패키지 | com.adobe.icomm.assetplacement.model |
클래스 | public class PackageDefinition |
상속 | PackageDefinition ![]() |
언어 버전: | ActionScript 3.0 |
제품 버전: | Asset Placement Building Block 9.5 |
런타임 버전: | AIR 1.0, Flash Player 9, Flash Player 10 |
The package definition is divided into two broad sections: <controllers> and <assets>. The <controllers> section contains entries for each AssetPlacement component used in the statement: each PromoImage, PromoImageSlideShow, AttachmentLoader, etc. that is added to the statement will have a <controller> entry automatically added to the package definition file by the Interactive Document Plugin. The <controller> entries are meant to be used later in the statement development cycle, to help choose appropriate advertising content to place in each component.
The <assets> section is used at runtime. Each AssetPlacement component will attempt to load
assets at runtime. A component looks up the <resource> or <attachment> entry with the matching
controller
attribute to the components' id
attribute and if a match is found
attempts to load the source
specified.
It is possible to access the various assets of the package definition by calling the
appropriate methods; assets are divided into two types: attachments and resources. Attachments are
assets that are part of the PDF Navigator and must be accessed through Navigator APIs. Resources
are content that can be loaded directly such as images and SWFs. Generally, an asset is recovered
through its controller id. The controller id is the key that connects a Flex component (such
as a PromoImage) to a resource in the package definition. The component's id
property is the lookup key. Note that many assets may be returned for one ID lookup.
This class is a singleton. Calls to the constructor will result in an exception being thrown. In order to use this class, use the PackageDefinitionLoader class.
관련 API 요소
속성 | 정의 주체 | ||
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![]() | constructor : Object
지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다. | Object |
메서드 | 정의 주체 | ||
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지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | |
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Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | |
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지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | |
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루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | |
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로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | |
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지정된 객체의 문자열 표현을 반환합니다. | Object | |
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지정된 객체의 프리미티브 값을 반환합니다. | Object |
상수 | 정의 주체 |
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Tue Jun 12 2018, 03:17 PM Z