It is important to understand the concepts and workflow
involved before developing an iPhone application using ActionScript
3.0.
Glossary
The following terms are important to understand when building
an iPhone application.
-
iPhone Dev Center site
-
The Apple Computer website
(http://developer.apple.com/iphone/
)
where you can do the following:
-
Apply to become an
iPhone developer.
-
Manage and create iPhone development certificates, provisioning
profiles and app IDs (which are defined below).
-
Submit applications for the App Store.
-
iPhone development certificate
-
Used to identify a developer for the purpose of developing
applications.
You obtain this file from Apple. You convert
this certificate to a P12 certificate file to sign the iPhone application
you create using ActionScript 3.0. See
P12 certificate file
.
You
do not need an iPhone development certificate to simply debug and
test Flash Professional CS5 applications on the development computer.
However, you need a development certificate to install and test
the application on an iPhone.
The development certificate
is different from a distribution certificate, which you use to build
a final version of your application. You obtain a distribution certificate
from Apple when you build a final version of your application.
-
Certificate signing request
-
A file that contains personal information used to generate
a development certificate. Also known as a CSR file.
-
Provisioning profile
-
A file that lets you test or distribute an iPhone application. You
obtain provisioning profile files from Apple. A provisioning profile
is assigned to a specific development certificate, an application
ID, and one or more device IDs. There are different types of provisioning
profiles:
-
Development provisioning profile
—Used
to install a test version of an application to the developer’s iPhone.
-
Test provisioning profile
—Also known as an ad-hoc
provisioning profile. Used to distribute a test version of the application
to multiple users (and iPhone units). With this provisioning profile
and the test application, users can test your application without
it being submitted to the App Store. Note: you can also use a development
provisioning profile to distribute test applications to multiple
devices.
-
Distribution provisioning profile
—Used to build an
iPhone application to submit your application to the App Store.
-
App ID
-
A unique string that identifies an iPhone application (or
multiple applications) from a specific developer. You create app
IDs at the iPhone Dev Center site. Each provisioning profile has
an associated app ID or app ID pattern. You use this app ID (or
pattern) when developing an application. You use the app ID in the Flash
Professional CS5 iPhone Settings dialog box (or in the application descriptor
file).
App IDs at the iPhone Dev Center contain a bundle
seed ID followed by a bundle identifier. The bundle seed ID is a
string of characters, such as 5RM86Z4DJM, that Apple assigns to
the App ID. The bundle identifier contains a reverse domain name
string that you pick. The bundle identifier may end in an asterisk
(*), indicating a wildcard app ID. Examples are:
There
are two types of app ID at the iPhone Dev Center:
-
Wildcard app IDs—At the iPhone Dev Center, these app IDs
end in an asterisk (*), such as 96LPVWEASL.com.myDomain.* or 96LPVWEASL.*.
With a provisioning profile that uses this kind of app ID, you can
generate test applications that use an app ID that matches the pattern.
For the application’s app ID, you can replace the asterisk with
any string of valid characters. For example, if the iPhone Dev Center
site specifies 96LPVWEASL.com.example.* as the app ID, you can use
com.example.foo or com.example.bar as the application’s app ID.
-
Specific app IDs—These define a unique app ID to use in an
application. At the iPhone Dev Center, these app IDs do not end
in an asterisk. An example is 96LPVWEASL.com.myDomain.myApp. With
a provisioning profile that uses this kind of app ID, applications
much match the app ID exactly. For example, if the iPhone Dev Center
site specifies 96LPVWEASL.com.example.helloWorld as the app ID,
you must use com.example.foo as the application’s app ID.
When
developing your application, you specify the app ID in the iPhone
settings dialog box in Flash Professional CS5 or in the application
descriptor file. For more details on app IDs, see the “Deployment
tab” section of
Setting iPhone application properties in Flash Professional CS5
or see
Setting iPhone application properties in the application descriptor file
.
Important:
When
specifying the app ID, disregard the bundle seed ID portion of the
app ID. For example, if Apple lists your app ID as 96LPVWEASL.com.example.bob.myApp,
disregard 96LPVWEASL—use com.example.bob.myApp as the app ID. If
Apple lists your app ID as 5RM86Z4DJM.*, disregard 5RM86Z4DJM—this
is a wildcard app ID.
You can find the app ID (or wildcard
app ID pattern) associated with a provisioning profile at the iPhone
Dev Center (
http://developer.apple.com/iphone
). Go
to the iPhone Developer Program Portal and then go to the Provisioning section.
-
P12 certificate file
-
A P12 file (a file with a .p12 extension) is a type of certificate file
(a Personal Information Exchange file). The Packager for iPhone
uses this type of certificate to build an iPhone application. You
convert the developer certificate you receive from Apple into this
form of certificate.
-
Unique Device ID
-
A unique code identifying a specific iPhone. Also known as
a UDID or a device ID.
Overview of the development workflow
When developing an application for the iPhone, you follow
these steps:
-
Install Flash Professional CS5 from Adobe.
-
Install iTunes.
-
Obtain developer files from Apple. These files include the
developer certificate and provisioning profiles. See
Obtaining developer files from Apple
.
-
Convert the development certificate to a P12 certificate
file. Flash CS5 requires the certificate to be a P12 certificate.
See
Obtaining developer files from Apple
.
-
Use iTunes to associate your provisioning profile with your
iPhone.
-
Write the application in Flash Professional CS5.
It
is important to understand the best practices for designing and
optimizing code for an iPhone application. See
iPhone application design considerations
.
Also, some ActionScript
3.0 APIs are limited or unsupported on the iPhone. See
ActionScript 3.0 API support for mobile devices
.
You can also
use Flash Builder 4.0 to edit the ActionScript 3.0 code for the application.
You
can use Flash Professional CS5 to test your application on the development
computer.
-
Create icon art and initial screen art for the application.
Every iPhone application includes a set of icons that identify it
to users. The iPhone displays the initial screen image as the program
is loading. See
iPhone icon and initial screen images
.
-
Edit the iPhone settings. These settings include the following:
-
The identity of the application (including the filename,
the application name, the version number, and the app ID)
-
The location of the source icon art for the application
-
The P12 certificate and the provisioning profile assigned
to the application
-
The initial aspect ratio of the application
In
Flash Professional CS5, you can edit these settings in the iPhone
Settings dialog box. For details, see
Setting iPhone application properties in Flash Professional CS5
.
You
can also edit these settings directly in the application descriptor
file. For more information, see
Setting iPhone application properties in the application descriptor file
.
-
Compile the IPA file using the Packager for iPhone. See
Compiling an iPhone application installer (IPA) file
.
-
Install and test the application on your iPhone. Use iTunes
to install the IPA file.
For ad hoc distribution, repeat this general process, but use
a test provisioning profile instead of a development provisioning
profile. For the final distribution of the application, repeat this
process using the distribution provisioning profile. (See the
Glossary
for
information on the different types of provisioning profiles.)
When you have built a distribution version of your application,
see the instructions in
Submitting your iPhone application to the App Store
.
For a quick tutorial on building a basic iPhone application,
see
Creating a Hello World iPhone application with Flash Professional CS5
.
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