Adobe® AIR® API Reference for HTML Developers
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Microphone 
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window.runtime propertywindow.runtime.flash.media.Microphone
InheritanceMicrophone Inheritance EventDispatcher Inheritance Object

Runtime Versions: AIR 1.0,

Use the Microphone class to monitor or capture audio from a microphone.

To get a reference to a Microphone instance, use the Microphone.getMicrophone() method or the Microphone.getEnhancedMicrophone() method. An enhanced microphone instance can perform acoustic echo cancellation. Use acoustic echo cancellation to create real-time audio/video applications that don't require headsets.

Create a real-time chat application

To create a real-time chat application, capture audio and send it to Flash Media Server. Use the NetConnection and NetStream classes to send the audio stream to Flash Media Server. Flash Media Server can broadcast the audio to other clients. To create a chat application that doesn't require headsets, use acoustic echo cancellation. Acoustic echo cancellation prevents the feedback loop that occurs when audio enters a microphone, travels out the speakers, and enters the microphone again. To use acoustic echo cancellation, call the Microphone.getEnhancedMicrophone() method to get a reference to a Microphone instance. Set Microphone.enhancedOptions to an instance of the MicrophoneEnhancedOptions class to configure settings.

Play microphone audio locally

Call the Microphone setLoopback() method to route the microphone audio directly to the local computer or device audio output. Uncontrolled audio feedback is an inherent danger and is likely to occur whenever the audio output can be picked up by the microphone input. The setUseEchoSuppression() method can reduce, but not eliminate, the risk of feedback amplification.

Capture microphone audio for local recording or processing

To capture microphone audio, listen for the sampleData events dispatched by a Microphone instance. The SampleDataEvent object dispatched for this event contains the audio data.

For information about capturing video, see the Camera class.

Runtime microphone support

The Microphone class is not supported in Flash Player running in a mobile browser.

You can test for support at run time using the Microphone.isSupported property. Note that for AIR for TV devices, Microphone.isSupported is true but Microphone.getMicrophone() always returns null.

Privacy controls

Flash Player displays a Privacy dialog box that lets the user choose whether to allow or deny access to the microphone. Your application window size must be at least 215 x 138 pixels, the minimum size required to display the dialog box, or access is denied automatically.

Content running in the AIR application sandbox does not need permission to access the microphone and no dialog is displayed. AIR content running outside the application sandbox does require permission and the Privacy dialog is displayed.

See also



Properties
 PropertyDefined By
  activityLevel : Number
[read-only] The amount of sound the microphone is detecting.
Microphone
  codec : String
Microphone
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
  enableVAD : Boolean
Enable Speex voice activity detection.
Microphone
  encodeQuality : int
The encoded speech quality when using the Speex codec.
Microphone
  enhancedOptions : MicrophoneEnhancedOptions
Controls enhanced microphone options.
Microphone
  framesPerPacket : int
Number of Speex speech frames transmitted in a packet (message).
Microphone
  gain : Number
The amount by which the microphone boosts the signal.
Microphone
  index : int
[read-only] The index of the microphone, as reflected in the array returned by Microphone.names.
Microphone
  isSupported : Boolean
[static] [read-only] The isSupported property is set to true if the Microphone class is supported on the current platform, otherwise it is set to false.
Microphone
  muted : Boolean
[read-only] Specifies whether the user has denied access to the microphone (true) or allowed access (false).
Microphone
  name : String
[read-only] The name of the current sound capture device, as returned by the sound capture hardware.
Microphone
  names : Array
[static] [read-only] An array of strings containing the names of all available sound capture devices.
Microphone
  noiseSuppressionLevel : int
Maximum attenuation of the noise in dB (negative number) used for Speex encoder.
Microphone
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
  rate : int
The rate at which the microphone is capturing sound, in kHz.
Microphone
  silenceLevel : Number
[read-only] The amount of sound required to activate the microphone and dispatch the activity event.
Microphone
  silenceTimeout : int
[read-only] The number of milliseconds between the time the microphone stops detecting sound and the time the activity event is dispatched.
Microphone
  soundTransform : flash.media:SoundTransform
Controls the sound of this microphone object when it is in loopback mode.
Microphone
  useEchoSuppression : Boolean
[read-only] Set to true if echo suppression is enabled; false otherwise.
Microphone
Public Methods
 MethodDefined By
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
EventDispatcher
 Inherited
dispatchEvent(event:Event):Boolean
Dispatches an event into the event flow.
EventDispatcher
  
[static] Returns a reference to an enhanced Microphone object that can perform acoustic echo cancellation.
Microphone
  
getMicrophone(index:int = -1):Microphone
[static] Returns a reference to a Microphone object for capturing audio.
Microphone
 Inherited
hasEventListener(type:String):Boolean
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
EventDispatcher
 Inherited
hasOwnProperty(name:String):Boolean
Indicates whether an object has a specified property defined.
Object
 Inherited
isPrototypeOf(theClass:Object):Boolean
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
propertyIsEnumerable(name:String):Boolean
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
EventDispatcher
  
setLoopBack(state:Boolean = true):void
Routes audio captured by a microphone to the local speakers.
Microphone
 Inherited
setPropertyIsEnumerable(name:String, isEnum:Boolean = true):void
Sets the availability of a dynamic property for loop operations.
Object
  
setSilenceLevel(silenceLevel:Number, timeout:int = -1):void
Sets the minimum input level that should be considered sound and (optionally) the amount of silent time signifying that silence has actually begun.
Microphone
  
setUseEchoSuppression(useEchoSuppression:Boolean):void
Specifies whether to use the echo suppression feature of the audio codec.
Microphone
 Inherited
toLocaleString():String
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
toString():String
Returns the string representation of the specified object.
Object
 Inherited
valueOf():Object
Returns the primitive value of the specified object.
Object
 Inherited
willTrigger(type:String):Boolean
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
EventDispatcher
Events
 Event Summary Defined By
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active.EventDispatcher
  Dispatched when a microphone starts or stops recording due to detected silence.Microphone
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive.EventDispatcher
  Dispatched when the microphone has sound data in the buffer.Microphone
  Dispatched when a microphone reports its status.Microphone
Property Detail

activityLevel

property
activityLevel:Number  [read-only]

Runtime Versions: AIR 1.0,

The amount of sound the microphone is detecting. Values range from 0 (no sound is detected) to 100 (very loud sound is detected). The value of this property can help you determine a good value to pass to the Microphone.setSilenceLevel() method.

If the microphone muted property is true, the value of this property is always -1.

See also

codec

property 
codec:String

Runtime Versions:  1.5

See also

enableVAD

property 
enableVAD:Boolean

Runtime Versions:  2

Enable Speex voice activity detection.

encodeQuality

property 
encodeQuality:int

Runtime Versions:  1.5

The encoded speech quality when using the Speex codec. Possible values are from 0 to 10. The default value is 6. Higher numbers represent higher quality but require more bandwidth, as shown in the following table. The bit rate values that are listed represent net bit rates and do not include packetization overhead.

Quality valueRequired bit rate (kilobits per second)
0 3.95
15.75
27.75
39.80
412.8
516.8
620.6
723.8
827.8
934.2
1042.2

See also

enhancedOptions

property 
enhancedOptions:MicrophoneEnhancedOptions

Runtime Versions:  2.7

Controls enhanced microphone options. For more information, see MicrophoneEnhancedOptions class. This property is ignored for non-enhanced Microphone instances.

See also

framesPerPacket

property 
framesPerPacket:int

Runtime Versions:  1.5

Number of Speex speech frames transmitted in a packet (message). Each frame is 20 ms long. The default value is two frames per packet.

The more Speex frames in a message, the lower the bandwidth required but the longer the delay in sending the message. Fewer Speex frames increases bandwidth required but reduces delay.

gain

property 
gain:Number

Runtime Versions: AIR 1.0,

The amount by which the microphone boosts the signal. Valid values are 0 to 100. The default value is 50.

See also

index

property 
index:int  [read-only]

Runtime Versions: AIR 1.0,

The index of the microphone, as reflected in the array returned by Microphone.names.

See also

isSupported

property 
isSupported:Boolean  [read-only]

Runtime Versions:  2

The isSupported property is set to true if the Microphone class is supported on the current platform, otherwise it is set to false.

muted

property 
muted:Boolean  [read-only]

Runtime Versions: AIR 1.0,

Specifies whether the user has denied access to the microphone (true) or allowed access (false). When this value changes, a status event is dispatched. For more information, see Microphone.getMicrophone().

See also

name

property 
name:String  [read-only]

Runtime Versions: AIR 1.0,

The name of the current sound capture device, as returned by the sound capture hardware.

See also

names

property 
names:Array  [read-only]

Runtime Versions: AIR 1.0,

An array of strings containing the names of all available sound capture devices. The names are returned without having to display the Flash Player Privacy Settings panel to the user. This array provides the zero-based index of each sound capture device and the number of sound capture devices on the system, through the Microphone.names.length property. For more information, see the Array class entry.

Calling Microphone.names requires an extensive examination of the hardware, and it may take several seconds to build the array. In most cases, you can just use the default microphone.

Note: To determine the name of the current microphone, use the name property.

See also

noiseSuppressionLevel

property 
noiseSuppressionLevel:int

Runtime Versions:  2

Maximum attenuation of the noise in dB (negative number) used for Speex encoder. If enabled, noise suppression is applied to sound captured from Microphone before Speex compression. Set to 0 to disable noise suppression. Noise suppression is enabled by default with maximum attenuation of -30 dB. Ignored when Nellymoser codec is selected.

rate

property 
rate:int

Runtime Versions: AIR 1.0,

The rate at which the microphone is capturing sound, in kHz. Acceptable values are 5, 8, 11, 22, and 44. The default value is 8 kHz if your sound capture device supports this value. Otherwise, the default value is the next available capture level above 8 kHz that your sound capture device supports, usually 11 kHz.

Note: The actual rate differs slightly from the rate value, as noted in the following table:

rate valueActual frequency
4444,100 Hz
2222,050 Hz
1111,025 Hz
88,000 Hz
55,512 Hz

See also

silenceLevel

property 
silenceLevel:Number  [read-only]

Runtime Versions: AIR 1.0,

The amount of sound required to activate the microphone and dispatch the activity event. The default value is 10.

See also

silenceTimeout

property 
silenceTimeout:int  [read-only]

Runtime Versions: AIR 1.0,

The number of milliseconds between the time the microphone stops detecting sound and the time the activity event is dispatched. The default value is 2000 (2 seconds).

To set this value, use the Microphone.setSilenceLevel() method.

See also

soundTransform

property 
soundTransform:flash.media:SoundTransform

Runtime Versions: AIR 1.0,

Controls the sound of this microphone object when it is in loopback mode.

useEchoSuppression

property 
useEchoSuppression:Boolean  [read-only]

Runtime Versions: AIR 1.0,

Set to true if echo suppression is enabled; false otherwise. The default value is false unless the user has selected Reduce Echo in the Flash Player Microphone Settings panel.

See also

Method Detail

getEnhancedMicrophone

()method
public function getEnhancedMicrophone(index:int = -1):Microphone

Runtime Versions:  2.7

Returns a reference to an enhanced Microphone object that can perform acoustic echo cancellation. Use acoustic echo cancellation to create audio/video chat applications that don't require headsets.

The index parameter for the Microphone.getEnhancedMicrophone() method and the Microphone.getMicrophone() method work the same way.

Important: At any given time you can have only a single instance of enhanced microphone device. All other Microphone instances stop providing audio data and receive a StatusEvent with the code property Microphone.Unavailable. When enhanced audio fails to initialize, calls to this method return null, setting a value for Microphone.enhancedOptions has no effect, and all existing Microphone instances function as before.

To configure an enhanced Microphone object, set the Microphone.enhancedOptions property. The following code uses an enhanced Microphone object and full-duplex acoustic echo cancellation in a local test:

	     var mic:Microphone = Microphone.getEnhancedMicrophone();

	     var options:MicrophoneEnhancedOptions = new MicrophoneEnhancedOptions();

	     options.mode = MicrophoneEnhancedMode.FULL_DUPLEX;

	     mic.enhancedOptions = options;

	     mic.setLoopBack(true);

	 

The setUseEchoSuppression() method is ignored when using acoustic echo cancellation.

Parameters

index:int (default = -1) — The index value of the microphone.

Returns
Microphone — A reference to a Microphone object for capturing audio. If enhanced audio fails to initialize, returns null.

See also

getMicrophone

()method 
public function getMicrophone(index:int = -1):Microphone

Runtime Versions: AIR 1.0,

Returns a reference to a Microphone object for capturing audio. To begin capturing the audio, you must attach the Microphone object to a NetStream object (see NetStream.attachAudio()).

Multiple calls to Microphone.getMicrophone() reference the same microphone. Thus, if your code contains the lines and mic2 = air.Microphone.getMicrophone(), both mic1 and mic2 reference the same (default) microphone.

In general, you should not pass a value for index. Simply call Microphone.getMicrophone() to return a reference to the default microphone. Using the Microphone Settings section in the Flash Player settings panel, the user can specify the default microphone the application should use. (The user access the Flash Player settings panel by right-clicking Flash Player content running in a web browser.) If you pass a value for index, you can reference a microphone other than the one the user chooses. You can use index in rare cases—for example, if your application is capturing audio from two microphones at the same time. Content running in Adobe AIR also uses the Flash Player setting for the default microphone.

Use the Microphone.index property to get the index value of the current Microphone object. You can then pass this value to other methods of the Microphone class.

When the user responds to this dialog box, a status event is dispatched that indicates the user's response. You can also check the Microphone.muted property to determine if the user has allowed or denied access to the microphone.

If Microphone.getMicrophone() returns null, either the microphone is in use by another application, or there are no microphones installed on the system. To determine whether any microphones are installed, use Microphones.names.length. To display the Flash Player Microphone Settings panel, which lets the user choose the microphone to be referenced by Microphone.getMicrophone, use Security.showSettings().

Parameters

index:int (default = -1) — The index value of the microphone.

Returns
Microphone — A reference to a Microphone object for capturing audio.

Events
status:StatusEvent — Dispatched when a microphone reports its status. If the value of the code property is "Microphone.Muted", the user has refused to allow the SWF file access to the user's microphone. If the value of the code property is "Microphone.Unmuted", the user has allowed the SWF file access to the user's microphone.

See also

setLoopBack

()method 
public function setLoopBack(state:Boolean = true):void

Runtime Versions: AIR 1.0,

Routes audio captured by a microphone to the local speakers.

Parameters

state:Boolean (default = true)

setSilenceLevel

()method 
public function setSilenceLevel(silenceLevel:Number, timeout:int = -1):void

Runtime Versions: AIR 1.0,

Sets the minimum input level that should be considered sound and (optionally) the amount of silent time signifying that silence has actually begun.

  • To prevent the microphone from detecting sound at all, pass a value of 100 for silenceLevel; the activity event is never dispatched.
  • To determine the amount of sound the microphone is currently detecting, use Microphone.activityLevel.

Speex includes voice activity detection (VAD) and automatically reduces bandwidth when no voice is detected. When using the Speex codec, Adobe recommends that you set the silence level to 0.

Activity detection is the ability to detect when audio levels suggest that a person is talking. When someone is not talking, bandwidth can be saved because there is no need to send the associated audio stream. This information can also be used for visual feedback so that users know they (or others) are silent.

Silence values correspond directly to activity values. Complete silence is an activity value of 0. Constant loud noise (as loud as can be registered based on the current gain setting) is an activity value of 100. After gain is appropriately adjusted, your activity value is less than your silence value when you're not talking; when you are talking, the activity value exceeds your silence value.

This method is similar to Camera.setMotionLevel(); both methods are used to specify when the activity event is dispatched. However, these methods have a significantly different impact on publishing streams:

  • Camera.setMotionLevel() is designed to detect motion and does not affect bandwidth usage. Even if a video stream does not detect motion, video is still sent.
  • Microphone.setSilenceLevel() is designed to optimize bandwidth. When an audio stream is considered silent, no audio data is sent. Instead, a single message is sent, indicating that silence has started.

Parameters

silenceLevel:Number — The amount of sound required to activate the microphone and dispatch the activity event. Acceptable values range from 0 to 100.
 
timeout:int (default = -1) — The number of milliseconds that must elapse without activity before Flash Player or Adobe AIR considers sound to have stopped and dispatches the dispatch event. The default value is 2000 (2 seconds). (Note: The default value shown in the signature, -1, is an internal value that indicates to Flash Player or Adobe AIR to use 2000.)

See also

setUseEchoSuppression

()method 
public function setUseEchoSuppression(useEchoSuppression:Boolean):void

Runtime Versions: AIR 1.0,

Specifies whether to use the echo suppression feature of the audio codec. The default value is false unless the user has selected Reduce Echo in the Flash Player Microphone Settings panel.

Echo suppression is an effort to reduce the effects of audio feedback, which is caused when sound going out the speaker is picked up by the microphone on the same system. (This is different from acoustic echo cancellation, which completely removes the feedback. The setUseEchoSuppression() method is ignored when you call the getEnhancedMicrophone() method to use acoustic echo cancellation.)

Generally, echo suppression is advisable when the sound being captured is played through speakers — instead of a headset —. If your SWF file allows users to specify the sound output device, you may want to call Microphone.setUseEchoSuppression(true) if they indicate they are using speakers and will be using the microphone as well.

Users can also adjust these settings in the Flash Player Microphone Settings panel.

Parameters

useEchoSuppression:Boolean — A Boolean value indicating whether to use echo suppression (true) or not (false).

See also

Event Detail

activity

Event
Event Object Type: flash.events.ActivityEvent
property ActivityEvent.type = flash.events.ActivityEvent.ACTIVITY

Runtime Versions: AIR 1.0,

Dispatched when a microphone starts or stops recording due to detected silence.

To specify the amount of sound required to trigger this event with an activating property of true, or the amount of time that must elapse without sound to trigger this event with an activating property of false, use Microphone.setSilenceLevel().

For a Microphone object to dispatch activity events, the application must be monitoring the input, either by calling setLoopback( true ), by listening for sampleData events, or by attaching the microphone to a NetStream object.

The ActivityEvent.ACTIVITY constant defines the value of the type property of an activity event object.

This event has the following properties:

PropertyValue
activatingtrue if the device is activating or false if it is deactivating.
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the Event object with an event listener.
targetThe object beginning or ending a session, such as a Camera or Microphone object.

See also

sampleData

Event  
Event Object Type: flash.events.SampleDataEvent
property SampleDataEvent.type = flash.events.SampleDataEvent.SAMPLE_DATA

Runtime Versions:  2

Dispatched when the microphone has sound data in the buffer.

The Microphone.rate property determines the number of samples generated per second. The number of samples per event is a factor of the number of samples per second and the latency between event calls.

Defines the value of the type property of a SampleDataEvent event object.

This event has the following properties:

PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
positionThe point from which audio data is provided.

See also

status

Event  
Event Object Type: flash.events.StatusEvent
property StatusEvent.type = flash.events.StatusEvent.STATUS

Runtime Versions: AIR 1.0,

Dispatched when a microphone reports its status. If the value of the code property is "Microphone.Muted", the user has refused to allow the SWF file access to the microphone. If the value of the code property is "Microphone.Unmuted", the user has allowed the SWF file access to the microphone.

Status events are not dispatched in Adobe AIR applications; access to the microphone cannot be changed dynamically. On most platforms, AIR applications can always access the microphone. On Android, an application must specify the Android RECORD_AUDIO permission in the application descriptor. Otherwise, Android denies access to the microphone altogether.

Defines the value of the type property of a status event object.

This event has the following properties:

PropertyValue
bubblesfalse
cancelablefalse; there is no default behavior to cancel.
codeA description of the object's status.
currentTargetThe object that is actively processing the Event object with an event listener.
levelThe category of the message, such as "status", "warning" or "error".
targetThe object reporting its status.

See also