| 패키지 | org.osmf.traits |
| 클래스 | public final class LoadState |
| 상속 | LoadState Object |
| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | OSMF 1.0 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
공용 속성
공용 메서드
공용 상수
| 상수 | 정의 주체 | ||
|---|---|---|---|
| LOAD_ERROR : String = "loadError" [정적]
The LoadTrait has failed to load. | LoadState | ||
| LOADING : String = "loading" [정적]
The LoadTrait has begun loading. | LoadState | ||
| READY : String = "ready" [정적]
The LoadTrait is ready for playback. | LoadState | ||
| UNINITIALIZED : String = "uninitialized" [정적]
The LoadTrait has been constructed, but either has not yet started
loading or has been unloaded. | LoadState | ||
| UNLOADING : String = "unloading" [정적]
The LoadTrait has begun unloading. | LoadState | ||
상수 세부 정보
LOAD_ERROR | 상수 |
public static const LOAD_ERROR:String = "loadError"| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | OSMF 1.0 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
The LoadTrait has failed to load.
LOADING | 상수 |
public static const LOADING:String = "loading"| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | OSMF 1.0 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
The LoadTrait has begun loading.
READY | 상수 |
public static const READY:String = "ready"| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | OSMF 1.0 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
The LoadTrait is ready for playback.
UNINITIALIZED | 상수 |
public static const UNINITIALIZED:String = "uninitialized"| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | OSMF 1.0 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
The LoadTrait has been constructed, but either has not yet started loading or has been unloaded.
UNLOADING | 상수 |
public static const UNLOADING:String = "unloading"| 언어 버전: | ActionScript 3.0 |
| 제품 버전: | OSMF 1.0 |
| 런타임 버전: | Flash Player 10, AIR 1.5 |
The LoadTrait has begun unloading.
Tue Jun 12 2018, 03:17 PM Z
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