Paquete | com.adobe.icomm.assetplacement.model |
Clase | public class PackageDefinition |
Herencia | PackageDefinition ![]() |
Versión del lenguaje: | ActionScript 3.0 |
Versión de producto: | Bloque de construcción Asset Placement 9.5 |
Versiones de motor de ejecución: | AIR 1.0, Flash Player 9, Flash Player 10 |
The package definition is divided into two broad sections: <controllers> and <assets>. The <controllers> section contains entries for each AssetPlacement component used in the statement: each PromoImage, PromoImageSlideShow, AttachmentLoader, etc. that is added to the statement will have a <controller> entry automatically added to the package definition file by the Interactive Document Plugin. The <controller> entries are meant to be used later in the statement development cycle, to help choose appropriate advertising content to place in each component.
The <assets> section is used at runtime. Each AssetPlacement component will attempt to load
assets at runtime. A component looks up the <resource> or <attachment> entry with the matching
controller
attribute to the components' id
attribute and if a match is found
attempts to load the source
specified.
It is possible to access the various assets of the package definition by calling the
appropriate methods; assets are divided into two types: attachments and resources. Attachments are
assets that are part of the PDF Navigator and must be accessed through Navigator APIs. Resources
are content that can be loaded directly such as images and SWFs. Generally, an asset is recovered
through its controller id. The controller id is the key that connects a Flex component (such
as a PromoImage) to a resource in the package definition. The component's id
property is the lookup key. Note that many assets may be returned for one ID lookup.
This class is a singleton. Calls to the constructor will result in an exception being thrown. In order to use this class, use the PackageDefinitionLoader class.
Elementos de API relacionados
Propiedad | Definido por | ||
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![]() | constructor : Object
Una referencia a la clase de objeto o función constructora para una instancia de objeto determinada. | Object |
Método | Definido por | ||
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Indica si un objeto tiene definida una propiedad especificada. | Object | |
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Indica si hay una instancia de la clase Object en la cadena de prototipo del objeto especificado como parámetro. | Object | |
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Indica si existe la propiedad especificada y si es enumerable. | Object | |
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Establece la disponibilidad de una propiedad dinámica para operaciones de bucle. | Object | |
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Devuelve la representación de cadena de este objeto, con formato según las convenciones específicas de configuración regional. | Object | |
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Devuelve la representación de cadena del objeto especificado. | Object | |
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Devuelve el valor simple del objeto especificado. | Object |
Constante | Definido por |
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Tue Jun 12 2018, 02:12 PM Z