패키지 | mx.effects.effectClasses |
클래스 | public class SoundEffectInstance |
상속 | SoundEffectInstance EffectInstance EventDispatcher Object |
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
관련 API 요소
속성 | 정의 주체 | ||
---|---|---|---|
bufferTime : Number = 1000
The SoundEffect class uses an internal Sound object to control
the MP3 file. | SoundEffectInstance | ||
className : String [읽기 전용]
The name of the effect class, such as "FadeInstance". | EffectInstance | ||
constructor : Object
지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다. | Object | ||
duration : Number
The duration of the effect, in milliseconds. | EffectInstance | ||
effect : IEffect
The IEffect object that created this IEffectInstance object. | EffectInstance | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target
list-based control of a data effect. | EffectInstance | ||
hideFocusRing : Boolean
Determines whether the effect should hide
the focus ring when starting the effect. | EffectInstance | ||
isLoading : Boolean [읽기 전용]
This property is true if the MP3 has been loaded. | SoundEffectInstance | ||
loops : int = 0
The number of times to play the sound in a loop, where a value of
0 means play the effect once, a value of 1 means play the effect twice,
and so on. | SoundEffectInstance | ||
panEasingFunction : Function
The easing function for the pan effect. | SoundEffectInstance | ||
panFrom : Number
Initial pan of the Sound object. | SoundEffectInstance | ||
panTo : Number
Final pan of the Sound object. | SoundEffectInstance | ||
playheadTime : Number
Current time position of the effect. | EffectInstance | ||
propertyChanges : PropertyChanges
Specifies the PropertyChanges object containing
the start and end values for the set of properties
relevant to the effect's targets. | EffectInstance | ||
repeatCount : int
Number of times to repeat the effect. | EffectInstance | ||
repeatDelay : int
Amount of time, in milliseconds,
to wait before repeating the effect. | EffectInstance | ||
sound : Sound
Reference to the internal Sound object. | SoundEffectInstance | ||
soundChannel : SoundChannel [읽기 전용]
The SoundChannel object that the MP3 file has been loaded into. | SoundEffectInstance | ||
source : Object
The URL or class of the MP3 file to play. | SoundEffectInstance | ||
startDelay : int
Amount of time, in milliseconds,
to wait before starting the effect. | EffectInstance | ||
startTime : Number = 0
The initial position in the MP3 file, in milliseconds,
at which playback should start. | SoundEffectInstance | ||
suspendBackgroundProcessing : Boolean
If true, blocks all background processing
while the effect is playing. | EffectInstance | ||
target : Object
The UIComponent object to which this effect is applied. | EffectInstance | ||
triggerEvent : Event
The event, if any, which triggered the playing of the effect. | EffectInstance | ||
useDuration : Boolean = true
If true, stop the effect
after the time specified by the duration
property has elapsed. | SoundEffectInstance | ||
volumeEasingFunction : Function
The easing function for the volume effect. | SoundEffectInstance | ||
volumeFrom : Number
Initial volume of the Sound object. | SoundEffectInstance | ||
volumeTo : Number
Final volume of the Sound object. | SoundEffectInstance |
메서드 | 정의 주체 | ||
---|---|---|---|
SoundEffectInstance(target:Object)
Constructor. | SoundEffectInstance | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
리스너에서 이벤트 알림을 받을 수 있도록 EventDispatcher 객체에 이벤트 리스너 객체를 등록합니다. | EventDispatcher | ||
이벤트를 이벤트 흐름으로 전달합니다. | EventDispatcher | ||
Interrupts an effect instance that is currently playing,
and jumps immediately to the end of the effect. | EffectInstance | ||
Called by the end() method when the effect
finishes playing. | EffectInstance | ||
Called after each iteration of a repeated effect finishes playing. | EffectInstance | ||
EventDispatcher 객체에 특정 유형의 이벤트에 대한 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher | ||
지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | ||
This method is called if the effect was triggered by the EffectManager. | EffectInstance | ||
Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | ||
Pauses the effect until you call the resume() method. | EffectInstance | ||
Plays the effect instance on the target. | EffectInstance | ||
지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | ||
EventDispatcher 객체에서 리스너를 제거합니다. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | EffectInstance | ||
Plays the effect in reverse, starting from
the current position of the effect. | EffectInstance | ||
루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | ||
Plays the effect instance on the target after the
startDelay period has elapsed. | EffectInstance | ||
Stops the effect, leaving the target in its current state. | EffectInstance | ||
로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 프리미티브 값을 반환합니다. | Object | ||
이 EventDispatcher 객체 또는 조상 객체에 지정한 이벤트 유형에 대한 이벤트 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher |
bufferTime | 속성 |
public var bufferTime:Number = 1000
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The SoundEffect class uses an internal Sound object to control the MP3 file. This property specifies the minimum number of milliseconds worth of sound data to hold in the Sound object's buffer. The Sound object waits until it has at least this much data before beginning playback, and before resuming playback after a network stall.
기본값: 1000.
isLoading | 속성 |
loops | 속성 |
public var loops:int = 0
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The number of times to play the sound in a loop, where a value of
0 means play the effect once, a value of 1 means play the effect twice,
and so on. If you repeat the MP3 file, it still uses the setting of the
useDuration
property to determine the playback time.
The duration
property takes precedence
over this property.
If the effect duration is not long enough to play the sound at least once,
the sound does not loop.
기본값: 0.
panEasingFunction | 속성 |
public var panEasingFunction:Function
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The easing function for the pan effect.
This function is used to interpolate between the values
of panFrom
and panTo
.
panFrom | 속성 |
public var panFrom:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Initial pan of the Sound object. The value can range from -1.0 to 1.0, where -1.0 uses only the left channel, 1.0 uses only the right channel, and 0.0 balances the sound evenly between the two channels.
기본값: 0.
panTo | 속성 |
public var panTo:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Final pan of the Sound object. The value can range from -1.0 to 1.0, where -1.0 uses only the left channel, 1.0 uses only the right channel, and 0.0 balances the sound evenly between the two channels.
기본값: 0.
sound | 속성 |
public var sound:Sound
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Reference to the internal Sound object. The SoundEffect uses this instance to play the MP3 file.
soundChannel | 속성 |
soundChannel:SoundChannel
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The SoundChannel object that the MP3 file has been loaded into.
구현
public function get soundChannel():SoundChannel
source | 속성 |
source:Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The URL or class of the MP3 file to play.
If you have already embedded the MP3 file, using the
Embed
keyword, you can pass the Class object
of the MP3 file to the source
property.
Otherwise, specify the full URL to the MP3 file.
구현
public function get source():Object
public function set source(value:Object):void
startTime | 속성 |
public var startTime:Number = 0
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The initial position in the MP3 file, in milliseconds, at which playback should start.
기본값: 0.
useDuration | 속성 |
public var useDuration:Boolean = true
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
If true
, stop the effect
after the time specified by the duration
property has elapsed.
If false
, stop the effect
after the MP3 finishes playing or looping.
기본값: true.
volumeEasingFunction | 속성 |
public var volumeEasingFunction:Function
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The easing function for the volume effect.
Use this function to interpolate between the values
of volumeFrom
and volumeTo
.
volumeFrom | 속성 |
public var volumeFrom:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Initial volume of the Sound object. Value can range from 0.0 to 1.0.
기본값: 1.0.
volumeTo | 속성 |
public var volumeTo:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Final volume of the Sound object. Value can range from 0.0 to 1.0.
기본값: 1.0.
SoundEffectInstance | () | 생성자 |
Tue Jun 12 2018, 03:17 PM Z