Orientation is reported relative to the normal position
of the device. On most devices there is a clear, upright position.
This position is considered the
default
orientation. The
other three possible orientations are then:
rotated left
,
rotated right
,
and
upside down
. The StageOrientation class defines string
constants to use when setting or comparing orientation values.
The Stage class defines two properties that report orientation:
-
Stage.deviceOrientation — Reports the physical orientation
of the device relative to the default position.
Note:
The deviceOrientation
is not always available when your application first starts up or
when the device is lying flat. In these cases, the device orientation
is reported as
unknown
.
-
Stage.orientation — Reports the orientation of the Stage
relative to the default position. When auto-orientation is enabled,
the stage rotates in the opposite direction as the device to remain
upright. Thus, the right and left positions reported by the
orientation
property
are the opposite of those reported by the
deviceOrientation
property.
For example, when
deviceRotation
reports
rotated right
,
orientation
reports
rotated left
.
The aspect ratio of the stage can be derived by simply comparing
the current width and height of the stage:
var aspect:String = this.stage.stageWidth >= this.stage.stageHeight ? StageAspectRatio.LANDSCAPE : StageAspectRatio.PORTRAIT;
|
|
|