specific transform functions in those classes. Also, transform effects running in parallel on the same target run as a single effect instance Therefore, the transform effects share the transform center set by any of the contributing effects.
Sintaxe MXMLOcultar sintaxe MXMLThe <s:Rotate3D>
tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:
<s:Rotate3D Properties id="ID" angleXFrom="no default" angleXTo="no default" angleYFrom="no default" angleYTo="no default" angleZFrom="no default" angleZTo="no default" />
Propriedade MXML padrãomotionPaths
Mais exemplos
Applying 3D effects
Setting the transform center of a 3D effect
Component layout and 3D effects
Propriedade | Definido por | ||
---|---|---|---|
angleXFrom : Number
The starting angle of rotation of the target object around
the x axis, expressed in degrees. | Rotate3D | ||
angleXTo : Number
The ending angle of rotation of the target object around
the x axis, expressed in degrees. | Rotate3D | ||
angleYFrom : Number
The starting angle of rotation of the target object around
the y axis, expressed in degrees. | Rotate3D | ||
angleYTo : Number
The ending angle of rotation of the target object around
the y axis, expressed in degrees. | Rotate3D | ||
angleZFrom : Number
The starting angle of rotation of the target object around
the z axis, expressed in degrees. | Rotate3D | ||
angleZTo : Number
The ending angle of rotation of the target object around
the z axis, expressed in degrees. | Rotate3D | ||
applyChangesPostLayout : Boolean [substituir]
Used by the subclasses of AnimateTransform to specify
whether the effect changes transform values used by the layout
manager, or whether it changes values used after layout is run. | AnimateTransform3D | ||
applyLocalProjection : Boolean
If true, the effect creates a perspective projection
using the other projection-related properties in the effect
and applies it to the target component's parent when it starts playing. | AnimateTransform3D | ||
autoCenterProjection : Boolean = true
Set to false to disable a 3D effect from automatically setting
the projection point to the center of the target. | AnimateTransform3D | ||
autoCenterTransform : Boolean = false
Specifies whether the transform effect occurs
around the center of the target, (width/2, height/2)
when the effect begins playing. | AnimateTransform | ||
className : String [somente leitura]
The name of the effect class, such as "Fade". | Effect | ||
constructor : Object
Uma referência ao objeto de classe ou à função de construtor de uma determinada ocorrência de objeto. | Object | ||
customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | ||
disableLayout : Boolean
If true, the effect disables layout on its
targets' parent containers, setting the containers autoLayout
property to false, and also disables any layout constraints on the
target objects. | Animate | ||
duration : Number
Duration of the effect in milliseconds. | Effect | ||
easer : IEaser
The easing behavior for this effect. | Animate | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | ||
fieldOfView : Number
Specifies an angle, in degrees between 0 and 180,
for the field of view in three dimensions. | AnimateTransform3D | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | ||
focalLength : Number
The distance between the eye or the viewpoint's origin (0,0,0)
and the display object located in the z axis. | AnimateTransform3D | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | ||
instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | ||
interpolator : IInterpolator
The interpolator used by this effect to calculate values between
the start and end values of a property. | Animate | ||
isPlaying : Boolean [somente leitura]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | ||
playheadTime : Number
Current time position of the effect. | Effect | ||
projectionX : Number = 0
Sets the projection point
as the offset of the projection point in the x direction
from the (0, 0) coordinate of the target. | AnimateTransform3D | ||
projectionY : Number = 0
Sets the projection point
as the offset of the projection point in the y direction
from the (0, 0) coordinate of the target. | AnimateTransform3D | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | ||
relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | ||
removeLocalProjectionWhenComplete : Boolean = false
If true, the effect removes the perspective projection
from the target component's parent when it completes playing. | AnimateTransform3D | ||
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | ||
target : Object
The object to which this effect is applied. | Effect | ||
targets : Array
An Array of objects that are targets for the effect. | Effect | ||
transformX : Number
Sets the x coordinate for the transform center, unless overridden
by the autoCenterTransform property. | AnimateTransform | ||
transformY : Number
Sets the y coordinate for the transform center, unless overridden
by the autoCenterTransform property. | AnimateTransform | ||
transformZ : Number
Sets the z coordinate for the transform center, unless overridden
by the autoCenterTransform property. | AnimateTransform | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect |
Método | Definido por | ||
---|---|---|---|
Constructor. | Rotate3D | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registra um objeto de ouvinte de evento em um objeto EventDispatcher, de forma que o ouvinte receba a notificação de um evento. | EventDispatcher | ||
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
Creates a single effect instance and initializes it. | Effect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
Envia um evento para o fluxo de eventos. | EventDispatcher | ||
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
Verifica se o objeto EventDispatcher tem ouvintes registrados para um tipo específico de evento. | EventDispatcher | ||
Indica se um objeto tem uma propriedade especificada definida. | Object | ||
Indica se uma ocorrência da classe Object está na cadeia de protótipos do objeto especificado como o parâmetro. | Object | ||
Pauses the effect until you call the resume() method. | Effect | ||
Begins playing the effect. | Effect | ||
Indica se a propriedade especificada existe e é enumerável. | Object | ||
Remove um ouvinte do objeto EventDispatcher. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
Define a disponibilidade de uma propriedade dinâmica para operações de repetição. | Object | ||
Stops the effect, leaving the effect targets in their current state. | Effect | ||
Retorna a representação da string deste objeto, formatado segundo as convenções específicas para a localidade. | Object | ||
Retorna a representação de string do objeto especificado. | Object | ||
Retorna o valor primitivo do objeto especificado. | Object | ||
Verifica se um ouvinte de evento está registrado nesse objeto EventDispatcher ou em qualquer um de seus ancestrais para o tipo de evento especificado. | EventDispatcher |
angleXFrom | propriedade |
public var angleXFrom:Number
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Flex 4 |
Versões de runtime: | Flash Player 10, AIR 1.5 |
The starting angle of rotation of the target object around the x axis, expressed in degrees. Valid values range from 0 to 360.
angleXTo | propriedade |
public var angleXTo:Number
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Flex 4 |
Versões de runtime: | Flash Player 10, AIR 1.5 |
The ending angle of rotation of the target object around the x axis, expressed in degrees. Values can be either positive or negative.
If the value of angleTo
is less
than the value of angleFrom
,
the target rotates in a counterclockwise direction.
Otherwise, it rotates in clockwise direction.
If you want the target to rotate multiple times,
set this value to a large positive or small negative number.
angleYFrom | propriedade |
public var angleYFrom:Number
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Flex 4 |
Versões de runtime: | Flash Player 10, AIR 1.5 |
The starting angle of rotation of the target object around the y axis, expressed in degrees. Valid values range from 0 to 360.
angleYTo | propriedade |
public var angleYTo:Number
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Flex 4 |
Versões de runtime: | Flash Player 10, AIR 1.5 |
The ending angle of rotation of the target object around the y axis, expressed in degrees. Values can be either positive or negative.
If the value of angleTo
is less
than the value of angleFrom
,
the target rotates in a counterclockwise direction.
Otherwise, it rotates in clockwise direction.
If you want the target to rotate multiple times,
set this value to a large positive or small negative number.
angleZFrom | propriedade |
public var angleZFrom:Number
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Flex 4 |
Versões de runtime: | Flash Player 10, AIR 1.5 |
The starting angle of rotation of the target object around the z axis, expressed in degrees. Valid values range from 0 to 360.
angleZTo | propriedade |
public var angleZTo:Number
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Flex 4 |
Versões de runtime: | Flash Player 10, AIR 1.5 |
The ending angle of rotation of the target object around the z axis, expressed in degrees. Values can be either positive or negative.
If the value of angleTo
is less
than the value of angleFrom
,
the target rotates in a counterclockwise direction.
Otherwise, it rotates in clockwise direction.
If you want the target to rotate multiple times,
set this value to a large positive or small negative number.
Rotate3D | () | Construtor |
<?xml version="1.0" encoding="utf-8"?> <!-- Simple example to demonstrate the s:Rotate3D class. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark"> <!-- Standalone effects must be declared in the "Declarations" tag in Flex 4 --> <fx:Declarations> <s:Rotate3D id="rotateEffect" target="{targetBox}" angleXFrom="0" angleXTo="180" angleYFrom="0" angleYTo="180" duration="1000" autoCenterTransform="true" effectStart="playButton.enabled=false" effectEnd="playButton.enabled=true;"/> </fx:Declarations> <s:Panel title="Rotate3D Effect Example" width="75%" height="75%"> <mx:HBox width="100%" height="100%"> <!-- Our target to affect --> <mx:VBox id="targetBox" width="50%" horizontalAlign="center"> <mx:Label text="Nokia 9930"/> <mx:Image source="@Embed(source='assets/Nokia_6630.png')"/> </mx:VBox> <!-- Directions --> <mx:VBox id="detailsBox" width="50%" left="0"> <mx:Text width="99%" color="blue" text="The Rotate3D effect rotates a target using the following parameters: angleXFrom, angleXTo, angleYFrom, angleYTo, angleZFrom, and angleZTo. Click 'Rotate3D' to watch the effect."/> </mx:VBox> </mx:HBox> <s:Rect left="0" right="0" bottom="0" height="30"> <s:fill> <s:LinearGradient rotation="90"> <s:GradientEntry color="0xE2E2E2" /> <s:GradientEntry color="0xD9D9D9" /> </s:LinearGradient> </s:fill> </s:Rect> <!-- End then Play the effect to rotate the target.--> <s:Button id="playButton" left="5" bottom="5" label="Rotate3D" click="rotateEffect.play();"/> </s:Panel> </s:Application>
Wed Jun 13 2018, 11:10 AM Z