패키지 | mx.resources |
클래스 | public class ResourceBundle |
상속 | ResourceBundle Object |
구현 | IResourceBundle |
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
A Flex application typically has multiple instances of this class, all managed by a single instance of the ResourceManager class. It is possible to have ResourceBundle instances for multiple locales, one for each locale. There can be multiple ResourceBundle instances with different bundle names.
기타 예제
관련 API 요소
속성 | 정의 주체 | ||
---|---|---|---|
bundleName : String [읽기 전용]
A name that identifies this resource bundle,
such as "MyResources". | ResourceBundle | ||
constructor : Object
지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다. | Object | ||
content : Object [읽기 전용]
An object containing key-value pairs for the resources
in this resource bundle. | ResourceBundle | ||
locale : String [읽기 전용]
The locale for which this bundle's resources have been localized. | ResourceBundle |
메서드 | 정의 주체 | ||
---|---|---|---|
Constructor. | ResourceBundle | ||
지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | ||
Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | ||
지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | ||
루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | ||
로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 프리미티브 값을 반환합니다. | Object |
메서드 | 정의 주체 | ||
---|---|---|---|
When a properties file is compiled into a resource bundle,
the MXML compiler autogenerates a subclass of ResourceBundle. | ResourceBundle |
bundleName | 속성 |
bundleName:String
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
A name that identifies this resource bundle,
such as "MyResources"
.
This read-only property is set when a resource bundle is constructed.
Resource bundles that are automatically created from compiled
properties files have bundle names based on the names of those files.
For example, a properties file named MyResources.properties
will produce a resource bundle whose bundleName
is "MyResources"
.
The ResourceManager can manage multiple bundles with the same
bundleName
as long as they have different values
for their locale
property.
구현
public function get bundleName():String
content | 속성 |
content:Object
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
An object containing key-value pairs for the resources in this resource bundle.
In general, you should access resources by using IResourceManager
methods such as getString()
, rather than directly
accessing them in a resource bundle.
However, if you are programmatically creating your own
resource bundles, you can initialize them with resources,
as follows:
var rb:IResourceBundle = new ResourceBundle("fr_FR", "MyResources"); rb.content["LANGUAGE"] = "Francais"; rb.content["GREETING"] = "Bonjour";
When a resource bundle is produced by compiling a properties file, its resource values are either of type String or Class. For example, if the properties file contains
LANGUAGE=English MINIMUM_AGE=18 ENABLED=true LOGO=Embed("logo.png")
then the value of the LANGUAGE
resource
is the String "English"
,
the value of the MINIMUM_AGE
resource
is the String "18"
,
the value of the ENABLED
resource
is the String "true"
,
and the value of the LOGO
resource
is a Class that represents the embedded PNG file.
You can use IResourceManager methods such as getInt()
and getBoolean()
to convert resource strings like
"18"
and "true"
into the type
that your code expects.
구현
public function get content():Object
locale | 속성 |
locale:String
[읽기 전용] 언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The locale for which this bundle's resources have been localized.
This is a String such as "en_US"
for U.S. English.
This read-only property is set when a resource bundle is constructed.
Resource bundles that are automatically created from compiled
properties files have locales based on the
-compiler.locale
option of the mxmlc or compc compilers.
For example, suppose that you compile your application with the option
-compiler.locale=en_US,ja_JP
and that you have specified
-compiler.source-path=resources/{locale}
so that
your application's resources, located in
resources/en_US/MyResources.properties and
resources/ja_JP/MyResources.properties, are found.
Then your application will have two resource bundles
whose bundleName
is "MyResources"
,
one whose locale
is "en_US"
and one whose locale
is "ja_JP"
.
구현
public function get locale():String
ResourceBundle | () | 생성자 |
public function ResourceBundle(locale:String = null, bundleName:String = null)
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
Constructor.
매개 변수locale:String (default = null ) — A locale string, such as "en_US" .
| |
bundleName:String (default = null ) — A name that identifies this bundle,
such as "MyResources" .
|
getContent | () | 메서드 |
protected function getContent():Object
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
When a properties file is compiled into a resource bundle, the MXML compiler autogenerates a subclass of ResourceBundle. The subclass overrides this method to return an Object that contains key-value pairs for the bundle's resources.
If you create your own ResourceBundle instances,
you can set the key-value pairs on the content
object.
Object — The Object that contains key-value pairs for the bundle's resources.
|
Tue Jun 12 2018, 03:17 PM Z