Pakket | spark.effects.easing |
Klasse | public class Linear |
Overerving | Linear Object |
Implementatie | IEaser |
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 4 |
Runtimeversies: | Flash Player 10, AIR 1.5 |
easeInFraction
property, it
then uses uniform (linear) motion through the next phase, and
finally decelerates until the end during the period specified
by the easeOutFraction
property.
The easing values for the three phases are calculated such that the behavior of constant acceleration, linear motion, and constant deceleration all occur within the specified duration of the animation.
Strict linear motion can be achieved by setting
easeInFraction
and easeOutFraction
to 0.0.
Note that if acceleration or
deceleration are not 0.0, then the motion during the middle
phase is not at the same speed as that of pure
linear motion. The middle phase consists of
uniform motion, but the speed of that motion is determined by
the size of that phase relative to the overall animation.
The <s:Linear>
tag
inherits all of the tag attributes of its of its superclass,
and adds the following tag attributes:
<s:Linear id="ID" easeInFraction="0" easeOutFraction="0" />
Eigenschap | Gedefinieerd door | ||
---|---|---|---|
constructor : Object
Verwijzing naar het klasseobject of de constructorfunctie van een bepaalde objectinstantie. | Object | ||
easeInFraction : Number
The fraction an animation spent accelerating,
between 0.0 and 1.0. | Linear | ||
easeOutFraction : Number
The percentage an animation will spend decelerating,
between 0.0 and 1.0. | Linear |
Methode | Gedefinieerd door | ||
---|---|---|---|
Constructor. | Linear | ||
Calculates the eased fraction value based on the
easeInFraction and easeOutFraction
properties. | Linear | ||
Geeft aan of voor een object een opgegeven eigenschap is gedefinieerd. | Object | ||
Geeft aan of een instantie van de klasse Object zich in de prototypeketen van het object bevindt dat als parameter is opgegeven. | Object | ||
Geeft aan of de opgegeven eigenschap bestaat en kan worden opgesomd. | Object | ||
Stelt de beschikbaarheid van een dynamische eigenschap voor lusbewerkingen in. | Object | ||
Geeft de tekenreeksweergave van dit object weer, geformatteerd volgens de locatiespecifieke conventies. | Object | ||
Retourneert een tekenreeksrepresentatie van het opgegeven object. | Object | ||
Retourneert de primitieve waarde van het opgegeven object. | Object |
easeInFraction | eigenschap |
easeInFraction:Number
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 4 |
Runtimeversies: | Flash Player 10, AIR 1.5 |
The fraction an animation spent accelerating,
between 0.0 and 1.0.
The values of the easeOutFraction
property
and easeInFraction
property must satisfy the
equation easeOutFraction + easeInFraction <= 1
where any remaining time is spent in the linear motion phase.
De standaardwaarde is 0.
Implementatie
public function get easeInFraction():Number
public function set easeInFraction(value:Number):void
easeOutFraction | eigenschap |
easeOutFraction:Number
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 4 |
Runtimeversies: | Flash Player 10, AIR 1.5 |
The percentage an animation will spend decelerating,
between 0.0 and 1.0.
The values of the easeOutFraction
property
and easeInFraction
property must satisfy the
equation easeOutFraction + easeInFraction <= 1
where any remaining time is spent in the linear motion phase.
De standaardwaarde is 0.
Implementatie
public function get easeOutFraction():Number
public function set easeOutFraction(value:Number):void
Linear | () | Constructor |
public function Linear(easeInFraction:Number = 0, easeOutFraction:Number = 0)
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 4 |
Runtimeversies: | Flash Player 10, AIR 1.5 |
Constructor.
ParameterseaseInFraction:Number (default = 0 ) — The fraction of the overall duration
in the acceleration phase, between 0.0 and 1.0.
| |
easeOutFraction:Number (default = 0 ) — The fraction of the overall duration
in the deceleration phase, between 0.0 and 1.0.
|
ease | () | methode |
public function ease(fraction:Number):Number
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 4 |
Runtimeversies: | Flash Player 10, AIR 1.5 |
Calculates the eased fraction value based on the
easeInFraction
and easeOutFraction
properties.
If fraction
is less than easeInFraction
, it calculates a value
based on accelerating up to the linear motion phase.
If fraction
is greater than easeInFraction
and less than
(1-easeOutFraction)
, it calculates a value based
on the linear motion phase between the easing in and easing out phases.
Otherwise, it calculates a value based on constant deceleration
between the linear motion phase and 0.0.
Parameters
fraction:Number — The elapsed fraction of the animation,
between 0.0 and 1.0..
|
Number — The eased fraction of the animation.
|
<?xml version="1.0"?> <!-- Simple example to demonstrate the s:Linear class. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark"> <fx:Declarations> <s:Linear id="linearEasing" easeInFraction="0.3"/> <s:Elastic id="elasticEasing"/> <s:Move id="moveRight" target="{myImage}" xBy="500" duration="2000" easer="{elasticEasing}"/> <s:Move id="moveLeft" target="{myImage}" xBy="-500" duration="2000" easer="{linearEasing}"/> </fx:Declarations> <s:Panel id="examplePanel" title="Linear Effect Example" width="75%" height="75%"> <!-- Directions --> <s:VGroup id="detailsBox" width="50%" top="5" left="5"> <s:Label width="99%" color="blue" text="Click the buttons to watch the effect."/> </s:VGroup> <mx:Image id="myImage" top="20" source="@Embed(source='assets/logo.jpg')"/> <s:Button label="Move Right" bottom="10" left="5" click="moveRight.end();moveRight.play();"/> <s:Button label="Move Left" bottom="10" left="100" click="moveLeft.end();moveLeft.play();"/> </s:Panel> </s:Application>
Wed Jun 13 2018, 11:42 AM Z