패키지 | com.adobe.solutions.prm.domain.impl |
클래스 | public class TeamMember |
상속 | TeamMember Object |
구현 | ITeamMember, IEventDispatcher |
언어 버전: | ActionScript 3.0 |
제품 버전: | Project Management Building Block 10.0 |
런타임 버전: | Flash Player 10.2, AIR (unsupported) |
속성 | 정의 주체 | ||
---|---|---|---|
asset : IAsset [읽기 전용]
A reference of the asset to which the team member is assigned. | TeamMember | ||
assignedTo : IMemberCollection [읽기 전용]
Reference to the member collection to which this member is assigned. | TeamMember | ||
attributes : Object
Defines the map of key value pair attributes. | TeamMember | ||
campaignRole : String
The role of a team member in a campaign. | TeamMember | ||
canonicalName : String [읽기 전용]
CanonicalName of the member as defined in Document Server User Management. | TeamMember | ||
constructor : Object
지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다. | Object | ||
createdBy : String
Principal name for a user who created an entity. | TeamMember | ||
creationDate : Date
Date of creation of an entity. | TeamMember | ||
description : String
Description. | TeamMember | ||
domainName : String [읽기 전용]
Domain name of the member as defined in Document Server User Management. | TeamMember | ||
email : String [읽기 전용]
Email of the member. | TeamMember | ||
id : String
Unique identifier. | TeamMember | ||
lastUpdatedBy : String
Principal name for a user who last updated an entity. | TeamMember | ||
lastUpdatedDate : Date
Date when an entity was last updated. | TeamMember | ||
name : String [읽기 전용]
Name of the member. | TeamMember | ||
organizationalTitle : String
Defines the organization title. | TeamMember | ||
principalName : String
Defines the Principal Name of a team member. | TeamMember | ||
project : IProject [읽기 전용]
Reference of the project to which this team member is assigned. | TeamMember | ||
projectName : String [읽기 전용]
The name of the project to which the team member is assigned. | TeamMember | ||
role : String [읽기 전용]
Role of the member in the workflow. | TeamMember | ||
tags : IList
Defines the list of tags that can be associated with an entity. | TeamMember | ||
title : String [읽기 전용]
Title of the member in the workflow. | TeamMember | ||
user : IUser
User object is fetched based on principal name attribute of team member value object. | TeamMember | ||
userId : String [읽기 전용]
User ID of a team member as defined in Adobe ® Digital Enterprise Platform Document Services - Administration Console. | TeamMember | ||
vo : com.adobe.solutions.prm.vo:TeamMemberVO
This property refers to an instance of a team member value object. | TeamMember | ||
workItem : IWorkItem [읽기 전용]
A reference of the workitem to which the team member is assigned. | TeamMember |
메서드 | 정의 주체 | ||
---|---|---|---|
The constructor for TeamMember class. | TeamMember | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | TeamMember | ||
Dispatches an event into the event flow. | TeamMember | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | TeamMember | ||
지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | ||
Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | ||
지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | ||
This remote operation removes a team member from the server. | TeamMember | ||
Removes a listener from the EventDispatcher object. | TeamMember | ||
This remote operation saves the current state of team member on server. | TeamMember | ||
루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | ||
로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 프리미티브 값을 반환합니다. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. | TeamMember |
asset | 속성 |
assignedTo | 속성 |
assignedTo:IMemberCollection
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Project Management Building Block 10 |
런타임 버전: | Flash Player 10.2, AIR (unsupported) |
Reference to the member collection to which this member is assigned.
구현
public function get assignedTo():IMemberCollection
attributes | 속성 |
campaignRole | 속성 |
campaignRole:String
언어 버전: | ActionScript 3.0 |
제품 버전: | Project Management Building Block 10 |
런타임 버전: | Flash Player 10.2, AIR (unsupported) |
The role of a team member in a campaign. These roles are assigned by virtue of being owner of a project or workitem.
구현
public function get campaignRole():String
public function set campaignRole(value:String):void
canonicalName | 속성 |
canonicalName:String
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Project Management Building Block 10 |
런타임 버전: | Flash Player 10.2, AIR (unsupported) |
CanonicalName
of the member as defined in Document Server User Management.
The combination of canonicalName
and domainName
are used to uniquely identify a user.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 userUpdated
이벤트를 전달합니다.
구현
public function get canonicalName():String
createdBy | 속성 |
creationDate | 속성 |
description | 속성 |
domainName | 속성 |
domainName:String
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Project Management Building Block 10 |
런타임 버전: | Flash Player 10.2, AIR (unsupported) |
Domain name of the member as defined in Document Server User Management.
The combination of canonicalName
and domainName
are used to uniquely identify a user.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 userUpdated
이벤트를 전달합니다.
구현
public function get domainName():String
속성 |
id | 속성 |
lastUpdatedBy | 속성 |
lastUpdatedDate | 속성 |
name | 속성 |
organizationalTitle | 속성 |
organizationalTitle:String
언어 버전: | ActionScript 3.0 |
제품 버전: | Project Management Building Block 10 |
런타임 버전: | Flash Player 10.2, AIR (unsupported) |
Defines the organization title. Please note that this value is not validated. It is a user-defined value. You can add the validation in a custom implementation.
구현
public function get organizationalTitle():String
public function set organizationalTitle(value:String):void
principalName | 속성 |
project | 속성 |
projectName | 속성 |
role | 속성 |
tags | 속성 |
title | 속성 |
user | 속성 |
userId | 속성 |
userId:String
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Project Management Building Block 10 |
런타임 버전: | Flash Player 10.2, AIR (unsupported) |
User ID of a team member as defined in Adobe ® Digital Enterprise Platform Document Services - Administration Console.
이 속성은 데이터 바인딩에 대한 소스로 사용할 수 있습니다. 이 속성을 수정하면 userUpdated
이벤트를 전달합니다.
구현
public function get userId():String
vo | 속성 |
vo:com.adobe.solutions.prm.vo:TeamMemberVO
언어 버전: | ActionScript 3.0 |
제품 버전: | Project Management Building Block 10 |
런타임 버전: | Flash Player 10.2, AIR (unsupported) |
This property refers to an instance of a team member value object.
구현
public function get vo():com.adobe.solutions.prm.vo:TeamMemberVO
public function set vo(value:com.adobe.solutions.prm.vo:TeamMemberVO):void
workItem | 속성 |
TeamMember | () | 생성자 |
public function TeamMember(value:com.adobe.solutions.prm.vo:TeamMemberVO, project:IProject, workItem:IWorkItem)
언어 버전: | ActionScript 3.0 |
제품 버전: | Project Management Building Block 10.0 |
런타임 버전: | Flash Player 10.2, AIR (unsupported) |
The constructor for TeamMember
class. It creates a team member using team member value object and reference to project or work item
to which this member is assigned.
value:com.adobe.solutions.prm.vo:TeamMemberVO — Team member value object
| |
project:IProject — Reference of project to which this team member is assigned.
| |
workItem:IWorkItem — Reference of workitem to which this team member is assigned.
|
addEventListener | () | 메서드 |
public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, weakRef:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. You can register event listeners on all nodes in the display list for a specific type of event, phase, and priority.
After you successfully register an event listener, you cannot change its priority
through additional calls to addEventListener()
. To change a listener's priority, you
must first call removeEventListener()
. Then you can register the listener again with the new
priority level.
After the listener is registered, subsequent calls to
addEventListener()
with a different value for either type
or useCapture
result in the
creation of a separate listener registration. For example, if you first register a
listener with useCapture
set to true
, it listens only during the capture phase. If you
call addEventListener()
again using the same listener object, but with useCapture
set to
false
, you have two separate listeners: one that listens during the capture phase, and
another that listens during the target and bubbling phases.
You cannot register an event listener for only the target phase or the bubbling phase. Those phases are coupled during registration because bubbling applies only to the ancestors of the target node.
When you no longer need an event listener, remove it by calling EventDispatcher.removeEventListener()
; otherwise, memory problems might result. Objects
with registered event listeners are not automatically removed from memory because the
garbage collector does not remove objects that still have references.
Copying an EventDispatcher instance does not copy the event listeners attached to it. (If your newly created node needs an event listener, you must attach the listener after creating the node.) However, if you move an EventDispatcher instance, the event listeners attached to it move along with it.
If the event listener is being registered on a node while an event is also being processed on this node, the event listener is not triggered during the current phase but may be triggered during a later phase in the event flow, such as the bubbling phase.
If an event listener is removed from a node while an event is being processed on the node, it is still triggered by the current actions. After it is removed, the event listener is never invoked again (unless it is registered again for future processing).
매개 변수
type:String — The type of event.
| |
listener:Function — The listener function that processes the event. This function must accept an event object
as its only parameter and must return nothing, as this example shows:
| |
useCapture:Boolean (default = false ) — Determines whether the listener works in the capture phase or the target
and bubbling phases. If useCapture is set to true , the
listener processes the event only during the capture phase and not in the target or
bubbling phase. If useCapture is false , the listener processes the event only
during the target or bubbling phase. To listen for the event in all three phases, call
addEventListener() twice, once with useCapture set to true ,
then again with useCapture set to false .
| |
priority:int (default = 0 ) — The priority level of the event listener. Priorities are designated by a 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0.
| |
weakRef:Boolean (default = false ) — Determines whether the reference to the listener is strong or weak. A strong
reference (the default) prevents your listener from being garbage-collected. A weak
reference does not. Class-level member functions are not subject to garbage
collection, so you can set |
dispatchEvent | () | 메서드 |
public function dispatchEvent(event:Event):Boolean
Dispatches an event into the event flow. The event target is the
EventDispatcher object upon which dispatchEvent()
is called.
매개 변수
event:Event — The event object dispatched into the event flow.
|
Boolean — A value of true unless preventDefault() is called on the event,
in which case it returns false .
|
hasEventListener | () | 메서드 |
public function hasEventListener(type:String):Boolean
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. This allows you to determine where an EventDispatcher object has altered handling of an event type in the event flow hierarchy. To determine whether
a specific event type will actually trigger an event listener, use IEventDispatcher.willTrigger()
.
The difference between hasEventListener()
and willTrigger()
is that hasEventListener()
examines only the object to which it belongs, whereas willTrigger()
examines the entire event flow for the event specified by the type
parameter.
매개 변수
type:String — The type of event.
|
Boolean — A value of true if a listener of the specified type is registered; false otherwise.
|
remove | () | 메서드 |
public function remove():mx.rpc:AsyncToken
언어 버전: | ActionScript 3.0 |
제품 버전: | Project Management Building Block 10 |
런타임 버전: | Flash Player 10.2, AIR (unsupported) |
This remote operation removes a team member from the server. It removes a member from the list of members present at that level from which this member is removed.
반환값mx.rpc:AsyncToken — It returns a token on which success or fault handlers can be attached. The resulting event contains a list of all the team members present at that level from which this member is removed.
|
removeEventListener | () | 메서드 |
public function removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object. If there is no matching listener registered with the EventDispatcher object, a call to this method has no effect.
매개 변수
type:String — The type of event.
| |
listener:Function — The listener object to remove.
| |
useCapture:Boolean (default = false ) — Specifies whether the listener was registered for the capture phase or the target and bubbling phases. If the listener was registered for both the capture phase and the target and bubbling phases, two calls to removeEventListener() are required to remove both: one call with useCapture set to true , and another call with useCapture set to false .
|
save | () | 메서드 |
public function save():mx.rpc:AsyncToken
언어 버전: | ActionScript 3.0 |
제품 버전: | Project Management Building Block 10 |
런타임 버전: | Flash Player 10.2, AIR (unsupported) |
This remote operation saves the current state of team member on server. It adds this member to a list of members present at that level to which this member is added.
반환값mx.rpc:AsyncToken — It returns a token on which success or fault handlers can be attached. The resulting event contains a list of the team members present at that level to which this member is added.
|
willTrigger | () | 메서드 |
public function willTrigger(type:String):Boolean
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type. This method returns true
if an event listener is triggered during any phase of the event flow when an event of the specified type is dispatched to this EventDispatcher object or any of its descendants.
The difference between hasEventListener()
and willTrigger()
is that hasEventListener()
examines only the object to which it belongs, whereas willTrigger()
examines the entire event flow for the event specified by the type
parameter.
매개 변수
type:String — The type of event.
|
Boolean — A value of true if a listener of the specified type will be triggered; false otherwise.
|
Tue Jun 12 2018, 03:17 PM Z