Paquete | com.adobe.icc.services.user |
Clase | public class UserEvent |
Herencia | UserEvent Event Object |
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Bloque de construcción Asset Composer 9.5 |
Versiones de motor de ejecución: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Método | Definido por | ||
---|---|---|---|
Constructor. | UserEvent | ||
[override]
Duplicates an instance of an Event subclass. | UserEvent | ||
Una función de utilidad para implementar el método toString() en las clases Event personalizadas de ActionScript 3.0. | Event | ||
Indica si un objeto tiene definida una propiedad especificada. | Object | ||
Comprueba si se ha llamado a preventDefault() en el evento. | Event | ||
Indica si hay una instancia de la clase Object en la cadena de prototipo del objeto especificado como parámetro. | Object | ||
Cancela el comportamiento predeterminado de un evento si es posible cancelarlo. | Event | ||
Indica si existe la propiedad especificada y si es enumerable. | Object | ||
Establece la disponibilidad de una propiedad dinámica para operaciones de bucle. | Object | ||
Impide el proceso de cualquier detector de eventos en el nodo actual y los nodos siguientes en el flujo del evento. | Event | ||
Impide el proceso de cualquier detector de eventos en nodos siguientes al nodo actual. | Event | ||
Devuelve la representación de cadena de este objeto, con formato según las convenciones específicas de configuración regional. | Object | ||
Devuelve una cadena que contiene todas las propiedades del objeto de evento. | Event | ||
Devuelve el valor simple del objeto especificado. | Object |
Constante | Definido por | ||
---|---|---|---|
AUTHENTICATION_FAILED : String = "authenticationFailed" [estática]
This type of event would be dispatched when authentication fails using the username, password. | UserEvent | ||
AUTHENTICATION_REQUIRED : String = "authenticationRequired" [estática]
This type of event would be dispatched when authentication using SSO is not achieved. | UserEvent | ||
AUTHENTICATION_SUCCESS : String = "authenticationSuccess" [estática]
This type of event would be dispatched when the Authentication process is successful. | UserEvent | ||
LOAD_USER_COMPLETE : String = "loadUserComplete" [estática]
This type of event would be dispatched when load User is complete. | UserEvent | ||
LOGOUT_COMPLETE : String = "logoutComplete" [estática]
This type of event would be dispatched when logout is complete. | UserEvent | ||
RENEW_SESSION_COMPLETE : String = "renewSessionComplete" [estática]
This type of event would be dispatched when renew Session is complete. | UserEvent |
UserEvent | () | Información sobre |
public function UserEvent(type:String)
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Bloque de construcción Asset Composer 9.5 |
Versiones de motor de ejecución: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Constructor. Accepts an event type
and instantiates the corresponding UserEvent
.
type:String — One of the event type constants.
|
clone | () | método |
override public function clone():Event
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Bloque de construcción Asset Composer 10 |
Versiones de motor de ejecución: | AIR (unsupported), Flash Player 10.2 |
Duplicates an instance of an Event subclass.
Returns a new Event object that is a copy of the original instance of the Event object.
You do not normally call clone()
; the EventDispatcher class calls it automatically
when you redispatch an event—that is, when you call dispatchEvent(event)
from a handler
that is handling event
.
The new Event object includes all the properties of the original.
When creating your own custom Event class, you must override the
inherited Event.clone()
method in order for it to duplicate the
properties of your custom class. If you do not set all the properties that you add
in your event subclass, those properties will not have the correct values when listeners
handle the redispatched event.
In this example, PingEvent
is a subclass of Event
and therefore implements its own version of clone()
.
class PingEvent extends Event { var URL:String; public override function clone():Event { return new PingEvent(type, bubbles, cancelable, URL); } }
Event — A new Event object that is identical to the original.
|
AUTHENTICATION_FAILED | Constante |
public static const AUTHENTICATION_FAILED:String = "authenticationFailed"
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Bloque de construcción Asset Composer 9.5 |
Versiones de motor de ejecución: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when authentication fails using the username, password. As a response to this type of event an application can show an error message to the user. This event would only happen when authentication is done using username and password and NOT in SSO case.
AUTHENTICATION_REQUIRED | Constante |
public static const AUTHENTICATION_REQUIRED:String = "authenticationRequired"
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Bloque de construcción Asset Composer 9.5 |
Versiones de motor de ejecución: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when authentication using SSO is not achieved. And due to that we require the user's username and password for authentication. As a response to this event the application can show the login page to the user.
AUTHENTICATION_SUCCESS | Constante |
public static const AUTHENTICATION_SUCCESS:String = "authenticationSuccess"
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Bloque de construcción Asset Composer 9.5 |
Versiones de motor de ejecución: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when the Authentication process is successful. Authentication might have been done with SSO or username and password. As a response to this event the application can show the welcome page to the user The application may want to perform specific check for permission/role so as to verify the user is allowed. So as a response to this event the application would do those checks and then only show the welcome page
LOAD_USER_COMPLETE | Constante |
public static const LOAD_USER_COMPLETE:String = "loadUserComplete"
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Bloque de construcción Asset Composer 9.5 |
Versiones de motor de ejecución: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when load User is complete.
LOGOUT_COMPLETE | Constante |
public static const LOGOUT_COMPLETE:String = "logoutComplete"
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Bloque de construcción Asset Composer 9.5 |
Versiones de motor de ejecución: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when logout is complete. As a response to this event the application may show a logout page informing the user that he has been logged out. Or the application can take the user back to login page
RENEW_SESSION_COMPLETE | Constante |
public static const RENEW_SESSION_COMPLETE:String = "renewSessionComplete"
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Bloque de construcción Asset Composer 9.5 |
Versiones de motor de ejecución: | AIR (unsupported), Flash Player 9, Flash Player 10 |
This type of event would be dispatched when renew Session is complete.
Tue Jun 12 2018, 02:12 PM Z