Paket | mx.messaging |
Sınıf | public class MessageAgent |
Miras Alma | MessageAgent EventDispatcher Object |
Uygular | IMXMLObject |
Alt Sınıflar | AbstractConsumer, AbstractProducer |
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Note: For advanced use only. Use this class for creating custom message agents like the existing Producer and Consumer classes.
MXML SözdizimiMXML Sözdizimini GizleAll message agent classes, including the Producer and Consumer classes, extend MessageAgent and inherit the following tag attributes:
<mx:tagname
Properties channelSet="No default." clientId="No default." connected="false" destination="No default." requestTimeout="-1" subtopic="No default." Events acknowledge="No default." channelConnect="No default." channelDisconnect="No default." channelFault="No default." fault="No default." propertyChange="No default." />
Özellik | Tanımlayan: | ||
---|---|---|---|
authenticated : Boolean [salt okunur]
Indicates if this MessageAgent is using an authenticated connection to
its destination. | MessageAgent | ||
channelSet : ChannelSet
Provides access to the ChannelSet used by the MessageAgent. | MessageAgent | ||
clientId : String [salt okunur]
Provides access to the client id for the MessageAgent. | MessageAgent | ||
connected : Boolean [salt okunur]
Indicates whether this MessageAgent is currently connected to its
destination via its ChannelSet. | MessageAgent | ||
constructor : Object
Belirli bir nesne örneği için sınıf nesnesine veya yapıcı işlevine bir başvuru. | Object | ||
destination : String
Provides access to the destination for the MessageAgent. | MessageAgent | ||
requestTimeout : int
Provides access to the request timeout in seconds for sent messages. | MessageAgent |
Yöntem | Tanımlayan: | ||
---|---|---|---|
Constructor. | MessageAgent | ||
Invoked by a MessageResponder upon receiving a result for a sent
message. | MessageAgent | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
EventDispatcher nesnesi olan bir olay dinleyici nesnesini, dinleyicinin bir olayın bildirimini alması için kaydeder. | EventDispatcher | ||
Handles a CONNECT ChannelEvent. | MessageAgent | ||
Handles a DISCONNECT ChannelEvent. | MessageAgent | ||
Handles a ChannelFaultEvent. | MessageAgent | ||
Disconnects the MessageAgent's network connection. | MessageAgent | ||
Olay akışına bir olay gönderir. | EventDispatcher | ||
Invoked by a MessageResponder upon receiving a fault for a sent message. | MessageAgent | ||
EventDispatcher nesnesinin belirli bir olay türü için kayıtlı dinleyicisi olup olmadığını kontrol eder. | EventDispatcher | ||
Bir nesnenin belirli bir özelliğinin tanımlı olup olmadığını gösterir. | Object | ||
Returns true if there are any pending requests for the passed in message. | MessageAgent | ||
Called after the implementing object has been created
and all properties specified on the tag have been assigned. | MessageAgent | ||
Object sınıfının bir örneğinin parametre olarak belirtilen nesnenin prototip zincirinde olup olmadığını gösterir. | Object | ||
Logs the MessageAgent out from its remote destination. | MessageAgent | ||
Belirtilen özelliğin bulunup bulunmadığını ve numaralandırılabilir olup olmadığını gösterir. | Object | ||
EventDispatcher nesnesinden bir dinleyiciyi kaldırır. | EventDispatcher | ||
Sets the credentials that the MessageAgent uses to authenticate to
destinations. | MessageAgent | ||
Dinamik bir özelliğin döngü işlemlerinde kullanılabilirliğini ayarlar. | Object | ||
Sets the remote credentials that will be passed through to the remote destination
for authenticating to secondary systems. | MessageAgent | ||
Bu nesnenin, yerel ayara özel kurallara göre biçimlendirilmiş dize temsilini döndürür. | Object | ||
Belirtilen nesnenin dize olarak temsil edilen halini döndürür. | Object | ||
Belirtilen nesnenin temel değerini döndürür. | Object | ||
Bir olay dinleyicisinin bu EventDispatcher nesnesiyle mi, yoksa onun belirtilen olay türüne yönelik üst öğelerinden biriyle mi kayıtlı olduğunu kontrol eder. | EventDispatcher |
Yöntem | Tanımlayan: | ||
---|---|---|---|
Handles the authentication fault on the server. | MessageAgent | ||
Used to automatically initialize the channelSet property for the
MessageAgent before it connects for the first time. | MessageAgent | ||
Sends a Message from the MessageAgent to its destination using the
agent's ChannelSet. | MessageAgent | ||
This function should be overriden by sublasses to implement reauthentication due to
server session time-out behavior specific to them. | MessageAgent |
Olay | Özet | Tanımlayan: | ||
---|---|---|---|---|
Dispatched when an acknowledge message is received for a sent message. | MessageAgent | |||
[broadcast olayı] Flash Player veya AIR uygulaması işletim sistemi odağına gelip etkin olduğunda gönderilir. | EventDispatcher | |||
Dispatched when the underlying Channel the MessageAgent is using connects. | MessageAgent | |||
Dispatched when the underlying Channel the MessageAgent is using disconnects. | MessageAgent | |||
Dispatched when the underlying Channel the MessageAgent is using faults. | MessageAgent | |||
[broadcast olayı] Çalışan Flash Player veya AIR uygulaması sistem odağını kaybettiğinde ve etkin olmayan duruma geldiğinde gönderilir. | EventDispatcher | |||
Dispatched when a message fault occurs. | MessageAgent | |||
Dispatched when the connected property of the MessageAgent changes. | MessageAgent |
authenticated | özellik |
channelSet | özellik |
channelSet:ChannelSet
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Provides access to the ChannelSet used by the MessageAgent. The ChannelSet can be manually constructed and assigned, or it will be dynamically initialized to use the configured Channels for the destination for this MessageAgent.
Bu özellik veri ciltleme kaynağı olarak kullanılabilir. Bu özellik değiştirildiğinde, propertyChange
olayını gönderir.
Uygulama
public function get channelSet():ChannelSet
public function set channelSet(value:ChannelSet):void
clientId | özellik |
clientId:String
[salt okunur] Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Provides access to the client id for the MessageAgent. MessageAgents are assigned their client id by the remote destination and this value is used to route messages from the remote destination to the proper MessageAgent.
Bu özellik veri ciltleme kaynağı olarak kullanılabilir. Bu özellik değiştirildiğinde, propertyChange
olayını gönderir.
Uygulama
public function get clientId():String
connected | özellik |
connected:Boolean
[salt okunur] Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Indicates whether this MessageAgent is currently connected to its
destination via its ChannelSet. The propertyChange
event is dispatched when
this property changes.
Bu özellik veri ciltleme kaynağı olarak kullanılabilir. Bu özellik değiştirildiğinde, propertyChange
olayını gönderir.
Uygulama
public function get connected():Boolean
destination | özellik |
destination:String
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Provides access to the destination for the MessageAgent. Changing the destination will disconnect the MessageAgent if it is currently connected.
Bu özellik veri ciltleme kaynağı olarak kullanılabilir. Bu özellik değiştirildiğinde, propertyChange
olayını gönderir.
Uygulama
public function get destination():String
public function set destination(value:String):void
Atar
InvalidDestinationError — If the destination is null or
zero-length.
|
requestTimeout | özellik |
requestTimeout:int
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Provides access to the request timeout in seconds for sent messages. If an acknowledgement, response or fault is not received from the remote destination before the timeout is reached the message is faulted on the client. A value less than or equal to zero prevents request timeout.
Bu özellik veri ciltleme kaynağı olarak kullanılabilir. Bu özellik değiştirildiğinde, propertyChange
olayını gönderir.
Uygulama
public function get requestTimeout():int
public function set requestTimeout(value:int):void
MessageAgent | () | Yapıcı |
public function MessageAgent()
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Constructor.
acknowledge | () | yöntem |
public function acknowledge(ackMsg:AcknowledgeMessage, msg:IMessage):void
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Invoked by a MessageResponder upon receiving a result for a sent
message. Subclasses may override this method if they need to perform
custom acknowledgement processing, but must invoke
super.acknowledge()
as well. This method dispatches a
MessageAckEvent.
Parametreler
ackMsg:AcknowledgeMessage — The AcknowledgMessage returned.
| |
msg:IMessage — The original sent message.
|
channelConnectHandler | () | yöntem |
public function channelConnectHandler(event:ChannelEvent):void
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Handles a CONNECT ChannelEvent. Subclasses that need to perform custom
processing should override this method, and invoke
super.channelConnectHandler()
.
Parametreler
event:ChannelEvent — The ChannelEvent.
|
channelDisconnectHandler | () | yöntem |
public function channelDisconnectHandler(event:ChannelEvent):void
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Handles a DISCONNECT ChannelEvent. Subclasses that need to perform
custom processing should override this method, and invoke
super.channelDisconnectHandler()
.
Parametreler
event:ChannelEvent — The ChannelEvent.
|
channelFaultHandler | () | yöntem |
public function channelFaultHandler(event:ChannelFaultEvent):void
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Handles a ChannelFaultEvent. Subclasses that need to perform custom
processing should override this method, and invoke
super.channelFaultHandler()
.
Parametreler
event:ChannelFaultEvent — ChannelFaultEvent
|
disconnect | () | yöntem |
public function disconnect():void
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Disconnects the MessageAgent's network connection. This method does not wait for outstanding network operations to complete.
fault | () | yöntem |
public function fault(errMsg:ErrorMessage, msg:IMessage):void
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Invoked by a MessageResponder upon receiving a fault for a sent message.
Subclasses may override this method if they need to perform custom fault
processing, but must invoke super.fault()
as well. This
method dispatchs a MessageFaultEvent.
Parametreler
errMsg:ErrorMessage — The ErrorMessage.
| |
msg:IMessage — The original sent message that caused this fault.
|
handleAuthenticationFault | () | yöntem |
protected function handleAuthenticationFault(errMsg:ErrorMessage, msg:IMessage):void
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Handles the authentication fault on the server. If the authenticated flag is true, the authentication fault must have been caused by a session expiration on the server. Set the authenticated state to false and if loginAfterDisconnect flag is enabled, resend credentials to the server by disconnecting and resending the message again.
Parametreler
errMsg:ErrorMessage — The Error Message.
| |
msg:IMessage — The message that caused the fault and should be resent once we have
disconnected/connected causing re-authentication.
|
hasPendingRequestForMessage | () | yöntem |
public function hasPendingRequestForMessage(msg:IMessage):Boolean
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Returns true if there are any pending requests for the passed in message. This method should be overriden by subclasses
Parametreler
msg:IMessage — The message for which the existence of pending requests is checked.
|
Boolean — Returns true if there are any pending requests for the
passed in message.
|
initChannelSet | () | yöntem |
protected function initChannelSet(message:IMessage):void
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Used to automatically initialize the channelSet
property for the
MessageAgent before it connects for the first time.
Subtypes may override to perform custom initialization.
Parametreler
message:IMessage — The message that needs to be sent.
|
initialized | () | yöntem |
public function initialized(document:Object, id:String):void
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Called after the implementing object has been created and all properties specified on the tag have been assigned.
Parametreler
document:Object — MXML document that created this object.
| |
id:String — id used by the document to refer to this object.
If the object is a deep property on the document, id is null.
|
internalSend | () | yöntem |
protected function internalSend(message:IMessage, waitForClientId:Boolean = true):void
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Sends a Message from the MessageAgent to its destination using the agent's ChannelSet. MessageAgent subclasses must use this method to send their messages.
Parametreler
message:IMessage — The message to send.
| |
waitForClientId:Boolean (default = true ) — If true the message may be queued until a clientId has been
assigned to the agent. In general this is the desired behavior.
For special behavior (automatic reconnect and resubscribe) the
agent may pass false to override the default queuing behavior.
|
Atar
InvalidDestinationError — If no destination is set.
|
logout | () | yöntem |
public function logout():void
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Logs the MessageAgent out from its remote destination.
Logging out of a destination applies to everything connected using the same ChannelSet
as specified in the server configuration. For example, if several DataService components
are connected over an RTMP channel and logout()
is invoked on one of them,
all other client components that are connected using the same ChannelSet are also logged out.
Note: Adobe recommends that you use the mx.messaging.ChannelSet.logout() method rather than this method.
İlgili API Öğeleri
reAuthorize | () | yöntem |
protected function reAuthorize(msg:IMessage):void
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
This function should be overriden by sublasses to implement reauthentication due to server session time-out behavior specific to them. In general, it should follow disconnect, connect, resend message pattern.
Parametreler
msg:IMessage — The message that caused the fault and should be resent once we have
disconnected/connected causing reauthentication.
|
setCredentials | () | yöntem |
public function setCredentials(username:String, password:String, charset:String = null):void
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Sets the credentials that the MessageAgent uses to authenticate to destinations. The credentials are applied to all services connected over the same ChannelSet.
Parametreler
username:String — The username.
| |
password:String — The password.
| |
charset:String (default = null ) — The character set encoding to use while encoding the
credentials. The default is null, which implies the legacy charset of
ISO-Latin-1. The only other supported charset is "UTF-8".
|
Atar
IllegalOperationError — in two situations; if credentials
have already been set and an authentication is in progress with the remote
detination, or if authenticated and the credentials specified don't match
the currently authenticated credentials.
|
setRemoteCredentials | () | yöntem |
public function setRemoteCredentials(username:String, password:String, charset:String = null):void
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Sets the remote credentials that will be passed through to the remote destination for authenticating to secondary systems.
Parametreler
username:String — The username.
| |
password:String — The password.
| |
charset:String (default = null ) — The character set encoding to use while encoding the
remote credentials. The default is null, which implies the legacy
charset of ISO-Latin-1. The only other currently supported option is
"UTF-8".
|
acknowledge | Olay |
mx.messaging.events.MessageAckEvent
özellik MessageAckEvent.type =
mx.messaging.events.MessageAckEvent.ACKNOWLEDGE
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3, BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1, Flash Player 9, AIR 1.1 |
Dispatched when an acknowledge message is received for a sent message.
The ACKNOWLEDGE event type; dispatched upon receipt of an acknowledgement.The value of this constant is "acknowledge"
.
The properties of the event object have the following values:
Property | Value |
---|---|
acknowledgeMessage | Utility property to get the message property from MessageEvent as an AcknowledgeMessage. |
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
correlate | The original Message correlated with this acknowledgement. |
message | The Message associated with this event. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
channelConnect | Olay |
mx.messaging.events.ChannelEvent
özellik ChannelEvent.type =
mx.messaging.events.ChannelEvent.CONNECT
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Dispatched when the underlying Channel the MessageAgent is using connects.
The CONNECT event type; indicates that the Channel connected to its endpoint.The value of this constant is "channelConnect"
.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
channel | The channel that generated this event. |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
reconnecting | Indicates whether the channel that generated this event is reconnecting. |
rejected | Indicates whether the channel that generated this event was rejected. This would be true in the event that the channel has been disconnected due to inactivity and should not attempt to failover or connect on an alternate channel. |
channelDisconnect | Olay |
mx.messaging.events.ChannelEvent
özellik ChannelEvent.type =
mx.messaging.events.ChannelEvent.DISCONNECT
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Dispatched when the underlying Channel the MessageAgent is using disconnects.
The DISCONNECT event type; indicates that the Channel disconnected from its endpoint.The value of this constant is "channelDisconnect"
.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
channel | The channel that generated this event. |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
reconnecting | Indicates whether the channel that generated this event is reconnecting. |
rejected | Indicates whether the channel that generated this event was rejected. This would be true in the event that the channel has been disconnected due to inactivity and should not attempt to failover or connect on an alternate channel. |
channelFault | Olay |
mx.messaging.events.ChannelFaultEvent
özellik ChannelFaultEvent.type =
mx.messaging.events.ChannelFaultEvent.FAULT
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Dispatched when the underlying Channel the MessageAgent is using faults.
The FAULT event type; indicates that the Channel faulted.The value of this constant is "channelFault"
.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
channel | The Channel that generated this event. |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
faultCode | Provides destination-specific details of the failure. |
faultDetail | Provides access to the destination-specific reason for the failure. |
faultString | Provides access to the underlying reason for the failure if the channel did not raise the failure itself. |
reconnecting | Indicates whether the channel that generated this event is reconnecting. |
rootCause | Provides access to the underlying reason for the failure if the channel did not raise the failure itself. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
fault | Olay |
mx.messaging.events.MessageFaultEvent
özellik MessageFaultEvent.type =
mx.messaging.events.MessageFaultEvent.FAULT
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Dispatched when a message fault occurs.
The FAULT event type; dispatched for a message fault.The value of this constant is "fault"
.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
faultCode | Provides destination-specific details of the failure. |
faultDetail | Provides access to the destination-specific reason for the failure. |
faultString | Provides access to the underlying reason for the failure if the channel did not raise the failure itself. |
message | The ErrorMessage for this event. |
rootCause | Provides access to the underlying reason for the failure, if one exists. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
propertyChange | Olay |
mx.events.PropertyChangeEvent
özellik PropertyChangeEvent.type =
mx.events.PropertyChangeEvent.PROPERTY_CHANGE
Dil Sürümü: | ActionScript 3.0 |
Ürün Sürümleri: | BlazeDS 4, Adobe Digital Enterprise Platform Data Services for Java EE 3 |
Çalışma Zamanı Sürümleri: | Flash Player 9, AIR 1.1 |
Dispatched when the connected
property of the MessageAgent changes.
Also dispatched when the subscribed
of a Consumer changes.
PropertyChangeEvent.PROPERTY_CHANGE
constant defines the value of the
type
property of the event object for a PropertyChange
event.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | Determined by the constructor; defaults to false. |
cancelable | Determined by the constructor; defaults to false. |
kind | The kind of change; PropertyChangeEventKind.UPDATE or PropertyChangeEventKind.DELETE. |
oldValue | The original property value. |
newValue | The new property value, if any. |
property | The property that changed. |
source | The object that contains the property that changed. |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
İlgili API Öğeleri
Tue Jun 12 2018, 01:09 PM Z