Referência do ActionScript® 3.0 para Adobe® Flash® Platform
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Constantes de Implementação de Acessibilidade  

As constantes AccessibilityImplementation destinam-se a ser usada com a classe flash.accessibility.AccessibilityImplementation.

Códigos de erro
Constantes de função de objeto
Constantes de estado de objeto
Sinalizadores de seleção
Constantes de eventos

Códigos de erro

Atribua estas à propriedade AccessibilityImplementation.errno para indicar erros.

E_NOERROR         =  0x00000000;  // No error 
E_FAIL            =  0x80004005;  // Generic or unexpected failure 
E_MEMBERNOTFOUND  =  0x80020003;  // This property is inapplicable to this object 
E_INVALIDARG      =  0x80070057;  // One or more arguments were invalid

Constantes de função de objeto

Consulte Microsoft's Accessibility Object Roles para obter a documentação.

ROLE_SYSTEM_ALERT               =  0x08; 
ROLE_SYSTEM_ANIMATION           =  0x36; 
ROLE_SYSTEM_APPLICATION         =  0x0e; 
ROLE_SYSTEM_BORDER              =  0x13; 
ROLE_SYSTEM_BUTTONDROPDOWN      =  0x38; 
ROLE_SYSTEM_BUTTONDROPDOWNGRID  =  0x3a; 
ROLE_SYSTEM_BUTTONMENU          =  0x39; 
ROLE_SYSTEM_CARET               =  0x07; 
ROLE_SYSTEM_CELL                =  0x1d; 
ROLE_SYSTEM_CHARACTER           =  0x20; 
ROLE_SYSTEM_CHART               =  0x11; 
ROLE_SYSTEM_CHECKBUTTON         =  0x2c; 
ROLE_SYSTEM_CLIENT              =  0x0a; 
ROLE_SYSTEM_CLOCK               =  0x3d; 
ROLE_SYSTEM_COLUMN              =  0x1b; 
ROLE_SYSTEM_COLUMNHEADER        =  0x19; 
ROLE_SYSTEM_COMBOBOX            =  0x2e; 
ROLE_SYSTEM_CURSOR              =  0x06; 
ROLE_SYSTEM_DIAGRAM             =  0x35; 
ROLE_SYSTEM_DIAL                =  0x31; 
ROLE_SYSTEM_DIALOG              =  0x12; 
ROLE_SYSTEM_DOCUMENT            =  0x0f; 
ROLE_SYSTEM_DROPLIST            =  0x2f; 
ROLE_SYSTEM_EQUATION            =  0x37; 
ROLE_SYSTEM_GRAPHIC             =  0x28; 
ROLE_SYSTEM_GRIP                =  0x04; 
ROLE_SYSTEM_GROUPING            =  0x14; 
ROLE_SYSTEM_HELPBALLOON         =  0x1f; 
ROLE_SYSTEM_HOTKEYFIELD         =  0x32; 
ROLE_SYSTEM_INDICATOR           =  0x27; 
ROLE_SYSTEM_LINK                =  0x1e; 
ROLE_SYSTEM_LIST                =  0x21; 
ROLE_SYSTEM_LISTITEM            =  0x22; 
ROLE_SYSTEM_MENUBAR             =  0x02; 
ROLE_SYSTEM_MENUITEM            =  0x0c; 
ROLE_SYSTEM_MENUPOPUP           =  0x0b; 
ROLE_SYSTEM_OUTLINE             =  0x23; 
ROLE_SYSTEM_OUTLINEITEM         =  0x24; 
ROLE_SYSTEM_PAGETAB             =  0x25; 
ROLE_SYSTEM_PAGETABLIST         =  0x3c; 
ROLE_SYSTEM_PANE                =  0x10; 
ROLE_SYSTEM_PROGRESSBAR         =  0x30; 
ROLE_SYSTEM_PROPERTYPAGE        =  0x26; 
ROLE_SYSTEM_PUSHBUTTON          =  0x2b; 
ROLE_SYSTEM_RADIOBUTTON         =  0x2d; 
ROLE_SYSTEM_ROW                 =  0x1c; 
ROLE_SYSTEM_ROWHEADER           =  0x1a; 
ROLE_SYSTEM_SCROLLBAR           =  0x03; 
ROLE_SYSTEM_SEPARATOR           =  0x15; 
ROLE_SYSTEM_SLIDER              =  0x33; 
ROLE_SYSTEM_SOUND               =  0x05; 
ROLE_SYSTEM_SPINBUTTON          =  0x34; 
ROLE_SYSTEM_SPLITBUTTON =  0x3e; 
ROLE_SYSTEM_STATICTEXT          =  0x29; 
ROLE_SYSTEM_STATUSBAR           =  0x17; 
ROLE_SYSTEM_TABLE               =  0x18; 
ROLE_SYSTEM_TEXT                =  0x2a; 
ROLE_SYSTEM_TITLEBAR            =  0x01; 
ROLE_SYSTEM_TOOLBAR             =  0x16; 
ROLE_SYSTEM_TOOLTIP             =  0x0d; 
ROLE_SYSTEM_WHITESPACE          =  0x3b; 
ROLE_SYSTEM_WINDOW              =  0x09;

Constantes de estado de objeto

Consulte Microsoft's Accessibility Object State Constants para obter a documentação.

STATE_SYSTEM_ALERT_HIGH       =  0x10000000; 
STATE_SYSTEM_ALERT_LOW        =  0x04000000; 
STATE_SYSTEM_ALERT_MEDIUM     =  0x08000000; 
STATE_SYSTEM_ANIMATED         =  0x00004000; 
STATE_SYSTEM_BUSY             =  0x00000800; 
STATE_SYSTEM_CHECKED          =  0x00000010; 
STATE_SYSTEM_COLLAPSED        =  0x00000400; 
STATE_SYSTEM_DEFAULT          =  0x00000100; 
STATE_SYSTEM_EXPANDED         =  0x00000200; 
STATE_SYSTEM_EXTSELECTABLE    =  0x02000000; 
STATE_SYSTEM_FLOATING         =  0x00001000; 
STATE_SYSTEM_FOCUSABLE        =  0x00100000; 
STATE_SYSTEM_FOCUSED          =  0x00000004; 
STATE_SYSTEM_HOTTRACKED       =  0x00000080; 
STATE_SYSTEM_INDETERMINATE    =  0x00000020; 
STATE_SYSTEM_INVISIBLE        =  0x00008000; 
STATE_SYSTEM_LINKED           =  0x00400000; 
STATE_SYSTEM_MARQUEED         =  0x00002000; 
STATE_SYSTEM_MIXED            =  0x00000020; 
STATE_SYSTEM_MOVEABLE         =  0x00040000; 
STATE_SYSTEM_MULTISELECTABLE  =  0x01000000; 
STATE_SYSTEM_NORMAL           =  0x00000000; 
STATE_SYSTEM_OFFSCREEN        =  0x00010000; 
STATE_SYSTEM_PRESSED          =  0x00000008; 
STATE_SYSTEM_PROTECTED        =  0x20000000; 
STATE_SYSTEM_READONLY         =  0x00000040; 
STATE_SYSTEM_SELECTABLE       =  0x00200000; 
STATE_SYSTEM_SELECTED         =  0x00000002; 
STATE_SYSTEM_SELFVOICING      =  0x00080000; 
STATE_SYSTEM_SIZEABLE         =  0x00020000; 
STATE_SYSTEM_TRAVERSED        =  0x00800000; 
STATE_SYSTEM_UNAVAILABLE      =  0x00000001;

Sinalizadores de seleção

As seguintes constantes são descritas na documentação da classe AccessibilityImplementation sob o método accSelect().

SELFLAG_TAKESELECTION    =  0x02; 
SELFLAG_EXTENDSELECTION  =  0x04; 
SELFLAG_ADDSELECTION     =  0x08; 
SELFLAG_REMOVESELECTION  =  0x10;

Constantes de eventos

Consulte Microsoft's Accessibility Object State Constants para obter a documentação.

EVENT_OBJECT_CREATE               =  0x8000; 
EVENT_OBJECT_DESTROY              =  0x8001; 
EVENT_OBJECT_SHOW                 =  0x8002; 
EVENT_OBJECT_HIDE                 =  0x8003; 
EVENT_OBJECT_REORDER              =  0x8004; 
EVENT_OBJECT_FOCUS                =  0x8005; 
EVENT_OBJECT_SELECTION            =  0x8006; 
EVENT_OBJECT_SELECTIONADD         =  0x8007; 
EVENT_OBJECT_SELECTIONREMOVE      =  0x8008; 
EVENT_OBJECT_SELECTIONWITHIN      =  0x8009; 
EVENT_OBJECT_STATECHANGE          =  0x800a; 
EVENT_OBJECT_LOCATIONCHANGE       =  0x800b; 
EVENT_OBJECT_NAMECHANGE           =  0x800c; 
EVENT_OBJECT_DESCRIPTIONCHANGE    =  0x800d; 
EVENT_OBJECT_VALUECHANGE          =  0x800e; 
EVENT_OBJECT_PARENTCHANGE         =  0x800f; 
EVENT_OBJECT_HELPCHANGE           =  0x8010; 
EVENT_OBJECT_DEFACTIONCHANGE      =  0x8011; 
EVENT_OBJECT_ACCELERATORCHANGE    =  0x8012;

[ X ]Por que inglês?
O conteúdo na Referência do ActionScript 3.0 aparece em inglês

Nem todas as partes da Referência do ActionScript 3.0 estão traduzidas em todos os idiomas. Quando um elemento de um idioma não está traduzido, ele é exibido em inglês. Por exemplo, a classe ga.controls.HelpBox não está traduzida em nenhum idioma. Por isso, na versão da referência em português do Brasil, a classe ga.controls.HelpBox é exibida em inglês.