| Pacote | mx.effects |
| Classe | public class RemoveChildAction |
| Herança | RemoveChildAction Effect EventDispatcher Object |
| Versão da linguagem: | ActionScript 3.0 |
| Versão de produto: | Flex 3 |
| Versões de runtime: | Flash Player 9, AIR 1.1 |
![]() | Ao iniciar com Flex 4.0, a Adobe recomenda que você use a classe de spark.effects.RemoveAction como uma alternativa a esta classe. |
The RemoveChildAction class defines an action effect that corresponds to the RemoveChild property of a view state definition. You use a RemoveChildAction effect within a transition definition to control when the view state change defined by a RemoveChild property occurs during the transition. Sintaxe MXML
Ocultar sintaxe MXMLThe <mx:RemoveChildAction> tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:
<mx:RemoveChildAction
Properties
id="ID"
/>
Elementos da API relacionados
Propriedades públicas
Propriedades protegidas
Métodos públicos
| Método | Definido por | ||
|---|---|---|---|
RemoveChildAction(target:Object = null)
Constructor. | RemoveChildAction | ||
![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registra um objeto de ouvinte de evento em um objeto EventDispatcher, de forma que o ouvinte receba a notificação de um evento. | EventDispatcher | |
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Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | |
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Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | |
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Captures the current values of the relevant properties
on the effect's targets. | Effect | |
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Creates a single effect instance and initializes it. | Effect | |
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Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | |
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Removes event listeners from an instance
and removes it from the list of instances. | Effect | |
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Envia um evento para o fluxo de eventos. | EventDispatcher | |
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Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | |
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Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | |
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Verifica se o objeto EventDispatcher tem ouvintes registrados para um tipo específico de evento. | EventDispatcher | |
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Indica se um objeto tem uma propriedade especificada definida. | Object | |
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Indica se uma ocorrência da classe Object está na cadeia de protótipos do objeto especificado como o parâmetro. | Object | |
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Pauses the effect until you call the resume() method. | Effect | |
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Begins playing the effect. | Effect | |
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Indica se a propriedade especificada existe e é enumerável. | Object | |
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Remove um ouvinte do objeto EventDispatcher. | EventDispatcher | |
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Resumes the effect after it has been paused
by a call to the pause() method. | Effect | |
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Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | |
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Define a disponibilidade de uma propriedade dinâmica para operações de repetição. | Object | |
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Stops the effect, leaving the effect targets in their current state. | Effect | |
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Retorna a representação da string deste objeto, formatado segundo as convenções específicas para a localidade. | Object | |
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Retorna a representação de string do objeto especificado. | Object | |
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Retorna o valor primitivo do objeto especificado. | Object | |
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Verifica se um ouvinte de evento está registrado nesse objeto EventDispatcher ou em qualquer um de seus ancestrais para o tipo de evento especificado. | EventDispatcher | |
Métodos protegidos
Eventos
Detalhes do construtor
RemoveChildAction | () | Construtor |
Exemplos Como usar este exemplo
TransitionExample.mxml
<?xml version="1.0" ?>
<!-- Simple example to demonstrate the Transition class. -->
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx" currentState="Login">
<!-- Define the view states -->
<s:states>
<s:State name="Login" />
<s:State name="Register" />
</s:states>
<s:transitions>
<!-- Define the transition from the base state to the Register state.-->
<s:Transition id="toRegister" fromState="*" toState="Register">
<s:Sequence targets="{[loginPanel, registerLink, confirm, loginLink]}">
<s:RemoveAction />
<s:Fade />
<s:SetAction target="{loginPanel}" property="title" />
<s:SetAction target="{loginButton}" property="label" />
<s:SetAction target="{loginButton}" property="color" />
<s:Resize target="{loginPanel}"/>
<s:AddAction />
<s:Fade />
</s:Sequence>
</s:Transition>
<!-- Define the transition from the Register state to the base state.-->
<s:Transition id="toDefault" fromState="Register" toState="*">
<s:Sequence targets="{[loginPanel, registerLink,
confirm, loginLink]}">
<s:RemoveAction/>
<s:SetAction target="{loginPanel}" property="title"/>
<s:SetAction target="{loginButton}" property="label"/>
<s:SetAction target="{loginButton}" property="color"/>
<s:Resize target="{loginPanel}"/>
<s:AddAction/>
</s:Sequence>
</s:Transition>
</s:transitions>
<!-- Define a Panel container that defines the login form. The title of the Panel
changes depending on the state. -->
<s:Panel title="Login" title.Register="Register" id="loginPanel"
width="75%" horizontalCenter="0" verticalCenter="0">
<s:controlBarLayout >
<s:BasicLayout />
</s:controlBarLayout>
<s:layout>
<s:VerticalLayout paddingTop="10" paddingBottom="10" paddingRight="10" paddingLeft="10" />
</s:layout>
<s:Label color="blue" width="100%"
text="Click the 'Need to Register?' link to change state. Click the 'Return to Login' link to return to the base state."/>
<!-- The following form has two TextInputs in the Login state and three TextInputs
in the Register state. -->
<s:Form id="loginForm" >
<s:FormItem label="Username:">
<s:TextInput/>
</s:FormItem>
<s:FormItem label="Password:">
<s:TextInput/>
</s:FormItem>
<s:FormItem id="confirm" label="Confirm:" includeIn="Register" includeInLayout="false" includeInLayout.Register="true">
<s:TextInput/>
</s:FormItem>
</s:Form>
<!-- The controlBar includes two visible items in each state. Which LinkButton is visible is determined
by the state -->
<s:controlBarContent>
<mx:LinkButton id="registerLink" label="Need to Register?" top="10" bottom="10"
click="currentState='Register'" left="10" includeIn="Login" />
<mx:LinkButton id="loginLink" label="Return to Login" click="currentState=''" includeIn="Register" left="10" top="10" bottom="10"/>
<s:Button label="Login" label.Register="Register" id="loginButton" right="10" color.Register="0x0000FF" top="10" bottom="10"/>
</s:controlBarContent>
</s:Panel>
</s:Application>
Wed Jun 13 2018, 11:10 AM Z

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