Pacote | spark.effects |
Classe | public class Fade |
Herança | Fade Animate Effect EventDispatcher Object |
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Flex 4 |
Versões de runtime: | Flash Player 10, AIR 1.5 |
alpha
property of a component.
If played manually (outside of a transition) on an object whose
visible
property is set to false, and told to animate
alpha
from zero to a nonzero value, it will set visible
to true as a side-effect of fading it in. When run as part of a
transition, it will respect state-specified values, but may use
the visible
property as well as whether the object
is parented in the before/after states to determine the
values to animate alpha
from and to if alphaFrom
and alphaTo
are not specified for the effect.
Sintaxe MXMLOcultar sintaxe MXMLThe <s:Fade>
tag
inherits the tag attributes of its superclass,
and adds the following tag attributes:
<s:Fade id="ID" alphaFrom="val" alphaTo="val" />
Propriedade MXML padrãomotionPaths
Mais exemplos
Elementos da API relacionados
Propriedade | Definido por | ||
---|---|---|---|
alphaFrom : Number
Initial value of the alpha property, between 0.0 and 1.0,
where 0.0 means transparent and 1.0 means fully opaque. | Fade | ||
alphaTo : Number
Final value of the alpha property, between 0.0 and 1.0,
where 0.0 means transparent and 1.0 means fully opaque. | Fade | ||
className : String [somente leitura]
The name of the effect class, such as "Fade". | Effect | ||
constructor : Object
Uma referência ao objeto de classe ou à função de construtor de uma determinada ocorrência de objeto. | Object | ||
customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | ||
disableLayout : Boolean
If true, the effect disables layout on its
targets' parent containers, setting the containers autoLayout
property to false, and also disables any layout constraints on the
target objects. | Animate | ||
duration : Number
Duration of the effect in milliseconds. | Effect | ||
easer : IEaser
The easing behavior for this effect. | Animate | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | ||
instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | ||
interpolator : IInterpolator
The interpolator used by this effect to calculate values between
the start and end values of a property. | Animate | ||
isPlaying : Boolean [somente leitura]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | ||
motionPaths : Vector.<MotionPath>
A Vector of MotionPath objects, each of which holds the
name of a property being animated and the values that the property
takes during the animation. | Animate | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | ||
playheadTime : Number
Current time position of the effect. | Effect | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | ||
relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | ||
repeatBehavior : String
The behavior of a repeating effect, which means an effect
with repeatCount equal to either 0 or > 1. | Animate | ||
repeatCount : int = 1
Number of times to repeat the effect. | Effect | ||
repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | ||
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | ||
target : Object
The object to which this effect is applied. | Effect | ||
targets : Array
An Array of objects that are targets for the effect. | Effect | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect |
Método | Definido por | ||
---|---|---|---|
Constructor. | Fade | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registra um objeto de ouvinte de evento em um objeto EventDispatcher, de forma que o ouvinte receba a notificação de um evento. | EventDispatcher | ||
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
Creates a single effect instance and initializes it. | Effect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
Envia um evento para o fluxo de eventos. | EventDispatcher | ||
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
Verifica se o objeto EventDispatcher tem ouvintes registrados para um tipo específico de evento. | EventDispatcher | ||
Indica se um objeto tem uma propriedade especificada definida. | Object | ||
Indica se uma ocorrência da classe Object está na cadeia de protótipos do objeto especificado como o parâmetro. | Object | ||
Pauses the effect until you call the resume() method. | Effect | ||
Begins playing the effect. | Effect | ||
Indica se a propriedade especificada existe e é enumerável. | Object | ||
Remove um ouvinte do objeto EventDispatcher. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
Define a disponibilidade de uma propriedade dinâmica para operações de repetição. | Object | ||
Stops the effect, leaving the effect targets in their current state. | Effect | ||
Retorna a representação da string deste objeto, formatado segundo as convenções específicas para a localidade. | Object | ||
Retorna a representação de string do objeto especificado. | Object | ||
Retorna o valor primitivo do objeto especificado. | Object | ||
Verifica se um ouvinte de evento está registrado nesse objeto EventDispatcher ou em qualquer um de seus ancestrais para o tipo de evento especificado. | EventDispatcher |
alphaFrom | propriedade |
public var alphaFrom:Number
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Flex 4 |
Versões de runtime: | Flash Player 10, AIR 1.5 |
Initial value of the alpha
property, between 0.0 and 1.0,
where 0.0 means transparent and 1.0 means fully opaque.
If the effect causes the target component to disappear,
the default value is the current value of the target's
alpha
property.
If the effect causes the target component to appear,
the default value is 0.0.
alphaTo | propriedade |
public var alphaTo:Number
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Flex 4 |
Versões de runtime: | Flash Player 10, AIR 1.5 |
Final value of the alpha
property, between 0.0 and 1.0,
where 0.0 means transparent and 1.0 means fully opaque.
If the effect causes the target component to disappear,
the default value is 0.0.
If the effect causes the target component to appear,
the default value is the current value of the target's
alpha
property.
Fade | () | Construtor |
<?xml version="1.0"?> <!-- Simple example to demonstrate the s:Fade class. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark"> <fx:Declarations> <s:Fade id="fadeEffect" target="{targetBox}" alphaFrom="1" alphaTo="0" repeatCount="2" repeatBehavior="reverse" effectStart="playButton.enabled=false" effectEnd="playButton.enabled=true;"/> </fx:Declarations> <s:Panel title="Fade Effect Example" width="75%" height="75%"> <mx:HBox width="100%" height="100%" paddingLeft="5" paddingTop="5"> <!-- Our target to affect--> <mx:VBox id="targetBox" width="50%" horizontalAlign="center"> <mx:Label text="Nokia 9930"/> <mx:Image id="targetImg" source="@Embed(source='assets/Nokia_6630.png')"/> </mx:VBox> <mx:VBox id="detailsBox" width="50%" left="0"> <mx:Text width="99%" color="blue" text="The Fade effect changes the alpha of a target using the following parameters: alphaFrom, alphaTo. Click 'Fade' to watch the effect."/> </mx:VBox> </mx:HBox> <s:Rect left="0" right="0" bottom="0" height="30"> <s:fill> <s:LinearGradient rotation="90"> <s:GradientEntry color="0xE2E2E2" /> <s:GradientEntry color="0xD9D9D9" /> </s:LinearGradient> </s:fill> </s:Rect> <s:Button id="playButton" left="5" bottom="5" label="Fade" click="fadeEffect.play();"/> </s:Panel> </s:Application>
Wed Jun 13 2018, 11:10 AM Z