Pakket | mx.effects.easing |
Klasse | public class Sine |
Overerving | Sine Object |
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
spark.effects.easing.Sine
The Spark effects provided as of Flex 4 use classes which implement the
IEaser interface instead of the easing functions in classes like Sine for
the earlier Flex 3 effects. To achieve the same functionality of the old Sine
class, create a spark.effects.Sine instance with an appropriate
|
The Sine class defines three easing functions to implement motion with Flex effect classes, where the motion is defined by a sine wave. For more information, see http://www.robertpenner.com/profmx.
Methode | Gedefinieerd door | ||
---|---|---|---|
[statisch]
The easeIn() method starts motion from zero velocity,
and then accelerates motion as it executes. | Sine | ||
[statisch]
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. | Sine | ||
[statisch]
The easeOut() method starts motion fast,
and then decelerates motion to a zero velocity as it executes. | Sine | ||
Geeft aan of voor een object een opgegeven eigenschap is gedefinieerd. | Object | ||
Geeft aan of een instantie van de klasse Object zich in de prototypeketen van het object bevindt dat als parameter is opgegeven. | Object | ||
Geeft aan of de opgegeven eigenschap bestaat en kan worden opgesomd. | Object | ||
Stelt de beschikbaarheid van een dynamische eigenschap voor lusbewerkingen in. | Object | ||
Geeft de tekenreeksweergave van dit object weer, geformatteerd volgens de locatiespecifieke conventies. | Object | ||
Retourneert een tekenreeksrepresentatie van het opgegeven object. | Object | ||
Retourneert de primitieve waarde van het opgegeven object. | Object |
easeIn | () | methode |
public static function easeIn(t:Number, b:Number, c:Number, d:Number):Number
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
The easeIn()
method starts motion from zero velocity,
and then accelerates motion as it executes.
Parameters
t:Number — Specifies time.
| |
b:Number — Specifies the initial position of a component.
| |
c:Number — Specifies the total change in position of the component.
| |
d:Number — Specifies the duration of the effect, in milliseconds.
|
Number — Number corresponding to the position of the component.
|
easeInOut | () | methode |
public static function easeInOut(t:Number, b:Number, c:Number, d:Number):Number
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
The easeInOut()
method combines the motion
of the easeIn()
and easeOut()
methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity.
Parameters
t:Number — Specifies time.
| |
b:Number — Specifies the initial position of a component.
| |
c:Number — Specifies the total change in position of the component.
| |
d:Number — Specifies the duration of the effect, in milliseconds.
|
Number — Number corresponding to the position of the component.
|
easeOut | () | methode |
public static function easeOut(t:Number, b:Number, c:Number, d:Number):Number
Taalversie: | ActionScript 3.0 |
Productversie: | Flex 3 |
Runtimeversies: | Flash Player 9, AIR 1.1 |
The easeOut()
method starts motion fast,
and then decelerates motion to a zero velocity as it executes.
Parameters
t:Number — Specifies time.
| |
b:Number — Specifies the initial position of a component.
| |
c:Number — Specifies the total change in position of the component.
| |
d:Number — Specifies the duration of the effect, in milliseconds.
|
Number — Number corresponding to the position of the component.
|
Wed Jun 13 2018, 11:42 AM Z