패키지 | mx.effects.easing |
클래스 | public class Back |
상속 | Back Object |
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
공용 속성
공용 메서드
메서드 | 정의 주체 | ||
---|---|---|---|
[정적]
The easeIn() method starts
the motion by backtracking,
then reversing direction and moving toward the target. | Back | ||
[정적]
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion by backtracking, then reversing direction and
moving toward target, overshooting target slightly, reversing direction again, and
then moving back toward the target. | Back | ||
[정적]
The easeOut() method starts the motion by
moving towards the target, overshooting it slightly,
and then reversing direction back toward the target. | Back | ||
지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | ||
Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | ||
지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | ||
루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | ||
로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 프리미티브 값을 반환합니다. | Object |
메서드 세부 정보
easeIn | () | 메서드 |
public static function easeIn(t:Number, b:Number, c:Number, d:Number, s:Number = 0):Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The easeIn()
method starts
the motion by backtracking,
then reversing direction and moving toward the target.
매개 변수
t:Number — Specifies time.
| |
b:Number — Specifies the initial position of a component.
| |
c:Number — Specifies the total change in position of the component.
| |
d:Number — Specifies the duration of the effect, in milliseconds.
| |
s:Number (default = 0 ) — Specifies the amount of overshoot, where the higher the value,
the greater the overshoot.
|
Number — Number corresponding to the position of the component.
|
easeInOut | () | 메서드 |
public static function easeInOut(t:Number, b:Number, c:Number, d:Number, s:Number = 0):Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The easeInOut()
method combines the motion
of the easeIn()
and easeOut()
methods
to start the motion by backtracking, then reversing direction and
moving toward target, overshooting target slightly, reversing direction again, and
then moving back toward the target.
매개 변수
t:Number — Specifies time.
| |
b:Number — Specifies the initial position of a component.
| |
c:Number — Specifies the total change in position of the component.
| |
d:Number — Specifies the duration of the effect, in milliseconds.
| |
s:Number (default = 0 ) — Specifies the amount of overshoot, where the higher the value,
the greater the overshoot.
|
Number — Number corresponding to the position of the component.
|
easeOut | () | 메서드 |
public static function easeOut(t:Number, b:Number, c:Number, d:Number, s:Number = 0):Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 3 |
런타임 버전: | Flash Player 9, AIR 1.1 |
The easeOut()
method starts the motion by
moving towards the target, overshooting it slightly,
and then reversing direction back toward the target.
매개 변수
t:Number — Specifies time.
| |
b:Number — Specifies the initial position of a component.
| |
c:Number — Specifies the total change in position of the component.
| |
d:Number — Specifies the duration of the effect, in milliseconds.
| |
s:Number (default = 0 ) — Specifies the amount of overshoot, where the higher the value,
the greater the overshoot.
|
Number — Number corresponding to the position of the component.
|
Tue Jun 12 2018, 03:17 PM Z