Pacote | com.adobe.icomm.assetplacement.model |
Classe | public class PackageDefinition |
Herança | PackageDefinition ![]() |
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Asset Placement Building Block 9.5 |
Versões de runtime: | AIR 1.0, Flash Player 9, Flash Player 10 |
The package definition is divided into two broad sections: <controllers> and <assets>. The <controllers> section contains entries for each AssetPlacement component used in the statement: each PromoImage, PromoImageSlideShow, AttachmentLoader, etc. that is added to the statement will have a <controller> entry automatically added to the package definition file by the Interactive Document Plugin. The <controller> entries are meant to be used later in the statement development cycle, to help choose appropriate advertising content to place in each component.
The <assets> section is used at runtime. Each AssetPlacement component will attempt to load
assets at runtime. A component looks up the <resource> or <attachment> entry with the matching
controller
attribute to the components' id
attribute and if a match is found
attempts to load the source
specified.
It is possible to access the various assets of the package definition by calling the
appropriate methods; assets are divided into two types: attachments and resources. Attachments are
assets that are part of the PDF Navigator and must be accessed through Navigator APIs. Resources
are content that can be loaded directly such as images and SWFs. Generally, an asset is recovered
through its controller id. The controller id is the key that connects a Flex component (such
as a PromoImage) to a resource in the package definition. The component's id
property is the lookup key. Note that many assets may be returned for one ID lookup.
This class is a singleton. Calls to the constructor will result in an exception being thrown. In order to use this class, use the PackageDefinitionLoader class.
Elementos da API relacionados
Propriedade | Definido por | ||
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![]() | constructor : Object
Uma referência ao objeto de classe ou à função de construtor de uma determinada ocorrência de objeto. | Object |
Método | Definido por | ||
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Indica se um objeto tem uma propriedade especificada definida. | Object | |
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Indica se uma ocorrência da classe Object está na cadeia de protótipos do objeto especificado como o parâmetro. | Object | |
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Indica se a propriedade especificada existe e é enumerável. | Object | |
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Define a disponibilidade de uma propriedade dinâmica para operações de repetição. | Object | |
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Retorna a representação da string deste objeto, formatado segundo as convenções específicas para a localidade. | Object | |
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Retorna a representação de string do objeto especificado. | Object | |
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Retorna o valor primitivo do objeto especificado. | Object |
Constante | Definido por |
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Wed Jun 13 2018, 11:10 AM Z