| 패키지 | mx.effects.effectClasses | 
| 클래스 | public class AddChildActionInstance | 
| 상속 | AddChildActionInstance    ActionEffectInstance   EffectInstance   EventDispatcher   Object | 
| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Flex 3 | 
| 런타임 버전: | Flash Player 9, AIR 1.1 | 
관련 API 요소
공용 속성
| 속성 | 정의 주체 | ||
|---|---|---|---|
![]()  | className : String [읽기 전용] 
      The name of the effect class, such as "FadeInstance".  | EffectInstance | |
![]()  | constructor : Object 
	 지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다.  | Object | |
![]()  | duration : Number  
      The duration of the effect, in milliseconds.  | EffectInstance | |
![]()  | effect : IEffect 
      The IEffect object that created this IEffectInstance object.  | EffectInstance | |
![]()  | effectTargetHost : mx.effects:IEffectTargetHost 
      A property that lets you access the target
      list-based control of a data effect.  | EffectInstance | |
![]()  | hideFocusRing : Boolean 
      Determines whether the effect should hide
      the focus ring when starting the effect.  | EffectInstance | |
| index : int = -1  
	  The index of the child within the parent.  | AddChildActionInstance | ||
![]()  | playheadTime : Number 
      Current time position of the effect.  | EffectInstance | |
| position : String  
	  The position of the child component, relative to relativeTo, where it is added.  | AddChildActionInstance | ||
![]()  | propertyChanges : PropertyChanges 
      Specifies the PropertyChanges object containing
      the start and end values for the set of properties
      relevant to the effect's targets.  | EffectInstance | |
| relativeTo : DisplayObjectContainer  
	  The location where the child component is added.  | AddChildActionInstance | ||
![]()  | repeatCount : int 
      Number of times to repeat the effect.  | EffectInstance | |
![]()  | repeatDelay : int 
      Amount of time, in milliseconds,
      to wait before repeating the effect.  | EffectInstance | |
![]()  | startDelay : int 
      Amount of time, in milliseconds,
      to wait before starting the effect.  | EffectInstance | |
![]()  | suspendBackgroundProcessing : Boolean 
      If true, blocks all background processing
      while the effect is playing.  | EffectInstance | |
![]()  | target : Object 
      The UIComponent object to which this effect is applied.  | EffectInstance | |
![]()  | triggerEvent : Event 
      The event, if any, which triggered the playing of the effect.  | EffectInstance | |
보호 속성
공용 메서드 
| 메서드 | 정의 주체 | ||
|---|---|---|---|
AddChildActionInstance(target:Object) 
	  Constructor.  | AddChildActionInstance | ||
![]()  | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void 
	리스너에서 이벤트 알림을 받을 수 있도록 EventDispatcher 객체에 이벤트 리스너 객체를 등록합니다.  | EventDispatcher | |
![]()  | 
	이벤트를 이벤트 흐름으로 전달합니다.  | EventDispatcher | |
![]()  | 
      Interrupts an effect instance that is currently playing,
      and jumps immediately to the end of the effect.  | EffectInstance | |
![]()  | 
      Called by the end() method when the effect
      finishes playing.  | EffectInstance | |
![]()  | 
      Called after each iteration of a repeated effect finishes playing.  | EffectInstance | |
![]()  | 
	EventDispatcher 객체에 특정 유형의 이벤트에 대한 리스너가 등록되어 있는지 여부를 확인합니다.  | EventDispatcher | |
![]()  | 
	 지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다.  | Object | |
![]()  | 
      This method is called if the effect was triggered by the EffectManager.  | EffectInstance | |
![]()  | 
	 Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다.  | Object | |
![]()  | 
      Pauses the effect until you call the resume() method.  | EffectInstance | |
![]()  | 
      Plays the effect instance on the target.  | EffectInstance | |
![]()  | 
	 지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다.  | Object | |
![]()  | 
	EventDispatcher 객체에서 리스너를 제거합니다.  | EventDispatcher | |
![]()  | 
      Resumes the effect after it has been paused 
      by a call to the pause() method.  | EffectInstance | |
![]()  | 
      Plays the effect in reverse, starting from
      the current position of the effect.  | EffectInstance | |
![]()  | 
     루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다.  | Object | |
![]()  | 
      Plays the effect instance on the target after the
      startDelay period has elapsed.  | EffectInstance | |
![]()  | 
      Stops the effect, leaving the target in its current state.  | EffectInstance | |
![]()  | 
	 로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다.  | Object | |
![]()  | 
	 지정된 객체의 문자열 표현을 반환합니다.  | Object | |
![]()  | 
	 지정된 객체의 프리미티브 값을 반환합니다.  | Object | |
![]()  | 
	이 EventDispatcher 객체 또는 조상 객체에 지정한 이벤트 유형에 대한 이벤트 리스너가 등록되어 있는지 여부를 확인합니다.  | EventDispatcher | |
보호 메서드 
속성 세부 정보
index | 속성 | 
public var index:int = -1| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Flex 3 | 
| 런타임 버전: | Flash Player 9, AIR 1.1 | 
The index of the child within the parent.
position | 속성 | 
public var position:String| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Flex 3 | 
| 런타임 버전: | Flash Player 9, AIR 1.1 | 
The position of the child component, relative to relativeTo, where it is added.
relativeTo | 속성 | 
public var relativeTo:DisplayObjectContainer| 언어 버전: | ActionScript 3.0 | 
| 제품 버전: | Flex 3 | 
| 런타임 버전: | Flash Player 9, AIR 1.1 | 
The location where the child component is added.
생성자 세부 정보
AddChildActionInstance | () | 생성자 | 
Tue Jun 12 2018, 03:17 PM Z
 
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