Pacote | com.adobe.icc.services.user |
Classe | public class UserEvent |
Herança | UserEvent Event Object |
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Asset Composer Building Block 9.5 |
Versões de runtime: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Método | Definido por | ||
---|---|---|---|
Constructor. | UserEvent | ||
[substituir]
Duplicates an instance of an Event subclass. | UserEvent | ||
Uma função de utilitário para implementar o método toString() em classes ActionScript 3.0 Event personalizadas. | Event | ||
Indica se um objeto tem uma propriedade especificada definida. | Object | ||
Verifica se o método preventDefault() foi chamado no evento. | Event | ||
Indica se uma ocorrência da classe Object está na cadeia de protótipos do objeto especificado como o parâmetro. | Object | ||
Cancela um comportamento padrão de evento se esse comportamento puder ser cancelado. | Event | ||
Indica se a propriedade especificada existe e é enumerável. | Object | ||
Define a disponibilidade de uma propriedade dinâmica para operações de repetição. | Object | ||
Impede o processamento de qualquer ouvinte de evento no nó atual e qualquer nó subsequente no fluxo de eventos. | Event | ||
Impede o processamento de algum ouvinte de evento em nós subsequentes ao nó atual no fluxo de eventos. | Event | ||
Retorna a representação da string deste objeto, formatado segundo as convenções específicas para a localidade. | Object | ||
Retorna uma string que contém todas as propriedades do objeto Event. | Event | ||
Retorna o valor primitivo do objeto especificado. | Object |
Constante | Definido por | ||
---|---|---|---|
AUTHENTICATION_FAILED : String = "authenticationFailed" [estático]
This type of event would be dispatched when authentication fails using the username, password. | UserEvent | ||
AUTHENTICATION_REQUIRED : String = "authenticationRequired" [estático]
This type of event would be dispatched when authentication using SSO is not achieved. | UserEvent | ||
AUTHENTICATION_SUCCESS : String = "authenticationSuccess" [estático]
This type of event would be dispatched when the Authentication process is successful. | UserEvent | ||
LOAD_USER_COMPLETE : String = "loadUserComplete" [estático]
This type of event would be dispatched when load User is complete. | UserEvent | ||
LOGOUT_COMPLETE : String = "logoutComplete" [estático]
This type of event would be dispatched when logout is complete. | UserEvent | ||
RENEW_SESSION_COMPLETE : String = "renewSessionComplete" [estático]
This type of event would be dispatched when renew Session is complete. | UserEvent |
UserEvent | () | Construtor |
public function UserEvent(type:String)
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Asset Composer Building Block 9.5 |
Versões de runtime: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Constructor. Accepts an event type
and instantiates the corresponding UserEvent
.
type:String — One of the event type constants.
|
clone | () | método |
override public function clone():Event
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Asset Composer Building Block 10 |
Versões de runtime: | AIR (unsupported), Flash Player 10.2 |
Duplicates an instance of an Event subclass.
Returns a new Event object that is a copy of the original instance of the Event object.
You do not normally call clone()
; the EventDispatcher class calls it automatically
when you redispatch an event—that is, when you call dispatchEvent(event)
from a handler
that is handling event
.
The new Event object includes all the properties of the original.
When creating your own custom Event class, you must override the
inherited Event.clone()
method in order for it to duplicate the
properties of your custom class. If you do not set all the properties that you add
in your event subclass, those properties will not have the correct values when listeners
handle the redispatched event.
In this example, PingEvent
is a subclass of Event
and therefore implements its own version of clone()
.
class PingEvent extends Event { var URL:String; public override function clone():Event { return new PingEvent(type, bubbles, cancelable, URL); } }
Event — A new Event object that is identical to the original.
|
AUTHENTICATION_FAILED | Constante |
public static const AUTHENTICATION_FAILED:String = "authenticationFailed"
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Asset Composer Building Block 9.5 |
Versões de runtime: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when authentication fails using the username, password. As a response to this type of event an application can show an error message to the user. This event would only happen when authentication is done using username and password and NOT in SSO case.
AUTHENTICATION_REQUIRED | Constante |
public static const AUTHENTICATION_REQUIRED:String = "authenticationRequired"
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Asset Composer Building Block 9.5 |
Versões de runtime: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when authentication using SSO is not achieved. And due to that we require the user's username and password for authentication. As a response to this event the application can show the login page to the user.
AUTHENTICATION_SUCCESS | Constante |
public static const AUTHENTICATION_SUCCESS:String = "authenticationSuccess"
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Asset Composer Building Block 9.5 |
Versões de runtime: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when the Authentication process is successful. Authentication might have been done with SSO or username and password. As a response to this event the application can show the welcome page to the user The application may want to perform specific check for permission/role so as to verify the user is allowed. So as a response to this event the application would do those checks and then only show the welcome page
LOAD_USER_COMPLETE | Constante |
public static const LOAD_USER_COMPLETE:String = "loadUserComplete"
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Asset Composer Building Block 9.5 |
Versões de runtime: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when load User is complete.
LOGOUT_COMPLETE | Constante |
public static const LOGOUT_COMPLETE:String = "logoutComplete"
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Asset Composer Building Block 9.5 |
Versões de runtime: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when logout is complete. As a response to this event the application may show a logout page informing the user that he has been logged out. Or the application can take the user back to login page
RENEW_SESSION_COMPLETE | Constante |
public static const RENEW_SESSION_COMPLETE:String = "renewSessionComplete"
Versão da linguagem: | ActionScript 3.0 |
Versão de produto: | Asset Composer Building Block 9.5 |
Versões de runtime: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when renew Session is complete.
Wed Jun 13 2018, 11:10 AM Z