패키지 | mx.effects.easing |
클래스 | public class Quartic |
상속 | Quartic Object |
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Flex 4.0(으)로 시작하는 경우 이 클래스 대신 spark.effects.easing.Power 클래스를 사용하는 것이 좋습니다.
The Spark effects provided as of Flex 4 use classes which implement the
IEaser interface instead of the easing functions in classes like Quartic for
the earlier Flex 3 effects. To achieve the same functionality of Quartic,
create a Power instance with an |
The Quartic class defines three easing functions to implement motion with Flex effect classes. The acceleration of motion for a Quartic easing equation is greater than for a Quadratic or Cubic easing equation. For more information, see http://www.robertpenner.com/profmx.
메서드 | 정의 주체 | ||
---|---|---|---|
[정적]
The easeIn() method starts motion from a zero velocity,
and then accelerates motion as it executes. | Quartic | ||
[정적]
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity. | Quartic | ||
[정적]
The easeOut() method starts motion fast,
and then decelerates motion to a zero velocity. | Quartic | ||
지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | ||
Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | ||
지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | ||
루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | ||
로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 프리미티브 값을 반환합니다. | Object |
easeIn | () | 메서드 |
public static function easeIn(t:Number, b:Number, c:Number, d:Number):Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The easeIn()
method starts motion from a zero velocity,
and then accelerates motion as it executes.
매개 변수
t:Number — Specifies time.
| |
b:Number — Specifies the initial position of a component.
| |
c:Number — Specifies the total change in position of the component.
| |
d:Number — Specifies the duration of the effect, in milliseconds.
|
Number — Number corresponding to the position of the component.
|
easeInOut | () | 메서드 |
public static function easeInOut(t:Number, b:Number, c:Number, d:Number):Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The easeInOut()
method combines the motion
of the easeIn()
and easeOut()
methods
to start the motion from a zero velocity, accelerate motion,
then decelerate to a zero velocity.
매개 변수
t:Number — Specifies time.
| |
b:Number — Specifies the initial position of a component.
| |
c:Number — Specifies the total change in position of the component.
| |
d:Number — Specifies the duration of the effect, in milliseconds.
|
Number — Number corresponding to the position of the component.
|
easeOut | () | 메서드 |
public static function easeOut(t:Number, b:Number, c:Number, d:Number):Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The easeOut()
method starts motion fast,
and then decelerates motion to a zero velocity.
매개 변수
t:Number — Specifies time.
| |
b:Number — Specifies the initial position of a component.
| |
c:Number — Specifies the total change in position of the component.
| |
d:Number — Specifies the duration of the effect, in milliseconds.
|
Number — Number corresponding to the position of the component.
|
Tue Jun 12 2018, 03:17 PM Z