Pakket | spark.effects.easing |
Klasse | public class Elastic |
Overerving | Elastic Object |
Implementatie | IEaser |
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 4 |
Runtimeversies: | Flash Player 10, AIR 1.5 |
Openbare eigenschappen
Openbare methoden
Methode | Gedefinieerd door | ||
---|---|---|---|
Elastic()
Constructor. | Elastic | ||
Takes the fraction representing the elapsed duration of an animation
(a value between 0.0 to 1.0) and returns a new elapsed value. | Elastic | ||
Geeft aan of voor een object een opgegeven eigenschap is gedefinieerd. | Object | ||
Geeft aan of een instantie van de klasse Object zich in de prototypeketen van het object bevindt dat als parameter is opgegeven. | Object | ||
Geeft aan of de opgegeven eigenschap bestaat en kan worden opgesomd. | Object | ||
Stelt de beschikbaarheid van een dynamische eigenschap voor lusbewerkingen in. | Object | ||
Geeft de tekenreeksweergave van dit object weer, geformatteerd volgens de locatiespecifieke conventies. | Object | ||
Retourneert een tekenreeksrepresentatie van het opgegeven object. | Object | ||
Retourneert de primitieve waarde van het opgegeven object. | Object |
Constructordetails
Elastic | () | Constructor |
public function Elastic()
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 4 |
Runtimeversies: | Flash Player 10, AIR 1.5 |
Constructor.
Methodedetails
ease | () | methode |
public function ease(fraction:Number):Number
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 4 |
Runtimeversies: | Flash Player 10, AIR 1.5 |
Takes the fraction representing the elapsed duration of an animation (a value between 0.0 to 1.0) and returns a new elapsed value. This value is used to calculate animated property values. By changing the value of the elapsed fraction, you effectively change the animation of the property.
Parameters
fraction:Number — The elapsed fraction of an animation, from 0.0 to 1.0.
|
Number — The eased value for the elapsed time. Typically, this value
should be constrained to lie between 0.0 and 1.0, although it is possible
to return values outside of this range. Note that the results of
returning such values are undefined, and depend on what kind of
effects are using this eased value. For example, an object moving
in a linear fashion can have positions calculated outside of its start
and end point without a problem, but other value types (such as color)
may not result in desired effects if they use time values that cause
them to surpass their endpoint values.
|
Voorbeelden Hoe dit voorbeeld te gebruiken
BounceElasticEffectExample.mxml
<?xml version="1.0"?> <!-- Simple example to demonstrate the s:Bounce and s:Elastic classes. --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark"> <fx:Declarations> <s:Bounce id="bounceEasing"/> <s:Elastic id="elasticEasing"/> <s:Move id="moveRight" target="{myImage}" xBy="500" duration="2000" easer="{elasticEasing}"/> <s:Move id="moveLeft" target="{myImage}" xBy="-500" duration="2000" easer="{bounceEasing}"/> </fx:Declarations> <s:Panel id="examplePanel" title="Bounce and Elastic Effect Example" width="75%" height="75%"> <!-- Directions --> <s:VGroup id="detailsBox" width="50%" top="5" left="5"> <s:Label width="99%" color="blue" text="Click the buttons to watch the effect."/> </s:VGroup> <mx:Image id="myImage" top="20" source="@Embed(source='assets/logo.jpg')"/> <s:Button label="Move Right" bottom="10" left="5" click="moveRight.end();moveRight.play();"/> <s:Button label="Move Left" bottom="10" left="100" click="moveLeft.end();moveLeft.play();"/> </s:Panel> </s:Application>
Wed Jun 13 2018, 11:42 AM Z