FREByteArray

AIR 3.0 and later

Use the FREByteArray structure when acquiring and manipulating the bytes in an ActionScript ByteArray class object. The structure is defined as follows:

typedef struct { 
    uint32_t            length;         
    uint8_t*            bytes;  
} FREByteArray;

The fields of FREByteArray have the following meanings:

length
A uint32_t that is the number of bytes in the bytes array.

bytes
A uint8_t* that is a pointer to the bytes in the ActionScript ByteArray object.

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