패키지 | com.adobe.solutions.exm.authoring.events |
클래스 | public class ExpressionBuilderEvent |
상속 | ExpressionBuilderEvent Event Object |
언어 버전: | ActionScript 3.0 |
제품 버전: | Expression Manager Building Block 10 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
속성 | 정의 주체 | ||
---|---|---|---|
bubbles : Boolean [읽기 전용]
이벤트가 버블링 이벤트인지 여부를 나타냅니다. | Event | ||
cancelable : Boolean [읽기 전용]
해당 이벤트와 연관된 비헤이비어를 차단할 수 있는지 여부를 나타냅니다. | Event | ||
constructor : Object
지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다. | Object | ||
currentTarget : Object [읽기 전용]
이벤트 리스너를 통해 Event 객체를 처리하고 있는 객체입니다. | Event | ||
eventPhase : uint [읽기 전용]
이벤트 흐름에서 현재 단계입니다. | Event | ||
expression : IExpression
Selected Expression
| ExpressionBuilderEvent | ||
target : Object [읽기 전용]
이벤트 대상입니다. | Event | ||
type : String [읽기 전용]
이벤트 유형입니다. | Event |
메서드 | 정의 주체 | ||
---|---|---|---|
Constructor. | ExpressionBuilderEvent | ||
[재정의]
Duplicates an instance of an Event subclass. | ExpressionBuilderEvent | ||
사용자 정의 ActionScript 3.0 Event 클래스에서 toString() 메서드를 구현하기 위한 유틸리티 함수입니다. | Event | ||
지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | ||
이벤트에서 preventDefault() 메서드가 호출되었는지 여부를 확인합니다. | Event | ||
Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | ||
이벤트의 기본 비헤이비어를 취소할 수 있는 경우, 그 비헤이비어를 취소합니다. | Event | ||
지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | ||
루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | ||
이벤트 흐름에서 현재 노드 및 그 후속 노드에 있는 모든 이벤트 리스너가 처리되지 않도록 합니다. | Event | ||
이벤트 흐름에서 현재 노드의 후속 노드에 있는 모든 이벤트 리스너가 처리되지 않도록 합니다. | Event | ||
로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | ||
Event 객체의 속성이 모두 포함된 문자열을 반환합니다. | Event | ||
지정된 객체의 프리미티브 값을 반환합니다. | Object |
상수 | 정의 주체 | ||
---|---|---|---|
CANCEL_EXPRESSION : String = "cancelExpression" [정적]
The ExpressionBuilderEvent.CANCEL_EXPRESSION constant defines the value of the
type property of the event object for an event that is
dispatched when the agent clicks the Cancel button of a Expression Controlbar
in Expression Builder UI. | ExpressionBuilderEvent | ||
EXPRESSION_CREATION_COMPLETED : String = "expressionCreationCompleted" [정적]
The ExpressionBuilderEvent.EXPRESSION_CREATION_COMPLETED constant defines the value of the
type property of the event object for an event that is
dispatched when the agent clicks the Complete(OK) button of a Expression Controlbar
in Expression Builder UI. | ExpressionBuilderEvent | ||
SAVE_EXPRESSION : String = "saveExpression" [정적]
The ExpressionBuilderEvent.SAVE_EXPRESSION constant defines the value of the
type property of the event object for an event that is
dispatched when the agent clicks the Save button of a Expression Toolbar
in Expression Builder UI. | ExpressionBuilderEvent | ||
UPDATE_EXPRESSION : String = "updateExpression" [정적]
The ExpressionBuilderEvent.UPDATE_EXPRESSION constant defines the value of the
type property of the event object for an event that is
dispatched when the agent clicks the Update button of a Expression Toolbar
in Expression Builder UI. | ExpressionBuilderEvent | ||
VALLIDATE_EXPRESSION : String = "validateExpression" [정적]
The ExpressionBuilderEvent.VALLIDATE_EXPRESSION constant defines the value of the
type property of the event object for an event that is
dispatched when the agent clicks the Valiate button of a Expression Toolbar
in Expression Builder UI. | ExpressionBuilderEvent |
expression | 속성 |
public var expression:IExpression
언어 버전: | ActionScript 3.0 |
제품 버전: | Expression Manager Building Block 10.0 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
Selected Expression
ExpressionBuilderEvent | () | 생성자 |
public function ExpressionBuilderEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false)
언어 버전: | ActionScript 3.0 |
제품 버전: | Expression Manager Building Block 10.0 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
Constructor.
매개 변수type:String | |
bubbles:Boolean (default = false )
| |
cancelable:Boolean (default = false )
|
clone | () | 메서드 |
override public function clone():Event
언어 버전: | ActionScript 3.0 |
제품 버전: | Expression Manager Building Block 10 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
Duplicates an instance of an Event subclass.
Returns a new Event object that is a copy of the original instance of the Event object.
You do not normally call clone()
; the EventDispatcher class calls it automatically
when you redispatch an event—that is, when you call dispatchEvent(event)
from a handler
that is handling event
.
The new Event object includes all the properties of the original.
When creating your own custom Event class, you must override the
inherited Event.clone()
method in order for it to duplicate the
properties of your custom class. If you do not set all the properties that you add
in your event subclass, those properties will not have the correct values when listeners
handle the redispatched event.
In this example, PingEvent
is a subclass of Event
and therefore implements its own version of clone()
.
class PingEvent extends Event { var URL:String; public override function clone():Event { return new PingEvent(type, bubbles, cancelable, URL); } }
Event — A new Event object that is identical to the original.
|
CANCEL_EXPRESSION | 상수 |
public static const CANCEL_EXPRESSION:String = "cancelExpression"
언어 버전: | ActionScript 3.0 |
제품 버전: | Expression Manager Building Block 10 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
The ExpressionBuilderEvent.CANCEL_EXPRESSION constant defines the value of the type property of the event object for an event that is dispatched when the agent clicks the Cancel button of a Expression Controlbar in Expression Builder UI.
EXPRESSION_CREATION_COMPLETED | 상수 |
public static const EXPRESSION_CREATION_COMPLETED:String = "expressionCreationCompleted"
언어 버전: | ActionScript 3.0 |
제품 버전: | Expression Manager Building Block 10 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
The ExpressionBuilderEvent.EXPRESSION_CREATION_COMPLETED constant defines the value of the type property of the event object for an event that is dispatched when the agent clicks the Complete(OK) button of a Expression Controlbar in Expression Builder UI.
SAVE_EXPRESSION | 상수 |
public static const SAVE_EXPRESSION:String = "saveExpression"
언어 버전: | ActionScript 3.0 |
제품 버전: | Expression Manager Building Block 10 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
The ExpressionBuilderEvent.SAVE_EXPRESSION constant defines the value of the type property of the event object for an event that is dispatched when the agent clicks the Save button of a Expression Toolbar in Expression Builder UI.
UPDATE_EXPRESSION | 상수 |
public static const UPDATE_EXPRESSION:String = "updateExpression"
언어 버전: | ActionScript 3.0 |
제품 버전: | Expression Manager Building Block 10 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
The ExpressionBuilderEvent.UPDATE_EXPRESSION constant defines the value of the type property of the event object for an event that is dispatched when the agent clicks the Update button of a Expression Toolbar in Expression Builder UI.
VALLIDATE_EXPRESSION | 상수 |
public static const VALLIDATE_EXPRESSION:String = "validateExpression"
언어 버전: | ActionScript 3.0 |
제품 버전: | Expression Manager Building Block 10 |
런타임 버전: | AIR (unsupported), Flash Player 10.2 |
The ExpressionBuilderEvent.VALLIDATE_EXPRESSION constant defines the value of the type property of the event object for an event that is dispatched when the agent clicks the Valiate button of a Expression Toolbar in Expression Builder UI.
Tue Jun 12 2018, 03:17 PM Z