Paquete | mx.effects.easing |
Clase | public class Quadratic |
Herencia | Quadratic Object |
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
Desde Flex 4.0, Adobe recomienda la utilización de la clase spark.effects.easing.Power como una alternativa a esta clase.
The Spark effects provided as of Flex 4 use classes which implement the
IEaser interface instead of the easing functions in classes like Quadratic for
the earlier Flex 3 effects. To achieve the same functionality of Quadratic,
create a Power instance with an |
The Quadratic class defines three easing functions to implement quadratic motion with Flex effect classes. The acceleration of motion for a Quadratic easing equation is slower than for a Cubic or Quartic easing equation. For more information, see http://www.robertpenner.com/profmx.
Método | Definido por | ||
---|---|---|---|
[estática]
The easeIn() method starts motion from a zero velocity,
and then accelerates motion as it executes. | Quadratic | ||
[estática]
The easeInOut() method combines the motion
of the easeIn() and easeOut() methods
to start the motion from a zero velocity,
accelerate motion, then decelerate to a zero velocity. | Quadratic | ||
[estática]
The easeOut() method starts motion fast,
and then decelerates motion to a zero velocity as it executes. | Quadratic | ||
Indica si un objeto tiene definida una propiedad especificada. | Object | ||
Indica si hay una instancia de la clase Object en la cadena de prototipo del objeto especificado como parámetro. | Object | ||
Indica si existe la propiedad especificada y si es enumerable. | Object | ||
Establece la disponibilidad de una propiedad dinámica para operaciones de bucle. | Object | ||
Devuelve la representación de cadena de este objeto, con formato según las convenciones específicas de configuración regional. | Object | ||
Devuelve la representación de cadena del objeto especificado. | Object | ||
Devuelve el valor simple del objeto especificado. | Object |
easeIn | () | método |
public static function easeIn(t:Number, b:Number, c:Number, d:Number):Number
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
The easeIn()
method starts motion from a zero velocity,
and then accelerates motion as it executes.
Parámetros
t:Number — Specifies time.
| |
b:Number — Specifies the initial position of a component.
| |
c:Number — Specifies the total change in position of the component.
| |
d:Number — Specifies the duration of the effect, in milliseconds.
|
Number — Number corresponding to the position of the component.
|
easeInOut | () | método |
public static function easeInOut(t:Number, b:Number, c:Number, d:Number):Number
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
The easeInOut()
method combines the motion
of the easeIn()
and easeOut()
methods
to start the motion from a zero velocity,
accelerate motion, then decelerate to a zero velocity.
Parámetros
t:Number — Specifies time.
| |
b:Number — Specifies the initial position of a component.
| |
c:Number — Specifies the total change in position of the component.
| |
d:Number — Specifies the duration of the effect, in milliseconds.
|
Number — Number corresponding to the position of the component.
|
easeOut | () | método |
public static function easeOut(t:Number, b:Number, c:Number, d:Number):Number
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Flex 3 |
Versiones de motor de ejecución: | Flash Player 9, AIR 1.1 |
The easeOut()
method starts motion fast,
and then decelerates motion to a zero velocity as it executes.
Parámetros
t:Number — Specifies time.
| |
b:Number — Specifies the initial position of a component.
| |
c:Number — Specifies the total change in position of the component.
| |
d:Number — Specifies the duration of the effect, in milliseconds.
|
Number — Number corresponding to the position of the component.
|
Tue Jun 12 2018, 02:12 PM Z