Use the FREByteArray structure when acquiring and manipulating
the bytes in an ActionScript ByteArray class object. The structure
is defined as follows:
typedef struct {
uint32_t length;
uint8_t* bytes;
} FREByteArray;
The fields of FREByteArray have the following meanings:
-
length
-
A uint32_t that is the number of bytes in the
bytes
array.
-
bytes
-
A uint8_t* that is a pointer to the bytes in the ActionScript
ByteArray object.
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