Pacote | mx.effects |
Classe | public class Move |
Herança | Move TweenEffect Effect EventDispatcher Object |
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Flex 3 |
Versões de runtime: | Flash Player 9, AIR 1.1 |
Ao iniciar com Flex 4.0, a Adobe recomenda que você use a classe de spark.effects.Move como uma alternativa a esta classe. |
The Move effect changes the position of a component over a specified time interval. You can specify the initial position with the
xFrom
and
yFrom
values, the destination position with xTo
and yTo
, or the number of pixels to move the component
with xBy
and yBy
.
If you specify any two of the values (initial position, destination,
or amount to move), Flex calculates the third.
If you specify all three, Flex ignores the xBy
and
yBy
values.
If you specify only the xTo
and yTo
values
or the xBy
and yBy
values,
Flex sets xFrom
and yFrom
to be the object's
current position.
If you specify a Move effect for a moveEffect
trigger,
and if you do not set the six From, To, and By properties,
Flex sets them to create a smooth transition between the object's
old position and its new position.
You typically apply this effect to a target in a container
that uses absolute positioning, such as Canvas,
or one with "layout=absolute"
, such as Application or Panel.
If you apply it to a target in a container that performs automatic layout,
such as a VBox or Grid container,
the move occurs, but the next time the container updates its layout,
it moves the target back to its original position.
You can set the container's autoLayout
property to false
to disable the move back, but that disables layout for all controls in the container.
The <mx:Move>
tag
inherits all of the tag attributes of its of its superclass,
and adds the following tag attributes:
<mx:Move id="ID" xFrom="val" yFrom="val" xTo="val" yTo="val" xBy="val" yBy="val" />
Elementos da API relacionados
Propriedade | Definido por | ||
---|---|---|---|
className : String [somente leitura]
The name of the effect class, such as "Fade". | Effect | ||
constructor : Object
Uma referência ao objeto de classe ou à função de construtor de uma determinada ocorrência de objeto. | Object | ||
customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | ||
duration : Number
Duration of the effect in milliseconds. | Effect | ||
easingFunction : Function = null
The easing function for the animation. | TweenEffect | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | ||
instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | ||
isPlaying : Boolean [somente leitura]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | ||
playheadTime : Number
Current time position of the effect. | Effect | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | ||
relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | ||
repeatCount : int = 1
Number of times to repeat the effect. | Effect | ||
repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | ||
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | ||
suspendBackgroundProcessing : Boolean = false
If true, blocks all background processing
while the effect is playing. | Effect | ||
target : Object
The object to which this effect is applied. | Effect | ||
targets : Array
An Array of objects that are targets for the effect. | Effect | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect | ||
xBy : Number
Number of pixels to move the components along the x axis. | Move | ||
xFrom : Number
Initial position's x coordinate. | Move | ||
xTo : Number
Destination position's x coordinate. | Move | ||
yBy : Number
Number of pixels to move the components along the y axis. | Move | ||
yFrom : Number
Initial position's y coordinate. | Move | ||
yTo : Number
Destination position's y coordinate. | Move |
Método | Definido por | ||
---|---|---|---|
Constructor. | Move | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registra um objeto de ouvinte de evento em um objeto EventDispatcher, de forma que o ouvinte receba a notificação de um evento. | EventDispatcher | ||
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
Creates a single effect instance and initializes it. | Effect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
Envia um evento para o fluxo de eventos. | EventDispatcher | ||
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
Verifica se o objeto EventDispatcher tem ouvintes registrados para um tipo específico de evento. | EventDispatcher | ||
Indica se um objeto tem uma propriedade especificada definida. | Object | ||
Indica se uma ocorrência da classe Object está na cadeia de protótipos do objeto especificado como o parâmetro. | Object | ||
Pauses the effect until you call the resume() method. | Effect | ||
Begins playing the effect. | Effect | ||
Indica se a propriedade especificada existe e é enumerável. | Object | ||
Remove um ouvinte do objeto EventDispatcher. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
Define a disponibilidade de uma propriedade dinâmica para operações de repetição. | Object | ||
Stops the effect, leaving the effect targets in their current state. | Effect | ||
Retorna a representação da string deste objeto, formatado segundo as convenções específicas para a localidade. | Object | ||
Retorna a representação de string do objeto especificado. | Object | ||
Retorna o valor primitivo do objeto especificado. | Object | ||
Verifica se um ouvinte de evento está registrado nesse objeto EventDispatcher ou em qualquer um de seus ancestrais para o tipo de evento especificado. | EventDispatcher |
xBy | propriedade |
public var xBy:Number
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Flex 3 |
Versões de runtime: | Flash Player 9, AIR 1.1 |
Number of pixels to move the components along the x axis. Values can be negative.
xFrom | propriedade |
public var xFrom:Number
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Flex 3 |
Versões de runtime: | Flash Player 9, AIR 1.1 |
Initial position's x coordinate.
xTo | propriedade |
public var xTo:Number
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Flex 3 |
Versões de runtime: | Flash Player 9, AIR 1.1 |
Destination position's x coordinate.
yBy | propriedade |
public var yBy:Number
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Flex 3 |
Versões de runtime: | Flash Player 9, AIR 1.1 |
Number of pixels to move the components along the y axis. Values can be negative.
yFrom | propriedade |
public var yFrom:Number
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Flex 3 |
Versões de runtime: | Flash Player 9, AIR 1.1 |
Initial position's y coordinate.
yTo | propriedade |
public var yTo:Number
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Flex 3 |
Versões de runtime: | Flash Player 9, AIR 1.1 |
Destination position's y coordinate.
Move | () | Construtor |
<?xml version="1.0"?> <!-- Simple example to demonstrate the Halo Move effect. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx"> <fx:Script> <![CDATA[ private function moveImage():void { myMove.end(); myMove.xTo=mouseX-60; myMove.play(); } ]]> </fx:Script> <fx:Declarations> <mx:Move id="myMove" target="{img}"/> </fx:Declarations> <s:Panel title="Halo Move Effect Example" width="95%" height="95%" > <s:VGroup left="20" right="20" top="20" bottom="20"> <s:Label width="100%" color="blue" text="Click anywhere on the canvas to move the phone horizontally to that position"/> <mx:Canvas id="canvas" width="100%" height="100%" mouseDown="moveImage();"> <mx:Image id="img" source="@Embed(source='assets/Nokia_6630.png')"/> </mx:Canvas> </s:VGroup> </s:Panel> </s:Application>
Wed Jun 13 2018, 11:10 AM Z