End users of your app can install the AIR runtime and AIR
applications using the normal application and distribution mechanism
for their device.
On Android, for example, users can install applications from
the Android Market. Or, if they have allowed the installation of
apps from unknown sources in the Application settings, users can
install an app by clicking a link on a web page, or by copying the
application package to their device and opening it. If a user attempts
to install an Android app, but doesn’t have the AIR runtime installed
yet, then they will be automatically directed to the Market where
they can install the runtime.
On iOS, there are two ways to distribute applications to end
users. The primary distribution channel is the Apple App Store.
You can also use ad hoc distribution to allow a limited number of
users to install your application without going though the App Store.
Install the AIR runtime and applications for developmentSince AIR applications on mobile devices are installed
as native packages, you can use the normal platform facilities for
installing applications for testing. Where supported, you can use
ADT commands to install the AIR runtime and AIR applications. Currently,
this approach is supported on Android.
On iOS, you can install applications for testing using iTunes.
Test applications must be signed with an Apple code-signing certificate
issued specifically for application development and packaged with
a development provisioning profile. An AIR application is a self-contained
package on iOS. A separate runtime is not used.
Installing AIR applications using ADTWhile
developing AIR applications, you can use ADT to install and uninstall
both the runtime and your apps. (Your IDE may also integrate these
commands so that you do not have to run ADT yourself.)
You
can install AIR runtime on a device or emulator using the AIR ADT
utility. The SDK provided for the device must be installed. Use
the -installRuntime command:
adt -installRuntime -platform android -device deviceID -package path-to-runtime
If
the -package parameter is not specified, the runtime
package appropriate to the device or emulator is chosen from those
available in your installed AIR SDK.
To install an AIR application
on Android or iOS (AIR 3.4 and higher), use the similar -installApp command:
adt -installApp -platform android -device deviceID -package path-to-app
The
value set for the -platform argument should match
the device on which you are installing.
Note: Existing versions
of the AIR runtime or the AIR application must be removed before
reinstalling.
Installing AIR applications on iOS devices using iTunesTo install an AIR application on an iOS device
for testing:
Open the iTunes application.
If you have not already done so, add the provisioning profile
for this application to iTunes. In iTunes, select File > Add
To Library. Then, select the provisioning profile file (which has
mobileprovision as the file type).
Some versions of iTunes do not replace the application if
the same version of the application is already installed. In this
case, delete the application from your device and from the list
of applications in iTunes.
Double-click the IPA file for your application. It should
appear in the list of applications in iTunes.
Connect your device to the USB port on your computer.
In iTunes, check the Application tab for the device, and
ensure that the application is selected in the list of applications
to be installed.
Select the device in the left-hand list of the iTunes application.
Then click the Sync button. When the sync completes, the Hello World
application appears on your iPhone.
If the new version
is not installed, delete it from your device and from the list of applications
in iTunes, and then redo this procedure. This may be the case if
the currently installed version uses the same application ID and
version.
Running AIR applications on a deviceYou can launch installed AIR applications using the device
user interface. Where supported, you can also launch applications
remotely using the AIR ADT utility:
adt -launchApp -platform android -device deviceID -appid applicationID
The value of the -appid argument must be the
AIR application ID of the AIR app to launch. Use the value specified
in the AIR application descriptor (without the air. prefix
added during packaging).
If only a single device or emulator is attached and running,
then you can omit the -device flag. The value set
for the -platform argument should match the device
on which you are installing. Currently, the only supported value
is android.
Removing the AIR runtime and applicationsYou can use the normal means for removing applications
provided by the device operating system. Where supported, you can
also use the AIR ADT utility to remove the AIR runtime and applications.
To remove the runtime, use the -uninstallRuntime command:
adt -uninstallRuntime -platform android -device deviceID
To uninstall an application use the -uninstallApp command:
adt -uninstallApp -platform android -device deviceID -appid applicationID
If only a single device or emulator is attached and running,
then you can omit the -device flag. The value set
for the -platform argument should match the device
on which you are installing. Currently, the only supported value
is android.
Setting up an emulatorTo run your AIR application on a device emulator, you must
typically use the SDK for the device to create and run an emulator
instance on your development computer. You can then install the
emulator version of the AIR runtime and your AIR application on
the emulator. Note that applications on an emulator typically run
much slower than they do on an actual device.
Create an Android emulatorLaunch the Android SDK and AVD Manager application:
On Windows, run the SDK Setup.exe file, at the root of the
Android SDK directory.
On Mac OS, run the android application, in the tools subdirectory
of the Android SDK directory
Select the Settings option and select the "Force https://"
option.
Select the Available Packages option. You should see a list
of available Android SDKs.
Select a compatible Android SDK (Android 2.3 or later) and
click the Install Selected button.
Select the Virtual Devices option and click the New button.
Make the following settings:
A name for your
virtual device
The target API, such as Android 2.3, API level 8
A size for the SD Card (such as 1024)
A skin (such as Default HVGA)
Click the Create AVD button.
Note that Virtual Device creation may take some time depending
on your system configuration.
Now you can launch the new Virtual Device.
Select Virtual Device in the AVD Manager application.
The virtual device you created above should be listed.
Select the Virtual Device, and click the Start button.
Click the Launch button on the next screen.
You should see an emulator window open on your desktop. This
may take a few seconds. It may also take some time for the Android
operating system to initialize. You can install applications packaged
with the apk-debug and apk-emulator on an emulator.
Applications packaged with the apk target do not work on
an emulator.
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